U-boat War Campaign [WIP]

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

K200
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Tue Oct 29, 2013 2:03 am

Re: U-boat War Campaign [WIP]

Post by K200 »

Hmm. I tried adding a couple of test destroyers for upgrade, and they also don't work. Does the game not support naval unit upgrades in port hexes?
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: U-boat War Campaign [WIP]

Post by BiteNibbleChomp »

I'm fairly sure the game doesn't support upgrading auxillaries, but if you have them set as core units then I imagine it should work.

If that doesn't solve your problem, delete all of the units of one class (AA is a good one to use if it won't be used in your mod), and then set the U-boats to be that class.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
K200
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Tue Oct 29, 2013 2:03 am

Re: U-boat War Campaign [WIP]

Post by K200 »

I removed all armored train units, and renamed the U-boats to class 18. Unfortunately, it didn't work. No upgrades.

Perhaps units in port hexes cannot be upgraded. Maybe hard-coded?
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: U-boat War Campaign [WIP]

Post by BiteNibbleChomp »

K200 wrote:I removed all armored train units, and renamed the U-boats to class 18. Unfortunately, it didn't work. No upgrades.

Perhaps units in port hexes cannot be upgraded. Maybe hard-coded?
Armoured train would be one of those that can't upgrade, similar to navy. Inf, Tank, AA, Art, etc. (anything normally prchaseable) has the best chance of working. Don't do planes though as they will need airfields!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
K200
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Tue Oct 29, 2013 2:03 am

Re: U-boat War Campaign [WIP]

Post by K200 »

Well, I removed all artillery units from the equipment file, and renamed the U-boats to artillery class. Still didn't work. I think the problem is the game doesn't recognize unit upgrades in port hexes.

Maybe I can make special flying U-boat units that can land on airfields to upgrade. :P
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: U-boat War Campaign [WIP]

Post by BiteNibbleChomp »

K200 wrote:Well, I removed all artillery units from the equipment file, and renamed the U-boats to artillery class. Still didn't work. I think the problem is the game doesn't recognize unit upgrades in port hexes.
You can upgrade a tank in a port normally, so that can't be the problem.

I have another idea though: set a hex on the map and assign it a zone, then add a Unit Action to the scenario, with the following entries (marked with black arrows or wiggly circles):
Yes, that is my Mongol mod in the background >:-)
Yes, that is my Mongol mod in the background >:-)
0123.JPG (106.66 KiB) Viewed 3795 times
The triggers for the event should be Turn [1,-1] and end of axis turn and No. of Axis units (naval) in Zone [whatever number] is equal to 1 (or no less than one if the zone contains more than 1 hex). Run count should be a very large number, like 500.

If that doesn't work, I don't think anything will.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
K200
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Tue Oct 29, 2013 2:03 am

Re: U-boat War Campaign [WIP]

Post by K200 »

That's a good idea. I may have to that.

Thanks for your help. I honestly have no idea why it's not working. I wonder if anyone has ever successfully made custom upgradeable units?
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: U-boat War Campaign [WIP]

Post by BiteNibbleChomp »

K200 wrote:That's a good idea. I may have to that.

Thanks for your help. I honestly have no idea why it's not working. I wonder if anyone has ever successfully made custom upgradeable units?
In WWI and War of the World II the new units can upgrade, but I've never tried with naval units before.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
morge4
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2114
Joined: Fri Apr 29, 2011 2:56 pm
Location: Penalty Box
Contact:

Re: U-boat War Campaign [WIP]

Post by morge4 »

K200 wrote:
morge4 wrote:
Richard1 wrote:What about getting really ambitious and turning it into a 'Battle of the Atlantic' campaign, with all major surface ships and aircraft? :idea:
Love the idea of a U-Boat mod. And the Atlantic battle sounds like a great idea for the mod!
Hello morge4. I hope you download and try out the beta mission and mod. Please let me know what you think! :)
Have DL'ed, but not had a chance to install and play yet. Will provide feedback when I do. 8)
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1912
Joined: Thu Sep 13, 2012 7:42 am

Re: U-boat War Campaign [WIP]

Post by captainjack »

K200 wrote:I wonder if anyone has ever successfully made custom upgradeable units?
I have some custom ground and air units that upgrade OK, though there have been some strange results that took a while to hunt down (Top tip: check ALL your numbers on switchable units).
I haven't tried any naval ones, but given my strange experiences with switchable units, have you checked which state the subs are in when you try to upgrade? Strictly speaking they should be on the surface. However, BiteNibbleChomp's unit upgrade action should be a workable fix. If you do that, you could also set a prestige action to deduct a fee if you don't reckon the player deserves a free upgrade.
morge4
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2114
Joined: Fri Apr 29, 2011 2:56 pm
Location: Penalty Box
Contact:

Re: U-boat War Campaign [WIP]

Post by morge4 »

Not sure if it is my install but, after 5 turns...game froze and I had to reboot to get out of it. Will keep trying and let you know if it happens again.
K200
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Tue Oct 29, 2013 2:03 am

Re: U-boat War Campaign [WIP]

Post by K200 »

morge4 wrote:Not sure if it is my install but, after 5 turns...game froze and I had to reboot to get out of it. Will keep trying and let you know if it happens again.
Besides installing the U-boat mod folder into the My Documents/Games/Panzer Corps/Mods folder, did you also install the U-boat mod folder into the main game directory using JSGME utility? Both install locations are necessary.
K200
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Tue Oct 29, 2013 2:03 am

Re: U-boat War Campaign [WIP]

Post by K200 »

captainjack wrote:
K200 wrote:I wonder if anyone has ever successfully made custom upgradeable units?
I have some custom ground and air units that upgrade OK, though there have been some strange results that took a while to hunt down (Top tip: check ALL your numbers on switchable units).
I haven't tried any naval ones, but given my strange experiences with switchable units, have you checked which state the subs are in when you try to upgrade? Strictly speaking they should be on the surface. However, BiteNibbleChomp's unit upgrade action should be a workable fix. If you do that, you could also set a prestige action to deduct a fee if you don't reckon the player deserves a free upgrade.
Very interesting. I will have a look at the numbers again. BiteNibbleChomp's unit upgrade idea combined with your idea about removing prestige are both excellent. Thanks for your help. :)
morge4
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2114
Joined: Fri Apr 29, 2011 2:56 pm
Location: Penalty Box
Contact:

Re: U-boat War Campaign [WIP]

Post by morge4 »

K200 wrote:
morge4 wrote:Not sure if it is my install but, after 5 turns...game froze and I had to reboot to get out of it. Will keep trying and let you know if it happens again.
Besides installing the U-boat mod folder into the My Documents/Games/Panzer Corps/Mods folder, did you also install the U-boat mod folder into the main game directory using JSGME utility? Both install locations are necessary.

Yes, it is on both places.
CaesarCzech
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 122
Joined: Wed Dec 30, 2015 10:27 am

Re: U-boat War Campaign [WIP]

Post by CaesarCzech »

Link is dead
Post Reply

Return to “Panzer Corps : Scenario Design”