Eastern Front: Soviet Storm v1.96b (Link Fixed)

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flakfernrohr
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by flakfernrohr »

I have been wondering about something for sometime now..................WHY do we need Soviet Corps when we have Akkula? :roll:

I mean that the MAN has already done the trick, dog and pony show and everything in between for us. Is there really anything else? :wink:
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Intenso82
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by Intenso82 »

Hi!
Very interesting MOD!

I only begin Great Patriotic War.
Some questions.

1. Expierience of the German units on average about 250.
What do you think about the differentiated exp.?
for elite SS units - 250-300,
for the German units - 150-200,
for Axis sattelites units - 100-150?
maybe it more historically...

2. NKVD unit cost about 650 point, its not a mistake?

3. How to destroy Fuel depo for 3 turn? only naval forces ?
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Akkula
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by Akkula »

flakfernrohr wrote:I have been wondering about something for sometime now..................WHY do we need Soviet Corps when we have Akkula? :roll:

I mean that the MAN has already done the trick, dog and pony show and everything in between for us. Is there really anything else? :wink:
Thanks for your support my friend :D .
I have to say it wasnt easy to made it so far, it is difficult to keep updating the mod, I always have to find the balance between my personal life, work and modding time!. Its a difficult task but I promise I will keep adding content to my project.
Intenso82 wrote:Hi!
Very interesting MOD!

I only begin Great Patriotic War.
Some questions.

1. Expierience of the German units on average about 250.
What do you think about the differentiated exp.?
for elite SS units - 250-300,
for the German units - 150-200,
for Axis sattelites units - 100-150?
maybe it more historically...

2. NKVD unit cost about 650 point, its not a mistake?

3. How to destroy Fuel depo for 3 turn? only naval forces ?
Hi intenso, I hope you have some fun playing the mod :) , remember to play TGPW on General (or higher) difficulty.

Regarding your questions:
1- Do you mean the experience in general? (campaign, TGPW, scenarios), I think you will find something like you suggest through the entire mod. Most SS units are veteran/elite. And minor nations units dont go above 200.
2- NKVD are meant to be expensive, they are one of the most powerful infantry units of the game, I made them expensive for the sake of balance.... otherwise we would see player armies with only KKVD :D
3- Exactly, if you want to earn that valuable prestige you should attack with your Black Sea Fleet. This is on purpose to add historical accuracy (like many other assignments through the scenario), I hope you have better luck than the Soviets in the past....

Please dont hesitate to ask any other question or post your progress.
Good luck.

Best regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by uzbek2012 »

Akkula wrote:
P.s.40 the move to Berlin was to take (the level of difficulty General ) was in 1943 ) the Enemy continued to attack near Rostov ))) the War continues )
К 40 ходу Берлин был взять (уровень сложности игры генерал ) на дворе стоял 1943 год ) Противник же продолжал наступать в районе Ростова ))) Война продолжается )

The trek to the 50th move, the enemy will discourage Berlin back )))
Походу к 50 ходу враг отобьет Берлин обратно )))
Wow uzbek, it seems you managed to infiltrate a powerful force directly into the heart of the enemy!. But as I can see in the minimap, it could cost you dearly... your Baltic front seems to be at the brink of collapse!.
What happened with your forces at Berlin?, they were destroyed during that German counterattack :shock:
Good luck comrade!.
It was easy to get since many cities did not even have garrisons )Then
Yes they were destroyed and the enemy is a counter attack on the Baltic States returned all their captured cities and important objects ) But Soviet reserves quickly mixed to Warsaw ) Continue to play on ....

