Sea Transport

PSP/DS/PC/MAC : WWII turn based grand strategy game

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sPzAbt653
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Mar 07, 2016 10:36 pm

Re: Sea Transport

Post by sPzAbt653 »

how good is your coding is likely the first question
Not THAT issue AGAIN !?!? I'm sick of this 'coding' bugaboo, I say we stop coding games and move on to something else, maybe ebonics or piglatin.
the design is not "optimal" by current gaming standards so its a huge amount of work
I guessed as much, but I thought there was a slim possibility of it being a matter of time, which I do have. [I've done over 80,000 mouse clicks in one TOAW scenario, just for the Programmed Opponent, for one side].
can I clear the map by end of 44 ... in the end you have to set crazy goals :-)
Agreed. So it is possible to have some fun, as unrealistic as it may be. Of course, HvH is also often unrealistic.
sPzAbt653
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Mar 07, 2016 10:36 pm

Re: Sea Transport

Post by sPzAbt653 »

v3.10 - Human Allies vs. computer Axis. Similar to the Amphibious dialog reported earlier, as the Allied player I got the French Armistice choice dialog after the Axis computer captured Paris, and I was able to pick either accept or decline, as the Allied player.
Attachments
Edit: Found this answer in another thread - 'You get the Vichy dialog since you are the only player in the game - the AI can't decide whether it wants to accept Vichy.'
Edit: Found this answer in another thread - 'You get the Vichy dialog since you are the only player in the game - the AI can't decide whether it wants to accept Vichy.'
CEaW9.jpg (13.91 KiB) Viewed 3466 times
Last edited by sPzAbt653 on Tue Mar 29, 2016 10:26 am, edited 1 time in total.
sPzAbt653
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Mar 07, 2016 10:36 pm

Re: Sea Transport

Post by sPzAbt653 »

I'm getting a game freeze with v3.10, Human Allies vs. Computer Axis. Attached is the save file [Frz1.zip] if anyone wants to investigate. Load the file and it will open to the end of the Allied turn, click on End Turn and it will switch to the computer turn. After about 30 seconds of thinking [normal] it will execute some air combats on the East Front, then it will switch to the Atlantic for some sub combats. After the 2nd sub combat [as seen in the screen shot] the game will freeze. I don't think it is working on something because the combat graphic stays visible, although the longest I waited was 2 minutes before ending it. I repeated it four times, so I guess that is enough to report it.
Attachments
CEaW10.jpg
CEaW10.jpg (43.51 KiB) Viewed 3450 times
Frz1.zip
(211.48 KiB) Downloaded 168 times
JyriErik
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 182
Joined: Sat Dec 15, 2007 9:28 am

Re: Sea Transport

Post by JyriErik »

For whatever reason, the AI seems to lock up the game playing the Axis side. I've had it happen several times. (I suspect it's because the AI is better at defense than offense so at some point it just loses it).

Jyri
sPzAbt653
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Mar 07, 2016 10:36 pm

Re: Sea Transport

Post by sPzAbt653 »

Ok, thanks.

Is there a way to turn off all the little white arrows ? And is there a way to change the color of the numbers that are displayed ? For example, the red zero that I circled in blue, because I can barely see it.
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CEaW11.jpg
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JyriErik
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 182
Joined: Sat Dec 15, 2007 9:28 am

Re: Sea Transport

Post by JyriErik »

As for the arrows, no. At least not easily. The arrows are there so you can see what sort of movement the enemy did during their turn (makes it easier to figure out the flow of what happened since you are unable to view the moves while they're happening). Changing the colors could be easier, but it would require going into the program and changing the color table. Not too hard if you know Java, but tough if you don't. I have no trouble with the color palette, but depending on your vision, some combinations can be hard to see. That said, since my eyes are older, I do have trouble with small text sometimes.

Jyri
sPzAbt653
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Mar 07, 2016 10:36 pm

Re: Sea Transport

Post by sPzAbt653 »

I am playing hotseat [since solitaire is no good] so seeing the moves isn't an issue. Would be nice to have a way to turn off the arrows.

For the colors, I don't know Java. For me its not so much the size its the color, as I have trouble with some colors/contrast.
sPzAbt653
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Mar 07, 2016 10:36 pm

Re: Sea Transport

Post by sPzAbt653 »

A slight graphics issue when repairing or upgrading a unit that is near the top of the map [the blue info bar is displayed above the unit and off map]. Can it be made to display below the unit in these cases ?
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CEaW12.jpg
CEaW12.jpg (76.38 KiB) Viewed 3256 times
sPzAbt653
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Mar 07, 2016 10:36 pm

Re: Unit Swap

Post by sPzAbt653 »

Unit Swap - A nice feature, but ... both units are then unable to attack. Would it be possible to leave the selected unit as still actively selected so that it can attack after the swap ?
sPzAbt653
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Mar 07, 2016 10:36 pm

Re: Sea Transport

Post by sPzAbt653 »

My Italians were moving into Syria when France fell, which caused Syria to be created as a new nation, and the Italian units in Syria vanished. I didn't like losing those Italians for no reason. :(

Edit: Just noticed that those units went to the reinforcement que, along with some that were in Tunisia and S. France. So they weren't lost, I just had to redeploy them.
Attachments
CEaW13.jpg
CEaW13.jpg (50.15 KiB) Viewed 3216 times
GogTheMild
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 455
Joined: Sun Aug 12, 2012 8:44 pm
Location: Derby, UK

Re: Sea Transport

Post by GogTheMild »

You should have refused Vichy.
We sleep peaceably in our beds at night only because rough men stand ready to do violence on our behalf.
sPzAbt653
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Mar 07, 2016 10:36 pm

Re: Sea Transport

Post by sPzAbt653 »

The Minor Axis units that are received at the beginning of each year arrive very vulnerable to enemy air attack, which can destroy them. When they arrive they are not available for orders, so they cannot be moved out of harms way nor can they be reinforced that turn. Suggest they arrive with a few more steps, or available to move or accept reinforcements.
Attachments
CEaW14.jpg
CEaW14.jpg (65.34 KiB) Viewed 2973 times
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