General questions

Polaris Sector is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
lumi68
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Re: General questions

Post by lumi68 »

Ufnv wrote:
ElCaballero wrote:Will be russian language in Polaris Sector?
Even now. If you run PolarisSector.exe -config, you are able to switch to Russian. There should be also Spanish at the release.
Are their any plans to add German language to Polaris Sector?
Ufnv
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Re: General questions

Post by Ufnv »

lumi68 wrote:Are their any plans to add German language to Polaris Sector?
I do not know, it's better to ask Slitherine.
ErissN6
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Re: General questions

Post by ErissN6 »

There is nothing about politics? No 'cultural' victory? all goes through military?
At now I found the research tree very poor, while its system is interesting.

In 4X, I usually do poorly the eXterminate part, why I usually loose, I like to assimilate.
I try to induce rather than the coercion way.
I've few defensive military, but in wars I activate my spies to heavily sabotage what they can.
It's not efficient but I find it fun. I try to being cool with neighbours, to assimilate but too for my side is not good to direct war. So I help the neighbours in distant wars, due to I send spy almost everywhere, the neighbours protect me from direct confrontation. Surely I'm being told 'terrorist' by my ennemies lol
It asks a not too centralized 'government' as I sometimes can gain areas far away.
I would like to find my good 4X, someday..

Or maybe the 'government'/social/political is done by other means?
yarin1401
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Re: General questions

Post by yarin1401 »

Can we eliminate entire star systems?
Ufnv
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Re: General questions

Post by Ufnv »

ERISS wrote:There is nothing about politics? No 'cultural' victory? all goes through military?
You can win in different ways. One of them is "political" - by merging other empires into your own. Or it can be a scientific domination or economical domination.
At now I found the research tree very poor, while its system is interesting.
Well, there is no tree :)
In 4X, I usually do poorly the eXterminate part, why I usually loose, I like to assimilate.
If you deal with your neighbours in a good way, it's a way to victory, but you need to be strong anyway and also account for relations between those you'd like to ally and lately assimilate. Not an easy route.
I've few defensive military, but in wars I activate my spies to heavily sabotage what they can.
It's not efficient but I find it fun. I try to being cool with neighbours, to assimilate but too for my side is not good to direct war. So I help the neighbours in distant wars, due to I send spy almost everywhere, the neighbours protect me from direct confrontation. Surely I'm being told 'terrorist' by my ennemies lol
Well, I understand what do you mean. I did this a number of times - I like to be friendly with my neighbours, but to help them with their foes (far from my borders) by granting my allies technologies, resources, sending supporting fleets to where they do fight and, obviously, sabotage missions by my spy ships - they can really do a lot when experienced and used right.
But here you'd better to configure your race as having the maximum plus in espionage and, probably, morale.
Or maybe the 'government'/social/political is done by other means?
There is not 'government' type, politics is done by dialogs with other races - a bit more RPG style than standard "exchange starmap for money".
Ufnv
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Re: General questions

Post by Ufnv »

yarin1401 wrote:Can we eliminate entire star systems?
It's possible to convert a star into Nova, thus eliminating everything.

But it's not a standard technology.
yarin1401
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Re: General questions

Post by yarin1401 »

you can research it in game?
Ufnv
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Re: General questions

Post by Ufnv »

yarin1401 wrote:you can research it in game?
Currently it can become available only with the "external threat" setting.
jack54
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Re: General questions

Post by jack54 »

Hi,
Does bearing affect system damage during combat?

Aside from firing arcs does system placement during ship design make any difference during battle?

Thanks looking forward to the game... :D
peterw
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Re: General questions

Post by peterw »

Which minimum PC requirements has Polaris Sector (OS, RAM, DirectX...)?
My Italian Panzer Corps campaign Italia Victor!:
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
Firefox440
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Re: General questions

Post by Firefox440 »

The requeriments from Polaris Sector are very low. It does not need a very powerful computer with a high end graphics card. In fact I could run it at my netbook with a poor Atom 570 and only 2gb of ram.
stripe7
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Re: General questions

Post by stripe7 »

Ship design question, are there life support modules for the ships, or is that factored into the hull design, i.e. Blocked off areas of the ship we can see but cannot modify? You know things like plumbing, sewage, quarters, kitchens, food storage, etc.. for the crew?
Firefox440
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Re: General questions

Post by Firefox440 »

plumbing, sewage, quarters, kitchens, food storage, etc..
I have not seen it in the game but it can be modded easily. I have thought about it before.

In the same way, if you want edit a model adding less or more areas for engines, systems or weapons, you can make it very easily with the cells editor from the game.
Ufnv
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Re: General questions

Post by Ufnv »

stripe7 wrote:Ship design question, are there life support modules for the ships, or is that factored into the hull design, i.e. Blocked off areas of the ship we can see but cannot modify? You know things like plumbing, sewage, quarters, kitchens, food storage, etc.. for the crew?
Second option. No need to plan any modules like this.
yarin1401
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Re: General questions

Post by yarin1401 »

can you auto make ship? that the AL do that for you?
Shards
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Re: General questions

Post by Shards »

yarin1401 wrote:can you auto make ship? that the AL do that for you?
You start out with a set of basic designs to get you started but you'll need to either design new ships yourself as new technology is unlocked or get someone in the community to share their ship designs with you!
yarin1401
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Re: General questions

Post by yarin1401 »

ok
yarin1401
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Re: General questions

Post by yarin1401 »

will be steam workshop support for mods?
Firefox440
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Re: General questions

Post by Firefox440 »

yarin1401 wrote:will be steam workshop support for mods?
Better no. It is a piece of [LANGUAGE TIMOTHY]. Steam workshop is one of the reasons because people like me, we would not make a mod.
yarin1401
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Re: General questions

Post by yarin1401 »

ok thank
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