The units in question were part of an official game update, so nothing I could remove or fix.Yolo911 wrote:Myrddraal---
Here is the file. I also previously in this thread uploaed the output file for the Imphal game. So let me know if you find anything . I've done this before and never heard much back.
Erik ---
If you know what is wrong with these multiplayer games, broken British units, why don't you either remove the broken units or fix the broken units instead of putting up with these messed up scenarios? The Burma scenario can be fun and so can the Imphal because they seem balanced, except for the 10,000 British air units in each scenario.
But seriously you've been telling me for weeks about the broken units. Can they be removed or fixed??? I'll help if you give me some instructions.
Larry
Connection Error
Moderators: Order of Battle Moderators, The Artistocrats
Re: Connection Error
-
SSLConf_Yolo911
- Staff Sergeant - StuG IIIF

- Posts: 266
- Joined: Wed Apr 24, 2013 8:29 pm
- Location: Woodland , CA
Re: Connection Error
Okay Erik, thanks for the info. I't's disappointing that we have to just write off those scenarios. I guess I just don't understand why the developers don't fix the broken units if everyone know that is the problem. Yes I realize they are busy but I wish I knew if it is even on their list of things to do.
Myrddraal, can you tell us if there are any plans to fix this situation so that the MP scenarios will work again? A lot of us prefer MP to SP. And I see that my output log file is just sitting there. It hasn't been grabbed by some eager programmer to view and become enlightened and motivated to fix the issue.
Myrddraal, can you tell us if there are any plans to fix this situation so that the MP scenarios will work again? A lot of us prefer MP to SP. And I see that my output log file is just sitting there. It hasn't been grabbed by some eager programmer to view and become enlightened and motivated to fix the issue.
Re: Connection Error
Let's hope Jungle holds up, despite my black flags and strange looking trees. Your map Ok? turn on the way.
-
SSLConf_Yolo911
- Staff Sergeant - StuG IIIF

- Posts: 266
- Joined: Wed Apr 24, 2013 8:29 pm
- Location: Woodland , CA
Re: Connection Error
Yes, no problems with the Jungle. Doing the turn now on my other computer.
You didn't dig any tunnels under Parliament yesterday did you? I don't want to lose a gaming partner.
You didn't dig any tunnels under Parliament yesterday did you? I don't want to lose a gaming partner.
Re: Connection Error
Wow, interesting errors. So is this reproducible from one of your ongoing MP games?
If so, it would be interesting to know which one.
If so, it would be interesting to know which one.
-
SSLConf_Yolo911
- Staff Sergeant - StuG IIIF

- Posts: 266
- Joined: Wed Apr 24, 2013 8:29 pm
- Location: Woodland , CA
Re: Connection Error
I posted two output_log files in this thread. The first one is from the Imphal scenario and the last one is from the Burma Scenario. I have tried both scenarios saves(turns) several times and they behave exactly the same each time. Are there any other files you need? My MP Burma game is with Brenmusik and of course it's on your server. I think the Imphal game is with him also. Take them if it helps.
Re: Connection Error
Thanks
Re: Connection Error
I accidentally reverted the game between Yolo and Bren to the previous turn instead of downloading the file (in my defense, the "floppy disc" icon for this action in the PBEM admin screen isn't very intuitive
). I'l looking at the game in Hotseat now starting from Bren's turn - hopefully the error will come up so we can investigate further.
But now Bren should be able to replay his previous turn. If it gets stuck again during the next - and we haven't been able to track the issue down through hotseat - let us know.
But now Bren should be able to replay his previous turn. If it gets stuck again during the next - and we haven't been able to track the issue down through hotseat - let us know.
-
SSLConf_Yolo911
- Staff Sergeant - StuG IIIF

- Posts: 266
- Joined: Wed Apr 24, 2013 8:29 pm
- Location: Woodland , CA
Re: Connection Error
Brenmusik, I fell for it again. I had a notification that it was my turn for our Burma game. I have doesn't that same turn fifteen million times and it still doesn't work. I did get your latest in-game chat message. But I had to use task manager to get out of the game. So it is toast unless one of the developers can fix it. LOts of wasted time on that one.
My unsolicited advice to the developers, if they asked, is to go back and clean up this stuff and then move on to new expansions.
My unsolicited advice to the developers, if they asked, is to go back and clean up this stuff and then move on to new expansions.
Re: Connection Error
I did and sent it in, the result you know. You can see Yolo appears a little peevedadherbal wrote: But now Bren should be able to replay his previous turn. If it gets stuck again during the next - and we haven't been able to track the issue down through hotseat - let us know.
I looked for a log, without success. It seems I've OoB in two places. once in C, Slitherine ... and again in C, program files, Slitherine .. that one looks more active, but no log.
Re: Connection Error
I have told you several times that the British units were added to one of the patches by mistake. The developers develop the game, not me. I don't know if this was fixed in 1.9.4e, the last official version. But some of the units at least were removed.Yolo911 wrote:Myrddraal---
Here is the file. I also previously in this thread uploaed the output file for the Imphal game. So let me know if you find anything . I've done this before and never heard much back.
Erik ---
If you know what is wrong with these multiplayer games, broken British units, why don't you either remove the broken units or fix the broken units instead of putting up with these messed up scenarios? The Burma scenario can be fun and so can the Imphal because they seem balanced, except for the 10,000 British air units in each scenario.
But seriously you've been telling me for weeks about the broken units. Can they be removed or fixed??? I'll help if you give me some instructions.
Larry
Now, if there is a problem with the scenarios, I haven't be able to locate it. But to me it is strange that only custom scenarios dealing with British land units have problems as far as I know.
-
SSLConf_Yolo911
- Staff Sergeant - StuG IIIF