Проникнуть было легко так как во многих городах не было даже гарнизонов )Потом мои диверсанты да они были уничтожены и враг вместо контр атаки на Прибалтику вернул все свои захваченные города и важные объекты ) Но советские резервы быстро перемешались к Варшаве ) Продолжаю играть дальше ....
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by ppanzer »

Hi Akkula,glad to see you are keeping up the good work,i hope you continue working on this mod even after Soviet Corps is released.
I didn't play version 1.5 so i have to ask : did you fix the field fortification upgrading to Maxim Gorky bug ? I hope not,i loved that one,defensive missions were a lot of fun :twisted: :twisted:
Best regards
Godspeed
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by RobertCL »

Hello,

I want to finish my campaign started under version 1.5b. I had orgininally played 45 turns at Leutnant level.

No need to cheat up to turn nr 50.
At turn nr 49 I got only 1.500 PP. I use prestige to bring elite replacements to all my units including ships, so I feared I would soon come quickly to zero.
At turn nr 45 I got constantly 4.000 PP , at turn 49 1.500 so I cheated and at turn 50 I added 10.000 PP to have some fresh air (repairing wounded units).

I got a new unit after destruction of Wotan line but I only destroyed 2 bunkers (instead of threee, is it normal ?).
Pay attention to intro messages, I often see "!." instead of just "!"
A small issue with the US Convoy JW-59, I brought it to Murmansk (zones marked with "A") but it does not transform into a unit. Why ? Was the Convoy for Arkhangeslsk ? No info in text intro file.

I have decided not to attack Sweden, Germans are already a big problem... However it is true that my units in Finland are just playing cards, war is over for them but I need to keep them there since German units appear from nowhere (see below)...

At turn nr 66 (22/02/1944) this is the situation:
a) Russia reconquered all Crimea and even the capture of Odessa, however Germans are attacking Tula. In order to retake Kerch use of Soviet navy and air force was essential to soften the target then I used a paratrooper, however this is not sufficient, a large scale attack with arty and tanks is also needed from Perekop ;
b) German nearly reconquered Talinn and I have no tanks to support the current counter attack (with Panthers, Pz IV and Stug III).
c) A few German units appear in Finland although I conquered it a long time ago (a Stug II and an infantry unit, what are they doing iside my lines ?)
d) Lines are breaking in Staraya Russa: I am encircles by Panthers and even a Tiger I. Germans also recaptured Rzhev. Here I am paying my mistake, I have not upgraded my units (instead old Polikarpov I-16), but I had no prestige to do so...
e) Good news: Luftwaffe was stupid enough to send unescorted bombers so I was able to destroy them. I put my fighters along a huge line so German fighters are attacking them, this is the sole way to work: German fighters are weakenend and I can finish them grouping then all my fighters until complete destruction of the invaders, otherwise it is impossible to take the initiative and attack a Me 109 or a FW 190.
f) Surprisingly Germans are leaving some victory hexes unoccupied... A bug ?
g) A very limited nr (3 to my knowledge) of German infantry units have a fire sound (attack and defense) looking like a train firing sound like "80th Rifleen Inf" and "57th Infantry Division". I also spotted a 3rd infantry unit in Crimea having the same issue but I do not remember its name anymore. Please check infantry attack and defense sound for all German infantry units.

I got a STAVKA message asking me to conquer citadels like Koenigsberg or Breslau (to get 1.600 PP) but I am far away from that...

Excellent game but please add more prestige at Leutnant level please in version 1.7.
NB: at the beginning of the game the player has to move manufactures to the Urals. Unfortunately for me I had placed one tank on a hex where such industries had to appear in Central Russia before deployment to the East. I realized too late those deployment hexes were in green... As a result I deployed all manufactures in the East excepted one (which never appeared on the map because "blocked" by my tank). Can this explain my "lack of" prestige ?

I would like to play very soon your "Operation Unthinkable" scenario in version 1.6 (maybe a campaign , who knows ? It would be my dream...)

