Shield Wall overpowered - needs capped at max 2 to original

Sovereignty is a turn-based fantasy strategy game for the PC. It combines a kingdom management campaign game with a general's level tactical battle game.

Moderators: Slitherine Core, Gothic Labs

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Dunadd
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 122
Joined: Tue Dec 22, 2009 4:56 pm

Shield Wall overpowered - needs capped at max 2 to original

Post by Dunadd »

Shield wall seems to give bigger defence bonuses the more units are in it, which just makes it ludicrously overpowered. Get four or five units with 2 or more defence and put them next to one another, they become virtually invulnerable to damage except from siege engines, which is ridiculous, and also slows battles down to a crawl, so not good for gameplay either.

Imo needs to be capped at plus 2 to Defence max, no matter how many units are in the shield wall.
Breca
Gothic Labs
Gothic Labs
Posts: 480
Joined: Fri Mar 30, 2012 1:25 pm

Re: Shield Wall overpowered - needs capped at max 2 to origi

Post by Breca »

Agreed, we'll be looking at that for EA 2.0.
Dunadd
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 122
Joined: Tue Dec 22, 2009 4:56 pm

Re: Shield Wall overpowered - needs capped at max 2 to origi

Post by Dunadd »

Hurray! Thanks for all the replies.
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