It's semi-historical, including the Saxon attack on the first evening and then the French attack a bit further to the west the next day. I'd hope it would give players a feel for the rules.
Victory: 1 point each village held + 1 point each enemy unit routed

Saxon 1st Mixed Division (attacking east side of Wagram): 1 large average drilled (w skirmisher) + 1 small average veteran guard (w artillery) + 1 small ave dr LCv + 1 small superior veteran cuirassiers (w officer)...Div. commander competent
Saxon 2nd Mixed Division (attacking west side): same as above but ave veteran grenadiers instead of guards...Div. commander competent
French 3rd Division (attacking to the west): 1 large ave drilled (famed 4th) + 1 small ave vet. Lights (w artillery) + 1 small ave dr line + 1 small ave dr medium artillery (Saxon) + 1 small ave dr LCv...Div. commander skilled + charismatic

Corps commander: barely competent
Austrians
Austrians holding Wagram: 1 small ave drilled + 1 small ave drilled Lights + 1 small ave drilled + 1 superior drilled LCv (w officer)...Div. commander competent
Austrians holding west village: 1 small ave drilled + 1 large ave drilled + 1 small ave drilled + 1 small ave drilled medium artillery...Div. commander competent
Austrian Cavalry division: 4 small average veteran cuirassiers units...one w artillery + 1 w officer...Div. commander skilled
Corps Commander: skilled + charismatic
Set-Up Notes
-Austrians start the game with a round of shooting (no other actions allowed)...French reply...Austrians may move commanders and attempt to recover cohesion
-French then start the game as normal
-Corps commanders start fairly far to one side, esp. Charles. Players will have to decide where to send them.
-French cavalry has some choices; two Austrian cuirassiers units cannot move until either an Austrian cavalry unit is broken or the French cross the road
-the Saxons trying to take the west side of Wagram do have their derrieres sticking out; hopefully players will notice and protect/mangle