Two questions thats come up this week.
1st
Battle Group of 4 bases fights two battle groups to its front in Melee phase. It has two bases fighting one enemy and two fighting another enemy. The Battle Group becomes Disrupted, so loose in per 3 dices. They have only two on one enemy and two on another enemy, so then the Disrupted Battle Group does not loose any dice for this round - still two dices on one enemy and two on another enemy ? Right or wrong ?
2nd
The rules state that, in our case, Longbow can shoot in the Impact phase from a second rank with Shooting POA's, but with a "-". Does that mean it has no cumulative POA's, and always shoots with a "-" POA (similar to the ++ for charging in the flank or rear), or do you add all POA's for shooting and then add a "-" for shooting in the Impact phase.
Thanks guys.
Loosing Dice and Shooting in impact phase
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petedalby
- Lieutenant-General - Do 217E

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Wrong. You have 4 dice - you must lose one - you choose.1st
Battle Group of 4 bases fights two battle groups to its front in Melee phase. It has two bases fighting one enemy and two fighting another enemy. The Battle Group becomes Disrupted, so loose in per 3 dices. They have only two on one enemy and two on another enemy, so then the Disrupted Battle Group does not loose any dice for this round - still two dices on one enemy and two on another enemy ? Right or wrong ?
The latter.2nd
The rules state that, in our case, Longbow can shoot in the Impact phase from a second rank with Shooting POA's, but with a "-". Does that mean it has no cumulative POA's, and always shoots with a "-" POA (similar to the ++ for charging in the flank or rear), or do you add all POA's for shooting and then add a "-" for shooting in the Impact phase.
Pete
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madmike111
- Administrative Corporal - SdKfz 232 8Rad

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Does the loss of a die still apply in the following scenarios where the disrupted BG has different POA against the 2 enemy BGs.
Scenario 1: The POA are different but the overall effect is the same, i,e, -1 and a -2 POA both require a 5 or 6 to hit
Scenario 2: The POA are different but the overall effect is different i.e. 0 POA and -1 POA
Scenario 1: The POA are different but the overall effect is the same, i,e, -1 and a -2 POA both require a 5 or 6 to hit
Scenario 2: The POA are different but the overall effect is different i.e. 0 POA and -1 POA
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lawrenceg
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See page 94.madmike111 wrote:Does the loss of a die still apply in the following scenarios where the disrupted BG has different POA against the 2 enemy BGs.
Scenario 1: The POA are different but the overall effect is the same, i,e, -1 and a -2 POA both require a 5 or 6 to hit
Scenario 2: The POA are different but the overall effect is different i.e. 0 POA and -1 POA
You add up all the dice the BG has against all targets. From this you must lose the appropriate number of dice.
The rules dictate which dice you lose, or in some cases give you the choice. This is done by POA and target, but not by effect or to-hit number. If you were losing one dice in close combat with 1 dice at +, one at 0 and one at - all against the same opponent, then you could choose to lose the -. This is probably an unintentional loophole that may get closed in the errata as it would make more sense to do it by to-hit number. On the other hand, it seems unlikely that such a situation would arise in practice.
Lawrence Greaves
