Improvement needed in the next update PanzerKorps than v1.25

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bcnkor5
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Improvement needed in the next update PanzerKorps than v1.25

Post by bcnkor5 »

0-One important thing to put in an upcoming update in soviet korp, it takes a Folder for winter camouflage units

1-Missing animation add panzer Korps (parachuting) Image add down...

2-Assign a new special move number for units Landing amfivias to mariens and commands or frogman attack coast.
The frogman and LTV US MARINE can disembark at any coastal land, not only at ports as currently happens with v1.25
We also need an amphibious option, the number 13 assigned to the aircraft carrier, 16 to the Landing_Craft, there is a number assigned to the amphibious option.

path: Panzer Korp\Data
equipment.pzeqp
9555 Frogman 10 170 2 70 2 2 0 6 5 2 0 7 5 18 2 3 2 ItaFrogman_MAS.png 01.01.1939 01.01.1946 3 fixedt 9955 fortkiller land sea rail glider
9955 SLC_Maiale 10 170 2 120 4 2 0 0 0 0 0 9 5 17 1 3 2 SLC_Maiale.png 01.01.1939 01.01.1946 6 primary nopurchase 9555

and LVT US MARINE
1606 LVT1 Alligator 11 60 8 80 4 1 0 2 2 1 -1 0 2 6 1 1 1 US_LVT1_Alligator.png 01.01.139 01.01.1946 3 fixedt 1611 glider
1610 LVT1 Desembarco 16 80 7 60 4 1 0 1 2 1 -2 1 2 2 1 3 1 US_LVT1_navaltransport.png 01.01.1939 01.01.1946 6 primary nopurchase 1606


3-Very Important: A switch and ability to have all air units inside the airport or aircraft (all Landed in the hangar) more protected within the airport or aircraft, and you can navigate with the carrier, with the aircraft on the deck, the same as Order of Battle Pacific, It's one of the things that are made more missing.


4-A skill of underwater submarines of the most protected
path: Panzer Korp\Data
equipment.pzeqp
92000 Sumergido 10 300 30 300 2 2 0 0 0 0 0 0 13 11 3 3 0 Ax_Sub_Dive-my.png 01.01.1939 01.01.1946 6 fixedt nopurchase 179
179 Submarino 10 300 30 400 5 6 0 7 0 0 0 7 6 3 3 3 0 Axis_Submarine.png 01.01.1939 01.01.1946 6 primary 92000

5-Naval Mines an land mines


One question: 1-Asked how to make a ground unit (Opel_Blitz_Tank), a charging unit gasoline?
The carrier unit and airport has that ability to recharge gasoline on airplanes.
path: Panzer Korp\Data
equipment.pzeqp
165 Carrier 13 4500 40 500 5 3 0 9 0 0 -4 0 12 8 8 3 0 Axis_Carrier.png 1.6.1945 1.1.1946 6

-----------------------------------------------------
My work ALL UNITS :
MegaMod-PanzerKorp v1.25-all bigunits,Units,flags-by bcnkor
UPDATES Download Adapted Units WWII and WWI
Units by DMP team (Germany) other units adapted by bcnkor (Spain) to MOD panzer Korp WWII
http://www.slitherine.com/forum/viewtop ... 47&t=70418
Attachments
Parachuted.png
Parachuted.png (23.12 KiB) Viewed 5656 times
Ax_Sub_Dive-my.png
Ax_Sub_Dive-my.png (4.42 KiB) Viewed 6637 times
All_Sub_Submerge-my.png
All_Sub_Submerge-my.png (14.27 KiB) Viewed 6943 times
Last edited by bcnkor5 on Sat Apr 30, 2016 8:26 am, edited 24 times in total.
bcnkor5
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Re: Question and Improvements to new update for panzer korp

Post by bcnkor5 »

ITA SLC_Maiale

5555 Buzos 10 170 2 70 2 2 0 6 5 2 0 7 5 18 2 3 5 ItaFrogman_MAS.png 1.1.1939 1.1.1946 6 fixedt 13028 fortkiller land sea rail glider
13028 Torpedo Humano 10 170 2 120 4 2 0 0 0 0 0 9 5 17 1 3 5 SLC_Maiale.png 1.1.1939 1.1.1946 6 primary nopurchase 5555 sea rail glider 5555
Attachments
ItaFrogman_MAS.png
ItaFrogman_MAS.png (22.84 KiB) Viewed 6939 times
SLC_Maiale2.png
SLC_Maiale2.png (48.22 KiB) Viewed 6941 times
itaSLC_Maiale.png
itaSLC_Maiale.png (33.13 KiB) Viewed 6941 times
Last edited by bcnkor5 on Thu Mar 10, 2016 10:02 pm, edited 1 time in total.
bcnkor5
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Re: Question and Improvements to new update for panzer korp