At turn nr 76:
a) I started my attack from Odessa, Romania has finally surrendered (I did not even have to capture the oild fields...)
b) Luftwaffe is far from over, many FW 190D "long nose" appear in Smolensk area. Smolensk, Minsk and Vilnius are still under German control as well as Koenigsberg. I lost a few fighters in the adventure. Good news The Polish army arrived.
c) Bad news: I lost the convoy in the North west, too many German submarines were there (I counted 3 of them).
d) In the south of Russia I also managed to recover Kharkov not very much defended to be honest.

In fact if I take Berlin (and enough cities) I win even if a part of Russia is still under German hands, strange no ? This is just a question not a complaint.
Why is the capture of Sofia not mandatory (knowing you request Budapest and Bucharest) ?

A very nice campaign so far. You should create a scenario starting in Stalingrad and another one starting in Kurk (like McGubba did for his Europe 1.6 mod) with the same map. But it probably be too much work. East vs West (in 1945) would be the way to go for me if your spare time is limited :D

Turn nr 98:

It is now clear I cannot get Berlin.
My furthest extension was Vienna and all the region around Zagreb. Romania, Bulgaria, Hungary, Czechoslovakia being conquered by the Red Army.

Germany still holds Poland (Warsaw, Lvov although encircled), Koenigsberg (although encircled), whole Silesia.

Near Vienna I am losing all my airplanes since I have not brought with me Air Defense units, those rocket fighters are invincible...

Maybe Sergeant level is the best suited mode for me after all...

Turn 99

I finished with a draw.
I was too slow and I did not bring Anti Air guns so that the Luftwaffe using jets is invincible, it destroys my air force and most of arty units as well as even tanks, advance is definitely halted...
I need to negotiate a cease fire with Hitler in 1945 whereas I conquered most of Eastern Europe by lack of AD units!!! Shame on me!
Last edited by RobertCL on Sun Feb 21, 2016 9:20 pm, edited 3 times in total.
uzbek2012
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by uzbek2012 »

All all 99 turns have passed ) Played 3-4 days ) the Mod is just great ) But why 160 mm mortar only fires back to back ? And in Italy I was not allowed to release ))) I Hope in next versions we will be able to make war with the Swedes and by the Turks as a bonus ) + loot to Swiss banks )
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Все все 99 ходов пройдены ) Играл 3-4 дня ) Мод просто прекрасен ) Но почему 160 мм миномет стреляет только впритык ? И в Италию мне не дали освободить ))) Надеюсь в следующих версиях можно будет немного повоевать с шведами и турками в качестве бонуса ) + обчистить швецарские банки )
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P.s.The participation of the Swedish Navy in combat 1941-1945 )))
http://tsushima.su/forums/viewtopic.php?id=654
Turkey
http://www.tankfront.ru/neutral/turkey/turkey.html
Switzerland
http://www.tankfront.ru/neutral/swiss/swiss.html
Akkula
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by Akkula »

ppanzer wrote:Hi Akkula,glad to see you are keeping up the good work,i hope you continue working on this mod even after Soviet Corps is released.
I didn't play version 1.5 so i have to ask : did you fix the field fortification upgrading to Maxim Gorky bug ? I hope not,i loved that one,defensive missions were a lot of fun :twisted: :twisted:
Best regards
Godspeed
Hi ppanzer, bad news for you: the bug was fixed some versions ago :P . I hope that doesnt stop you from playing the latest release :D .
I am planning to add some new features the big scenario in the next release, so stay tuned!.
Cheers!.
RobertCL wrote:Hello,

