Units movement values

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apec
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 96
Joined: Thu Apr 30, 2015 7:18 am

Units movement values

Post by apec »

I am a bit confused about the unit movement values. As far as I can see, Infantry and Marines have a value of 6, that is the same movement value of Cavalry; in addition Trucks have a movement of 4. So my questions are:
- what is the advantage of buying Cavalry vs Infantry considering that the former is far more expensive
- is there any benefit of attaching Trucks to Infantry

Thank you for any hint or clarification
Dragoon.
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 355
Joined: Thu Sep 29, 2011 8:50 am

Re: Units movement values

Post by Dragoon. »

Yeah it is confusing because it's nowhere really explained and a bit counter intuitive.
Basically the movement cost of each terrain differ for the kind of transportation method you're using. A few examples, foot, wheeled, track etcetera.

An other example, engineers and trucks have the same amount of movement points which is for 4. But, engineers use foot while trucks are wheeled and it cost 2 movement point for foot to travel each hex open terrain, but wheeled units only 1 movement point. So a unit engineers can only move 2 hexes far on open terrain, while a truck could traverse 4 hexes far.
It's a complicated system but you get used to it rather quickly once you took at look at the chassis.txt file.

All the movement modifiers are set and written down in a simple text file called chassis.txt found in the folder Order of Battle Pacific\Order of Battle - Pacific_Data\Content\Data\
For your convince I pasted the content of chassis.text below.

BTW. This board could use a spoiler tag to collapse walls of text.

Code: Select all

[FOOT]
id = 0
open = 2
farmland = 2
lake = 100
water = 100
deep_water = 100
jungle = 4
beach = 3
hills = 3
mountains = 4
swamp = 4
rice = 4
city = 2
village = 2
japanese_village = 2
asian_town = 2
town = 2
airfield = 2
forest = 3
pine_forest = 4
cliffs = 100
port = 100
scorched = 3
infantryScale

[TOW]
id = 1
open = 1
farmland = 1
lake = 100
water = 100
deep_water = 100
jungle = 1
beach = 1
hills = 1
mountains = 100
swamp = 1
rice = 1
city = 1
village = 1
japanese_village = 1
asian_town = 1
town = 1
airfield = 1
forest = 1
pine_forest = 100
cliffs = 100
port = 100
scorched = 1

[WHEEL]
id = 2
open = 1
farmland = 1
lake = 100
water = 100
deep_water = 100
jungle = 3
beach = 2
hills = 2
mountains = 100
swamp = 3
rice = 3
city = 1
village = 1
japanese_village = 1
asian_town = 1
town = 1
airfield = 1
forest = 3
pine_forest = 100
cliffs = 100
port = 100
scorched = 2

[TRACK]
id = 3
open = 1
farmland = 1
lake = 100
water = 100
deep_water = 100
jungle = 4
beach = 2
hills = 2
mountains = 100
swamp = 3
rice = 3
city = 1
village = 1
japanese_village = 1
asian_town = 1
town = 1
airfield = 1
forest = 3
pine_forest = 100
cliffs = 100
port = 100
scorched = 1

[TRACK_LIGHT]
id = 4
open = 1
farmland = 1
lake = 100
water = 100
deep_water = 100
jungle = 3
beach = 2
hills = 2
mountains = 100
swamp = 2
rice = 2
city = 1
village = 1
japanese_village = 1
asian_town = 1
town = 1
airfield = 1
forest = 2
pine_forest = 100
cliffs = 100
port = 100
scorched = 1

[RAIL]
id = 5
open = 1
farmland = 1
lake = 100
water = 100
deep_water = 100
jungle = 1
beach = 1
hills = 1
mountains = 1
swamp = 1
rice = 1
city = 1
village = 1
japanese_village = 1
asian_town = 1
town = 1
airfield = 1
forest = 1
pine_forest = 1
cliffs = 100
port = 100
scorched = 1
rail

[WING]
id = 6
open = 1
farmland = 1
lake = 1
water = 1
deep_water = 1
jungle = 1
beach = 1
hills = 1
mountains = 1
swamp = 1
rice = 1
city = 1
village = 1
japanese_village = 1
asian_town = 1
town = 1
airfield = 1
forest = 1
pine_forest = 1
cliffs = 1
port = 1
scorched = 1
wall = 1

[AMPHIBIOUS]
id = 7
open = 100
lake = 2
water = 2
deep_water = 3
jungle = 100
beach = 100
hills = 100
mountains = 100
swamp = 100
rice = 100
city = 100
village = 100
japanese_village = 100
asian_town = 100
town = 100
airfield = 100
forest = 100
pine_forest = 100
cliffs = 3
port = 2
scorched = 100

[SHALLOW_DRAFT]
id = 8
open = 100
lake = 1
water = 1
deep_water = 1
jungle = 100
beach = 100
hills = 100
mountains = 100
swamp = 100
rice = 100
city = 100
village = 100
japanese_village = 100
asian_town = 100
town = 100
airfield = 100
forest = 100
pine_forest = 100
cliffs = 2
port = 1
scorched = 100

[DEEP_DRAFT]
id = 9
open = 100
lake = 100
water = 100
deep_water = 1
jungle = 100
beach = 100
hills = 100
mountains = 100
swamp = 100
rice = 100
city = 100
village = 100
japanese_village = 100
asian_town = 100
town = 100
airfield = 100
forest = 100
pine_forest = 100
cliffs = 100
port = 1
scorched = 100

[SUBMERGED]
id = 10
open = 100
lake = 100
water = 100
deep_water = 1
jungle = 100
beach = 100
hills = 100
mountains = 100
swamp = 100
rice = 100
city = 100
village = 100
japanese_village = 100
asian_town = 100
town = 100
airfield = 100
forest = 100
pine_forest = 100
cliffs = 100
port = 1
scorched = 100

[STATIC]
id = 11
open = 100
lake = 100
water = 100
deep_water = 100
jungle = 100
beach = 100
hills = 100
mountains = 100
swamp = 100
rice = 100
city = 100
village = 100
japanese_village = 100
asian_town = 100
town = 100
airfield = 100
forest = 100
pine_forest = 100
cliffs = 100
port = 100
scorched = 100
static

[PLATFORM]
id = 12
open = 1
farmland = 1
lake = 100
water = 100
deep_water = 100
jungle = 1
beach = 1
hills = 1
mountains = 100
swamp = 1
rice = 1
city = 1
village = 1
japanese_village = 1
asian_town = 1
town = 1
airfield = 1
forest = 1
pine_forest = 1
cliffs = 100
port = 100
scorched = 1

[SKI]
id = 13
open = 3
farmland = 3
lake = 100
water = 100
deep_water = 100
jungle = 4
beach = 3
hills = 4
mountains = 6
swamp = 3
rice = 3
city = 2
village = 2
japanese_village = 2
asian_town = 2
town = 2
airfield = 2
forest = 4
pine_forest = 6
cliffs = 100
port = 100
scorched = 3
apec
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 96
Joined: Thu Apr 30, 2015 7:18 am

Re: Units movement values

Post by apec »

Thanks Dragoon! Really helpful :-)
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