Post by bcnkor5 »

Naval_Mines and option LVT US MARINE
Attachments
US_LVT2_WaterBuffalo.png
US_LVT2_WaterBuffalo.png (42.82 KiB) Viewed 6468 times
US_LVT2_navaltransport.png
US_LVT2_navaltransport.png (26.9 KiB) Viewed 6468 times
Naval_Mines.png
Naval_Mines.png (4.69 KiB) Viewed 6937 times
Last edited by bcnkor5 on Mon Mar 07, 2016 10:14 pm, edited 1 time in total.
Magic1111
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Re: Question and Improvements to new update for panzer korp

Post by Magic1111 »

bcnkor2 wrote: 2-There should be a skill units to leave the water to Frogman (attacks on the coast, water and land) and anfivias units.

3-A switch and ability to have all air units inside the airport or aircraft (grounded) more protected

path: Panzer Korp\Data
equipment.pzeqp
5558 Frogman 10 170 2 70 2 2 0 6 5 2 0 7 5 18 2 3 1 ItaFrogman_MAS.png 01.01.1939 01.01.1946 6 fixedt 5559 fortkiller sea rail glider

5559 ITA SLC_Maiale 10 170 2 120 4 2 0 0 0 0 0 9 5 17 1 3 1 ITASLC_Maiale.png 01.01.1939 01.01.1946 6 primary nopurchase 5558 land sea rail glider
New units need entries in the efx file too... :wink:

And maybe a Big Picture!
captainjack
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Re: Question and Improvements to new update for panzer korp

Post by captainjack »

The fuel tankers can be used in custom scenarios.
You can set a script to check if the tanker is present and add fuel to units if it is.
Alternatively you could reduce fuel if the tanker is not present.

This is about the limit of my scenario scripting at the moment, but some of the scripting in big world or continent wide campaign mods indicates that you can be quite creative with practice.
bcnkor5
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Re: Question and Improvements to new update for panzer korp

Post by bcnkor5 »

captainjack wrote:The fuel tankers can be used in custom scenarios.
You can set a script to check if the tanker is present and add fuel to units if it is.
Alternatively you could reduce fuel if the tanker is not present.

This is about the limit of my scenario scripting at the moment, but some of the scripting in big world or continent wide campaign mods indicates that you can be quite creative with practice.

captain jack thanks for the reply: I can explain it better with a practical example and the next steps. I understand that you need to edit each scenario, but what steps should be done?.

In the aircraft carrier there is no option to add to refuel other ground units.
path: Panzer Korp\Data
equipment.pzeqp
165 Graf Zeppelin 13 1200 40 500 5 6 0 9 0 0 -4 0 9 8 7 3 0 Axis_Carrier.png 01.06.1941 01.01.1946 6

7137 Opel_Blitz_Tank 2 90 4 150 6 1 0 1 0 0 0 0 1 5 0 0 4 Opel_Blitz_Tank.png 01.01.1939 01.01.1946 2
Attachments
Opel_Blitz_Tank.png
Opel_Blitz_Tank.png (35.89 KiB) Viewed 6745 times
Axis_Carrier.png
Axis_Carrier.png (47.51 KiB) Viewed 6746 times
bcnkor5
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Re: Question and Improvements to new update for panzer korp

Post by bcnkor5 »

Air lander and Fly, o better all Landed in the hangar, more protected against enemy aircraft.
10940 i153 Polikarpov 7 256 6 36 12 2 0 5 2 1 10 1 20 14 0 2 3 Sov_I153.png 1.1.1939 1.9.1942 2 primary nopurchase 10962
10962 i153 landed 6 256 6 36 0 1 0 1 0 0 0 0 1 2 0 0 3 Sov_I153_landed.png 1.1.139 1.1.1946 2 fixedt nopurchase 10940
Attachments
Sov_I153.png
Sov_I153.png (32.63 KiB) Viewed 6630 times
Sov_I153_landed.png
Sov_I153_landed.png (19.21 KiB) Viewed 6630 times
hangar.png
hangar.png (20.32 KiB) Viewed 6630 times
bcnkor5
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Re: Missing and Improvements to news updates panzer korp v1.

Post by bcnkor5 »

Only WWI MODS, units by bcnkor from Spain

My work ALL UNITS :
MegaMod-PanzerKorp v1.25-all bigunits,Units,flags-by bcnkor
UPDATES Download Adapted Units WWII and WWI
Units by DMP team (Germany) other units adapted by bcnkor (Spain) to MOD panzer Korp WWII
http://www.slitherine.com/forum/viewtop ... 47&t=70418
Attachments
GerStaake.png
GerStaake.png (89.95 KiB) Viewed 6177 times
GeFokkerDreidecker.png
GeFokkerDreidecker.png (52.07 KiB) Viewed 6177 times
GrafZeppelin.PNG
GrafZeppelin.PNG (29.03 KiB) Viewed 6177 times
Last edited by bcnkor5 on Mon Mar 28, 2016 7:36 am, edited 4 times in total.
bcnkor5
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Re: Question and Improvements to new update for panzer korp

Post by bcnkor5 »

bcnkor2 wrote:
captainjack wrote:The fuel tankers can be used in custom scenarios.
You can set a script to check if the tanker is present and add fuel to units if it is.
Alternatively you could reduce fuel if the tanker is not present.

