JimmyC wrote:From the Normandy/Bagration save i think it is impossible to stop Romania from switching sides.
I thought the same, but Uhu somehow managed to make it. I guess he needed several attempts and restarts and a bit of luck, though.
And it really screws you around a lot, as i found a lot of my forces cut off.
Yes, historically the whole German Army Group South was cut off and the large majority was destroyed. Only the mobilization of the rest of Hungarian Army made it possible to stabilize the situation until German reinforcements arrived. Even though it was the most catastrophic German defeat in the war it is not very well known in the west. Probably because in the wake of the allied landings public attention had shifted to the events in France.
Its just a shame that there wasn't sensible leadership in place that could have negotiated some sort of peace settlement that would have prevented the destruction of Germany.
It was not possible as the Allied nations had agreed that they would only accept unconditional surrender as early as in Jan 1943 at the Casablanca conference. In fact it just fueled German resistance until the end as they knew that if they lose, they lose everything. Still, by 1944 there was clearly no chance to win, so they started to believe in miracles: the arrival of the new wonder weapons that would turn the tide. Another more realistic chance was a possible clash between the Western Allies and the Soviets in which Germany would join the west. And actually it did happen, but only after conclusion of the war.
Great, i can't wait to give it another shot once you release v1.7. I am currently playing the Normandy/Bagration save, but am mostly just banging my head against a wall as unit after unit of Axis troops gets annihilated! Do you have an ETA yet? I want to give BNC's WotW mod a go first, so no rush. Just wondering.
Yeah, sure it will definitely take some more time. First I am waiting for the release of Soviet Corps so that I can add some of the new units which will hopefully come with the new patch and check compatibility with it. Sometimes they change the file structure with the a new patch a bit which necessitates a change in the mod as well. I also work on a new version for the Hungarian campaign and probably that one will be first.
In the meantime I managed to make some cool attack animations for the 20 and 37/40 mm autocannons which can be used for the different AA guns and some vehichles equipped with them such as the Pz.II or the armoured cars. So there will be no more cannons firing like light machine guns, but rather some pom-pom-pom-pom-poms

. I also made modified animation for the late war Soviet infantry so that finally they will fire that AT rifle in anger, too.

Probably I will add some more audio files from Paulus' sound mod and many AA guns will be multipurpose which needs some testing and stuff. There is always something to do.
Having used a few of the construction units in my last playthrough, i found them to generally not be worth the cost. Tanks seemed to crush them easily, even when attacking from a river. And infantry does the same (although only when it attacks from land). Also you can't repair them. The indirect fire trait you gave them means its now actually worth attacking with them in your own turn, but they rarely cause more than 1 point of damage (and usually 0 vs armour). However, i'm wondering now whether the indirect fire trait is actually a bad thing, as they seem to cause less damage against troops both when attacked and attacking. It seems now their only real usefulness is during the players turn, to bombard the enemy (for suppression) and then attack that unit with some other of your troop. In that sense normal artillery is so much more better, as it can defend troops in the AI's turn and move and repair. As it is, they just dont seem to have much use.
Can you think about increasing their stats a bit to make them worth it? Or maybe turn the indirect fire trait off, so that they cause more damage against troops attacking them?
Ok I will look into it. I also felt them a bit too weak. Maybe German strongpoints should have sligthly better stats.
A totally unrelated question, but in my last playthrough i was expecting the Finnish troops to switch sides during '44. As a result i never upgraded them. But even though i didnt defeat Russia, the Finns stayed on my side until the end. What is the trigger for the Finns to switch to Russia? I'm guessing maybe its dependent on whether you hold Leningrad?
Finland would only change sides if Leningrad AND Moscow is owned by the Soviets in Aug 1944 or later. It would not make sense for Finland to change side if Leningrad is owned by the Axis and the Soviets are still fighting for their survival.