I want to finish my campaign started under version 1.5b. I had orgininally played 45 turns at Leutnant level.
............
Hi Robert.
Great report!. Very interesting events on your gameplay, very tense moments indeed. I am glad you have enjoy that, but if you are eager for more I strongly suggest you to play 1.6 as it fixes some issues you mentioned before.
Now I will try to answer some of your points:
- Prestige management: I would not spend any prestige on naval units, they are TOO expansive and will drain all your resources quickly. Remember that some port cities will grant you reinforcements and ammo for your naval units (check the library).
- Wotan line: I will check the script. Nice catch.
- JW59: must arrive at Murmansk. I will check if is there a bug.
- Finnish units spawn: it has been fixed in version 1.6.
- Germans guarding VH: its something I have to correct by 1.7
- Air war: yes, I recommend to keep all the fighters alive (although in some cases, it worth to sacrificing them if they have the chance to destroy some bombers) and upgrade them as soon as possible. Try to save a lot of prestige for that. For late war maybe I will try to add some exp for the new air units, jet fighters and latest FW190s are too hard I agree. But as you mentioned before: AA units are VERY important to achieve air superiority, also try to level up your fighters attacking ground units away from the German ones.
- Sounds bugs: strange!. I will look into that.
- Factories: the factories are your source of reinforcements but NOT prestige. If you lose some factories at the beginning you will lose considerable reinforcements through the whole game, for your next run stay alert and keep those arrival hexes free of enemy AND friendly units. Remember to look the library for an explanation about the prestige, but overall is based on how many cities do you control and if you fulfill some missions you will receive some reward (convoys from the US and UK also grant some money).
- Victory conditions: you are right. The thing is the game just offer 32 zones to work with scripts which is too few (I could manage to use them for 60 different effective areas so far). I will try to improve that. Sofia not mandatory cause Bulgaria never posed as a threat for the USSR during the war, in fact in TGPW they almost dont offer resistance and will surrender easily.
- Different war periods starting points: indeed. Is an idea that I like, I will try to do it more in the future.
- East vs West: Operation Unthinkable will be released in 1.7, which is a single standard scenario. A fantasy campaign is something that will require a lot of work but it seems a lot of people is asking for it :) . Give some time, I could try to imagine some fantasy campaign for sure :) .

Thanks a lot for all your reports and feedback, I really appreciate it. Keep posting my friend.
I hope you keep enjoying my work as I am trying to keep it fresh.

Regards.
Akkula.
uzbek2012 wrote:All all 99 turns have passed ) Played 3-4 days ) the Mod is just great ) But why 160 mm mortar only fires back to back ? And in Italy I was not allowed to release ))) I Hope in next versions we will be able to make war with the Swedes and by the Turks as a bonus ) + loot to Swiss banks )
Все все 99 ходов пройдены ) Играл 3-4 дня ) Мод просто прекрасен ) Но почему 160 мм миномет стреляет только впритык ? И в Италию мне не дали освободить ))) Надеюсь в следующих версиях можно будет немного повоевать с шведами и турками в качестве бонуса ) + обчистить швецарские банки )

P.s.The participation of the Swedish Navy in combat 1941-1945 )))
http://tsushima.su/forums/viewtopic.php?id=654
Turkey
http://www.tankfront.ru/neutral/turkey/turkey.html
Switzerland
http://www.tankfront.ru/neutral/swiss/swiss.html
Interesting comment uzbek. I have to figure it why you didnt receive the option to attack Italy. I will look into it at once as it adds a lot of variety to the gameplay :(
Regarding the neutral nations: you have the chance to attack Sweden if you conquer Finland on time. I will not add Turkey and Swiss. Sweden makes more sense since they provided a lot of raw material for the German war machine, and there was some naval skirmishes between Soviet and Swedish ships through the war.
The 160mm Mortar has range of 1, and can be used to protect infantry units. So they are only useful on close combat situations.

Congratulations for your crushing victory!, you have entire Eastern Europe under your control 8) . Next time try the scenario on a higher difficulty level :P

Thanks for your AAR screenshots uzbek. Maybe next time you could open a thread in the AAR sections of the forum for a more detailed report :D .

Best regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
hugh2711
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by hugh2711 »

Hi
Thanks for your excellent mod. I noticed your nkvd units are 655 points, someone asked about this before and you said it is because they are so powerful yet the ones i seem to have have soft attack three and hard attack 1, the same as regular infantry although the close defence is three instead of two, surely not worth an extra 500 points!. Is my installation correct?. thanks for info.

