War of the World II v1.2 (Jan 2, 2016)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II
May 1939. I have added the Changkufeng Heights incident and Chinese reinforcements now.
- BNC
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
-
- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II
For those who can't be bothered working out how far their U-Boats can travel:
The '20' markers represent the approximate line to which a Type IX U-boat can travel from Antwerp, or a Type VII from Nantes. Although Capital ships can travel further, this is the maximum recommended unless you have captured an Atlantic base like the Azores.
- BNC
The '20' markers represent the approximate line to which a Type IX U-boat can travel from Antwerp, or a Type VII from Nantes. Although Capital ships can travel further, this is the maximum recommended unless you have captured an Atlantic base like the Azores.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II
High Command is in urgent need of reinforcements! Which front would you like to serve at (as an Axis soldier
)
China? The East? or perhaps part of the IJN? - BNC

China? The East? or perhaps part of the IJN? - BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II
Progress update:
Still to add:
Marainas Islands Operation
Peleliu Operation
Leyte Landings
Iwo Jima Landings
Okinawa Landings
Operation Downfall
Case Neptune (trans-atlantic amphibious operation to reclaim Europe)
August Storm
More Chinese Units (the current setup only allows a flood until T40)
Western Allied Air Reinforcements post-1942
Reinforcements for North Africa 1942 onwards
Some Pacific Airforce
Convoys after 1941
Main Menu UI
Library
So probably release this month
, considering I programmed >50% of the current stuff in the scenario within the last 72 hours.
- BNC
Still to add:
















So probably release this month

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: War of the World II
I must say I am ANXIOUS to play your new project bite!.
It looks very very promising.
All those screenshots show us pure quality
And I am glad to see another modder using the fantastic Puma´s ships, they add a lot of color to the scenarios.
Thanks a lot bite!.
It looks very very promising.
All those screenshots show us pure quality

And I am glad to see another modder using the fantastic Puma´s ships, they add a lot of color to the scenarios.
Thanks a lot bite!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: War of the World II
Indeed, it looks interesting.
I understand that each unit is supposed to represent an "army" given the scale of the game. But i just want to confirm - do the units work basically as they do in the standard game? Ie. Tanks are good vs infantry, AT good vs tank, etc.?
I'm not sure if i would be able to get my head around the scale of the game. But for sure i will try to give it a go. Factories and diplomacy sound fun too.
I understand that each unit is supposed to represent an "army" given the scale of the game. But i just want to confirm - do the units work basically as they do in the standard game? Ie. Tanks are good vs infantry, AT good vs tank, etc.?
I'm not sure if i would be able to get my head around the scale of the game. But for sure i will try to give it a go. Factories and diplomacy sound fun too.
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II
Mostly similar to vanilla, but due to scale I have cut AA, Artillery and AT (these are assumed to be part of the other units). I have simplified the units a little bit as well, cutting transports (instead replacing them with "Motorised Infantry", which are slightly better than regular inf, and much faster).JimmyC wrote:Indeed, it looks interesting.
I understand that each unit is supposed to represent an "army" given the scale of the game. But i just want to confirm - do the units work basically as they do in the standard game? Ie. Tanks are good vs infantry, AT good vs tank, etc.?
I'm not sure if i would be able to get my head around the scale of the game. But for sure i will try to give it a go. Factories and diplomacy sound fun too.
I noticed that you managed a Total Victory in Battlefield Europe - perhaps you would like to add Sydney and Washington to your conquests? (Although Washington in particular will be a nasty beast!)
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II
Good generals always use intelligence well
https://en.wikipedia.org/wiki/Soviet_in ... _Manchuria
- BNC

https://en.wikipedia.org/wiki/Soviet_in ... _Manchuria
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: War of the World II
It will be interesting to see how the game plays without these units present, although i thought i saw that you has some models for AA?
I am interested in controlling Imperial Japan and therefore China. SE Asia and Australia would be my targets. But do you control both Axis and Japan or just Japan?
I am interested in controlling Imperial Japan and therefore China. SE Asia and Australia would be my targets. But do you control both Axis and Japan or just Japan?
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II
AA was originally planned, but when most of the original mod was lost I decided it made no sense to have a flak-only army (or even corps for that matter!).JimmyC wrote:It will be interesting to see how the game plays without these units present, although i thought i saw that you has some models for AA?
I am interested in controlling Imperial Japan and therefore China. SE Asia and Australia would be my targets. But do you control both Axis and Japan or just Japan?
The scenario wouldn't be a global conflict without Germany as well, so every major (and many minor) nations can be played as/invaded. Japan is unable to build factories, but Germany is always willing to donate some pp to them!
Japan's objectives are not only China, SE Asia and Australia: Hawaii is also necessary for at least a Decisive Victory.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II v1.0 (Dec 9, 2015)
Released!
Mod Files:
http://www.mediafire.com/download/c38bz ... II_v10.zip
After great thought I decided to include the Nazi flags as an optional DLC:
http://www.mediafire.com/download/a6mij ... _addon.zip
Looking forward to the AAR's!
- BNC
Mod Files:
http://www.mediafire.com/download/c38bz ... II_v10.zip
After great thought I decided to include the Nazi flags as an optional DLC:
http://www.mediafire.com/download/a6mij ... _addon.zip
Looking forward to the AAR's!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: War of the World II v1.0 (Dec 9, 2015)
Thank you for your mod.
Although i have put it in the usual mydocuments\games\panzer corps\mods subdirectory it is not coming up in the usual menu with all the other mods, i also notice that unlike the ones that do come up in that subdirectory it does not have a guid.txt file with it, perhaps this is why?, is it because my download is corrupt? or is this deliberate? thanks for info.
As a matter of interest what actually is the function of the guid.txt file? it seems to make all the difference with the mods that work. thanks.
Although i have put it in the usual mydocuments\games\panzer corps\mods subdirectory it is not coming up in the usual menu with all the other mods, i also notice that unlike the ones that do come up in that subdirectory it does not have a guid.txt file with it, perhaps this is why?, is it because my download is corrupt? or is this deliberate? thanks for info.
As a matter of interest what actually is the function of the guid.txt file? it seems to make all the difference with the mods that work. thanks.
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II v1.0 (Dec 9, 2015)
As with all my other mods, you will need to use GME (unless you would rather duplicate the game and copy the files in manually). The My Docs place is for custom campaigns that don't add any new units or other content: only scenarios.hugh2711 wrote:Thank you for your mod.
Although i have put it in the usual mydocuments\games\panzer corps\mods subdirectory it is not coming up in the usual menu with all the other mods, i also notice that unlike the ones that do come up in that subdirectory it does not have a guid.txt file with it, perhaps this is why?, is it because my download is corrupt? or is this deliberate? thanks for info.
As a matter of interest what actually is the function of the guid.txt file? it seems to make all the difference with the mods that work. thanks.
GUID is supposed to be a reference document of some sort, but it doesn't matter when GME is used.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: War of the World II v1.0 (Dec 9, 2015)
Thank you.
I dont use jgme - although i have tried to install it many time following the detailed instructions it basically completely stuffs my installation every time so i use the overwriting method.
How much revenue do the factories generate each turn? i am trying to work out (at the beginning) if it is better to build factories (at 150 pp each) or just attack. thanks
I dont use jgme - although i have tried to install it many time following the detailed instructions it basically completely stuffs my installation every time so i use the overwriting method.
How much revenue do the factories generate each turn? i am trying to work out (at the beginning) if it is better to build factories (at 150 pp each) or just attack. thanks
-
- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: War of the World II v1.0 (Dec 9, 2015)
Thanks, BNC, I've just installed and it looks great.




Richard