help about game mechanics

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davidoux
Private First Class - Opel Blitz
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help about game mechanics

Post by davidoux »

Hello,

where can I have more info about advanced game mechanics ?
(detailed combat resolution, how to understand what weapon is effective against what unit and why)

thanks
zakblood
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Most Active User 2017
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Re: help about game mechanics

Post by zakblood »

manual?
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Brenmusik
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
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Re: help about game mechanics

Post by Brenmusik »

Look on page 2 there is a guide to weapons etc.
If I could get 'copy' to work on this tablet, I'd link it.
Maximumfish
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Re: help about game mechanics

Post by Maximumfish »

The manual is good but not super detailed about what the individual stats mean and how they relate to combat outcomes. This thread does a great job of explaining it in more detail I thought: viewtopic.php?f=235&t=63308.

In super general terms, good anti infantry units rely on lots of shots, as infantry units have tons of wounds (a 50 strong squad of gretchin has 50 wounds, so a laser destroyer will be virtually guaranteed to kill everyone it hits, it won't do much to thin them out since you don't get a ton of shots). So large units work well, (as each dude gets a shot or two) or weapons like the punisher cannon that gets 8 shots per cannon. (General tip, ogryns are awesome in the early game, against almost anything).

For armored units and tougher infantry like Nobz the weapon strength and armor piercing become much more important. Strength is compared against armor, with equal strength and armor equating to about 50% of hits leading to wounds, so the more your weapon strength exceeds target armor, the higher percentage of hits will wound). Armor piercing ignores a % of target armor. Accuracy gets thrown in there too, and there is both user accuracy (so guardsmen for example) and weapon accuracy (lasgun). These I think determine how many shots hit before wounds are calculated, and accuracy is affected by range and intervening terrain. Some Ork weapons look super terrifying, with 100 strength and high AP, but they end up being crappy because their accuracy is so bad.

Stuff like weapon ranges, supporting fire and so forth are pretty well covered by the manual and the in game tutorial scenarios. Morale is kind of too, but I had to play a bunch before I realized how important it actually is. Sometimes your attacks do crap damage but are worthwhile anyway because you're chipping away at morale, which makes your targets accuracy drop and basically severly hamstrings their effectiveness.

Some other notes, the combat results predictor shows wounds, not kills, so don't be surprised when it says -3 and you don't kill anything. The panel on the right is much better for showing likely outcomes (it shows aggregate accuracy, and wounds and kills in the green bars (each segment of the bar is one guy/tank/whatever). Because of the way morale works, if the results don't look favorable, hit first with artillery and all other attacks that will not be reciprocated (out of range, bulky weapons, etc) then check again, chances are youll do much better.

Oh, other thing that's not well explained is how adjacency impedes movement. So if you have a squad of infantry adjacent to an enemy, that enemy can only move one space around or away. So cheapo infantry or tough tanks can be used as screens to lock your enemy in place while you hammer them with artillery and other ranged units.

Anyway, I'd suggest reading the post linked to above because he or she does a much better job of explaining all this than my summary. It was pretty invaluable for my learning the game. Hope this helps, and good luck!
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