- Posts: 266
- Joined: Wed Apr 24, 2013 8:29 pm
- Location: Woodland , CA
Re: Connection Error
Erik,
I am a little peeved because both software and hardware companies seem to have the same general business philosophy. And that is to put out a product, however flawed, patch it or make small changes ,and then move on to the next "generation" of a product. And that leaves the consumer holding the bag and needing to purchase something else in the hopes that it will function as advertised.
As a consumer I find that practice deplorable. I buy electronic items all the time that don't work as advertised.(plug and play my ass). But I have no practical recourse. I need(or think I need) the various items on the market.
I probably have a very short fuse because for 35 years my career was at a 911 Communications center. I was on the front line for 20 of those years and in the I.T section the last 15 years. I can't tell you how many software applications we ran and how much hardware we supported, from Mobile Data Terminals in cop cars and fire engines to literally dozens of terminals in the comm center proper.
We were constantly "chasing" improved products because the current one we had purchased did not perform as advertised. And it wasn't for lack of research prior to buying. We spent 18 months, just as I was retiring, evaluating many CAD (Computer Aided Dispatch) systems. Cost several million of dollars and we still got fooled on some of the functionality on the one we eventually purchased.
So, from the consumer perspective, I have much more admiration for a company that cleans up after itself and fixes whatever it produces before moving on to another project.
The folks who made OOB:Pacific get a good grade in responsiveness to it's customers and I really enjoy the game. I think it is well done. But there are some issues that I think should be cleaned up and made to work properly before the next reiteration hits the market place.
I am a little peeved because both software and hardware companies seem to have the same general business philosophy. And that is to put out a product, however flawed, patch it or make small changes ,and then move on to the next "generation" of a product. And that leaves the consumer holding the bag and needing to purchase something else in the hopes that it will function as advertised.
As a consumer I find that practice deplorable. I buy electronic items all the time that don't work as advertised.(plug and play my ass). But I have no practical recourse. I need(or think I need) the various items on the market.
I probably have a very short fuse because for 35 years my career was at a 911 Communications center. I was on the front line for 20 of those years and in the I.T section the last 15 years. I can't tell you how many software applications we ran and how much hardware we supported, from Mobile Data Terminals in cop cars and fire engines to literally dozens of terminals in the comm center proper.
We were constantly "chasing" improved products because the current one we had purchased did not perform as advertised. And it wasn't for lack of research prior to buying. We spent 18 months, just as I was retiring, evaluating many CAD (Computer Aided Dispatch) systems. Cost several million of dollars and we still got fooled on some of the functionality on the one we eventually purchased.
So, from the consumer perspective, I have much more admiration for a company that cleans up after itself and fixes whatever it produces before moving on to another project.
The folks who made OOB:Pacific get a good grade in responsiveness to it's customers and I really enjoy the game. I think it is well done. But there are some issues that I think should be cleaned up and made to work properly before the next reiteration hits the market place.
Re: Connection Error
In our game, I'm sure I bought units during the last turn. infantry (no lorries) and at least one tank, probably a Stuart, certainly not a Matilda.
Re: Connection Error
Yolo
My custom scenarios are created in my spare time and made available to the players at no cost. Apart from using the editor in the game, no connection to the publishers.
I will fix any errors reported to the best of my ability. But I am basically a regular player and not employed by the publishers.
Being a forum moderator is limited to try and help out whenever I'm able, but it is a volunteer non-paid position.
Any problems you have with the game itself you need to address the Artistocrats.
Thanks
My custom scenarios are created in my spare time and made available to the players at no cost. Apart from using the editor in the game, no connection to the publishers.
I will fix any errors reported to the best of my ability. But I am basically a regular player and not employed by the publishers.
Being a forum moderator is limited to try and help out whenever I'm able, but it is a volunteer non-paid position.
Any problems you have with the game itself you need to address the Artistocrats.
Thanks
-
SSLConf_Yolo911
- Staff Sergeant - StuG IIIF

- Posts: 266
- Joined: Wed Apr 24, 2013 8:29 pm
- Location: Woodland , CA
Re: Connection Error
Good Morning Erik,
My comments were not directed at you and I apologize if it seemed that way. They were meant as general comments about my past experiences with hardware and software developers and salesmen.
And about what I think would be a method to improve customer satisfaction with products.
I know you are not an employee and that you are also a victim of their inattention to detail and failure to improve current offerings rather than produce more games that will need further corrections and support.
And nothing will ever change so that will be the end of my comments on this subject.
Happy Friday-the-13th
My comments were not directed at you and I apologize if it seemed that way. They were meant as general comments about my past experiences with hardware and software developers and salesmen.
And about what I think would be a method to improve customer satisfaction with products.
I know you are not an employee and that you are also a victim of their inattention to detail and failure to improve current offerings rather than produce more games that will need further corrections and support.
And nothing will ever change so that will be the end of my comments on this subject.
Happy Friday-the-13th



