I'm currently working on doing a board game's style counter mod for Order of Battle.
What i want to do is something like this (this is just an exemple) :

For that, i begin to create a 3D model (with 3D Studio Max software) like describ in the "Creating new 3D models" post from the "Design & Modding Guides"
Here : http://www.slitherine.com/forum/viewtop ... 74&t=70345
- I downloaded the "exporter script",
- Loaded the FBX exemple,
- made my new 3D file from the exemple,
- saved it as an MBT file
- and then, tryed to replace an MDB file from the "Battle of Britain" addon to test this modification.
But,
When i load the modificated unit in the game editor, nothing is visible except the number under it.
Could someone please help me to describe step by step, how to create a 3D model compatible with this game (a simple one, it's just a square) and how to import it correctly in the game.
OR (more simply for what i want to do)
Could the developers say if there is a way to attribute a 2D picture (PNG) as a model for units display on the map.
Thanks
Bongo