I have noticed in v1.5 versus v1.6 the finnish war is alot harder
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by ppanzer »

Hi Akkula,no fixing Maxim Gorky bug won't stop me from enjoying your great mod but i definitely gonna miss those Maxim Gorkies :)
East VS West campaign ? That would be fantastic,i'm very interested in that,such a campaign would definitely make a lot of people happy :D :D
Godspeed
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by uzbek2012 »

Tell the author whether you plan to add to your mod is not that similar (for example the participation of Soviet military advisers in the civil war in Spain 1936-1939 + Liberation campaign in Poland (Red Blitzkrieg))) in 1939 ?
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Скажете автор не планируете ли вы добавить в свой мод не что подобное (например участие советских военных советников в гражданской войне в Испании + Освободительный поход в Польщу (Красный Блицкриг))) в 1939 году ?
Akkula
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by Akkula »

Mhh, I am not thinking to go into that direction.
So far I am working in the LAST version of the "The Great Patriotic War" edition, so I will hard test everything before release it, which will be after Soviet Corps for sure.
I didnt decided what to do afterwards, but for sure more new "Eastern Front: Soviet Storm" editions will come in the future!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by uzbek2012 »

Akkula wrote:Mhh, I am not thinking to go into that direction.
So far I am working in the LAST version of the "The Great Patriotic War" edition, so I will hard test everything before release it, which will be after Soviet Corps for sure.
I didnt decided what to do afterwards, but for sure more new "Eastern Front: Soviet Storm" editions will come in the future!.

Clear ) will released the new 1.7 update to 18 February 2016 !? :D
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by freddiefly »

i would love to download this but it seems Thailand is not mediafire friendly, I have tried for 14 hours and my download just fails every time, Which is unusual since a 230mb download normally takes me around 2 minutes.
Akkula
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by Akkula »

Hello freddie. Did you manage to download the file?.
If not, I could try to upload the latest version to another server and you could give it a try.

Best regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by freddiefly »

Hi Akkula, Yes thanks I finally managed to download and have been playing for the last 6 hours straight, Absolutely terrific job on this mod, I am in awe.
Thanks very much for all your time and effort on this.
Akkula
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by Akkula »

Great!. Happy to hear that. I hope you enjoy the Soviet Storm :P

I am working on a MAJOR update (new units, graphic improvements, balance, big scenario updates, etc, etc) for the mod I expect to release some time after Soviet Corps (to include the new units). The almost 3000 downloads from all versions combined keeps my motivation and ideas alive.
My expectation is to add some replay and gameplay value the project :D .

Stay tuned guys!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by flakfernrohr »

Akkula you are truly a superlative modder beyond description. Your talent is just amazing. I wish to express my appreciation and gratitude to you for all your accomplishments with PZC and even more especially that you have shared it all with the PZC fans all over the world. Thankyou so much. :)
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by guille1434 »

I completely agree with the words written by Flak... There is no need to add anything. Big thanks for sharing your work with us!! 8)
Akkula
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Re: Eastern Front: Soviet Storm 1.6 (RELEASED)

Post by Akkula »

Wow!, Thanks a million guys, for your kind words and support :D !
And I want to THANK you both for your IMMENSE help and contribution to my project, I dont have enough words to express my gratitude. :P

Also I MUST thanks the hundreds of players that downloaded and played this mod :D . You keep this thing alive guys!.

I must say I am making a new test run to check the new updates for the big scenario and I must I am having a lot of fun!. A lot of interesting situations were made up, some historical and some not, a lot of meat grinders :twisted: . I think this new version will be great and I encourage you guys to play it again (both The Great Patriotic War and the Campaign).
Also I was digging the forum and all the units packs I downloaded in the past and I came with new ideas to split and add some units and series to add more variety and historical accuracy to the game and mod.

Stay tuned!.

Best regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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