Soviet DLC

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

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promytius1
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 65
Joined: Sat Aug 20, 2011 7:25 pm

Soviet DLC

Post by promytius1 »

First impression: what? planes with no ammo at start, yet I go first? Under-strength units for the first turn attack? Planes that can't refuel/heal next to an airport? Planes that cannot attack? Planes starting with NO AMMO?
Never seen this before, so I have to ask if it is correct. I know Russia was a little behind the bleeding edge of battle technology, but I felt crippled when on the attack, especially as a first turn-first go side!
Thanks.
Akkula
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1900
Joined: Sat Apr 05, 2014 12:14 am

Re: Soviet DLC

Post by Akkula »

Two comments:

1- Russia was NOT behind in terms of technology. In fact they were ahead in many aspects.
2- No ammo and no fuel represents exactly the surprise situation on day one for the Red Air Force.

I didnt play the DLC yet, but those aspects seem very accurate to me (historically speaking).
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Magic1111
Captain - Bf 110D
Captain - Bf 110D
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Re: Soviet DLC

Post by Magic1111 »

Akkula wrote: 1- Russia was NOT behind in terms of technology. In fact they were ahead in many aspects.
2- No ammo and no fuel represents exactly the surprise situation on day one for the Red Air Force.
Yes, absolute correct what you wrote Akkula! :D
promytius1
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 65
Joined: Sat Aug 20, 2011 7:25 pm

Re: Soviet DLC

Post by promytius1 »

Thanks, but that leaves many questions unanswered about game mechanics; hopefully a designer will explain further, like why planes next to an airfield don't refuel, etc.
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