Erik's Multiplayer scenarios

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Erik2
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1v1 Merrill's Marauders updatet to v7.0

Post by Erik2 »

Replaced substitutes with proper Chinese units.
Reduced number of Chinese units, they battalions were really company sized etc.
To balance the lesser number of units on the Allied side, their income pr turn is doubled.
Fixed a couple of non-core British units.
Added a Construction Unit to the US, the Allied air superiority should be even better during the game.
Cleaned up victory conditions.
Most Japanese support units now have horse transport instead of trucks.
Removed a 'share victory check mark (not needed with only two factions), maybe this will allow the scenario to be more stable in PBEM.
Erik2
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1v1 Merrill's Marauders updatet to v7.1

Post by Erik2 »

Fixed Japanese and British supply.
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1v1 Merrill's Marauders updated to v7.2

Post by Erik2 »

Hopefully fixed the 'automatic' victory on turn-4.
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1v1 Saipan 1944 updated to v6.5

Post by Erik2 »

Fixed a couple of minor bugs in the victory objectives.
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

Any way four player game can be converted into 2 player games also? :wink:
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

skyrider wrote:Any way four player game can be converted into 2 player games also? :wink:
Should not be too hard. Let me have a look.
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

Sometimes the time between turns can be daunting. :(
Erik2
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1v1 War in the Pacific

Post by Erik2 »

Conversion of the 2v2 scenario.
The regular victory condition is met if one player controls 3 primary objectives at the end of the scenario.
I have added an automatic victory if either player controls all 4 objectives at any point during the game.

I have posted two challenges if anyone wants to test.
Come on skyrider...

Download:
https://dl.dropboxusercontent.com/u/168 ... acific.zip
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2v2 War In The Pacific updated to v2.1

Post by Erik2 »

Fixed wrong income effects from NZ to Australia.
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

Just exactly what does control mean? Not trying to be funny , but sometimes these objectives you set , get modified by the game some how!!!! As in control of all the primary OBJs and a draw results.
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

Sorry, it simply means that you have captured (and are still holding) the hex location.
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1v1 Midway updated to v6.8

Post by Erik2 »

The Japanese transports should be more difficult to locate for the US player.
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War In The Pacific 1v1 & 2v2 updated

Post by Erik2 »

Exchanged a few Kamikaze fighters with the normal air units.
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1v1 Burma 1942-45 updated to v4.0

Post by Erik2 »

Biweekly turns, the scenario now lasts for 83 turns instead of the original 166...
Changes to victory objectives and Allied units.

I have posted a couple of challenges in case anyone wants to test-drive.
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1v1 Burma 1942-45 updated to v4.1

Post by Erik2 »

Added more income to Indian/Burmese faction.
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1v1 Merrill's Marauders updated to v7.3

Post by Erik2 »

Added 'scenario end' triggers to all Allied primary objectives.
This shouldn't be needed since they are the attacker, but I still get an automatic Allied victory in some games. Even though they have not captured only 1 out 5 objectives.
Puzzling...
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Re: Erik's Multiplayer Scenarios

Post by Brenmusik »

Re. Empress Augusta Bay.

Is it correct that the Japanese do not recieve resource points?
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

Brenmusik wrote:Re. Empress Augusta Bay.

Is it correct that the Japanese do not recieve resource points?
Nooooo......
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Re: Erik's Multiplayer Scenarios

Post by Brenmusik »

Well I've sent my second turn and my account is zero. The info screen at the beginning of the turn says +0 :shock:
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

I see that I've given the other Japanese faction the RPs...
Fixed and uploaded a new version.
Thanks for reporting.
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