This is about the limit of my scenario scripting at the moment, but some of the scripting in big world or continent wide campaign mods indicates that you can be quite creative with practice.

captain jack thanks for the reply: I can explain it better with a practical example and the next steps. I understand that you need to edit each scenario, but what steps should be done?.

In the aircraft carrier there is no option to add to refuel other ground units.
path: Panzer Korp\Data
equipment.pzeqp

----------------------------------------------------------
Fixed the tank unit with the switch you put like aircraft carrier (Cisterna ON 13). Now we just need to update the game on the aircraft carrier aircraft can carry, then take the unit load is what most lack is made n the panzer korp
216 Cisterna OFF 2 100 4 50 6 1 0 1 0 0 0 0 1 5 0 0 0 Opel_Bauwagen.png 15.03.1939 01.01.1946 2 primary 217 sea rail glider
217 Cisterna ON 13 100 4 50 0 0 0 0 0 0 0 0 0 0 0 0 0 Opel_Bauwagen.png 01.01.1939 01.01.1946 2 nopurchase fixedt 216 sea rail glider
Attachments
Opel_Blitz_Tank.png
Opel_Blitz_Tank.png (31.24 KiB) Viewed 6407 times
bcnkor5
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Re: Missing and Improvements to news updates panzer korp v1.

Post by bcnkor5 »

3-The frogman and LTV US MARINE can disembark at any coastal land, not only at ports as currently happens with v1.25
We also need an amphibious option, the number 13 assigned to the aircraft carrier, 16 to the Landing_Craft, there is a number assigned to the amphibious option.

165 Carrier 13 4500 40 500 5 3 0 9 0 0 -4 0 12 8 8 3 0 Axis_Carrier.png 1.6.1945 1.1.1946 6

653 Landing Craft 16 80 7 60 4 1 0 1 0 0 -2 0 2 2 1 3 1 West_Allied_Landing_Craft.png 1.1.1939 1.1.1946 6
Attachments
US_LVT1_Alligator.png
US_LVT1_Alligator.png (41.67 KiB) Viewed 6369 times
PzII_Schwimmkorper_Boat.png
PzII_Schwimmkorper_Boat.png (31.18 KiB) Viewed 6369 times
bcnkor5
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Re: Missing and Improvements to news updates panzer korp v1.

Post by bcnkor5 »

One important thing to put in an upcoming update in soviet korp, it takes a Folder for winter camouflage units
Attachments
00 winter b99ee3d6922c42112c90a5903d677230.jpg
00 winter b99ee3d6922c42112c90a5903d677230.jpg (43.78 KiB) Viewed 6179 times
ptje63
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Re: Improvements needed in the next update PanzerKorps than

Post by ptje63 »

I would be happy with a choice of how units are displayed in the menu on the right of the screen.
Right now it is according to type of unit, then sorted with (????).
I always rename units, like 1.PG (Panzer Gruppe), etc., in chronological order as units are purchased or given.
I always have to search for my units in the display order and I would very much like to be able to decide how to arrange/order them...
Regards,
Peter

PS Would also appreciate better warning system of aircraft on low fuel... Lost a Fw.190 with 3 stars in the heat of the battle and only found out two battles later...
Had to go back two battles/scenarios... :-(
Last edited by ptje63 on Mon Mar 28, 2016 12:00 pm, edited 1 time in total.
bcnkor5
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Re: Improvements needed in the next update PanzerKorps than

Post by bcnkor5 »

ptje63 wrote:I would be happy with a choice of how units are displayed in the menu on the right of the screen.
Right now it is according to type of unit, then sorted with (????).
I always rename units, like 1.PG (Panzer Gruppe), etc., in chronological order as units are purchased or given.
I always have to search for my units in the display order and I would very much like to be able to decide how to arrange/order them...
Regards,
Peter
I agree with you, an interesting thing is that when you put up a unit, the map is removed, and instead leaves the characteristics of the unit and its bigunit, they are little things that make a game great
captainjack
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Re: Improvement needed in the next update PanzerKorps than v

Post by captainjack »

ptje63 wrote:PS Would also appreciate better warning system of aircraft on low fuel...
I agree.
If the low fuel warning came on whenever the plane was in the red zone this would be better than the current low fuel warning system.
Red aircraft icons on the campaign map would also be very handy.
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