New Britain (1943) v.6 Issue....

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Baph
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Sat Aug 20, 2011 4:32 am

New Britain (1943) v.6 Issue....

Post by Baph »

Hi Erik,

I've started a multiplayer battle for New Britain (1943) v6..
Seems as though there's a bug whereby I cannot select some of my units... I've restarted the turn several times and I can reproduce it every time.

I mouse over the unit, and attempt to select it, but the information screen displays only the terrain type... it looks as though it thinks the hex is unoccupied?
Please find attached a pic of what I'm talking about here... You can see i'm selecting the hex with a naval unit, but it doesnt pick it up. This is occuring with some air units as well...

I'll wait to hear something from you and perhaps start a different battle as this is unfortunately unplayable at the moment... (good looking scenario though...)

Cheers,
Alex.
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Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9633
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: New Britain (1943) v.6 Issue....

Post by Erik2 »

There are triggers/events that is supposed to withdraw/exit the US naval units after you have captured Cape Gloucester/Arawe.
Maybe it isn't withdrawing them properly, but leaving them out of player control.
This should not happen with air units. But if you lose a unit, sometimes the game will leave the unit ghost image on the map until you move another unit into the hex.

I need to test drive the scenario once more to check the naval stuff...
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