RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

jomni
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

TheGrayMouser wrote:Have not had much time to play your mod after d/l, but looks and feels "right on" ! Congrats and thank you for releasing

Only thing "odd" I notice is the AI seems to be very hesitant to buy cavalry in skirmish battles. Had a few medium size where the Ai only had 1 or no cavalry units. Not sure if this is the intent or not, or just some mystery in the code :)
Which year was the battle? Near the end of the century, cavalry was out of favor due to better infantry tactics, firearms, and less samurai (attrition). Mounted troops are always noble samurai instead of common troops. I bet it is due to a combination of battle size and army list.

If you play enough skirmish, you will see what the weaknesses of cavalry are.
rbodleyscott
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by rbodleyscott »

Updated:

by jomni

Japanese Wars
Sengoku Jidai (Skirmish only) v0.4

(SP & MP)

When you have finished any outstanding MP games, you are advised to delete v0.3 and download v0.4.

You can delete SP v0.3 in game in the Historical Menu.

Because it has no scenarios, there is no in-game way to delete the MP version. You will find it in

My Documents/My Games/PIKEANDSHOT/Multiplayer.

This means that deleting it from the iPad may not be possible except by deinstalling and reinstalling the game. If you do not want to do this, you can keep both versions on your machine - you can tell which is which because v0.3 is called "Sengoku Jidai" and v0.4 is called "Sengoku Jidai Skirmish".

The new version has the following changes:

1) Bows can shoot overhead.
2) Honjins will disperse rather than routing.
Richard Bodley Scott

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jomni
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

What shall we do for better housekeeping in iPad version?
SnuggleBunnies
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by SnuggleBunnies »

Been playing around with skirmish mode, good stuff. However, I do think balancing needs work, primarily with how disorder works.

I realize that Japanese infantry formations were never as dense as European pike blocks, but, as things stand, Yari and non-light missile troops (who are usually the only kind you have) are equally disordered by rough terrain. This means that there is no particular reason to put missile troops in difficult terrain, since cavalry is so rare. Also, since troops move so quickly, there ends up being a lot of fighting in forests between Yari troops. One of the strengths of the vanilla game is its division of troop types into terrain roles, and, at the moment, I'm just not seeing that in the mod.

Missile troops do seem to deal out a lot of damage in compensation; but with many infantry troops running 3 tiles, my battles so far have involved little in the way of skirmishing or maneuvering. Usually the missile troops just have to get out of the way as the masses of Yari fight each other.

As a side note, teppo seem weirdly uncommon even in the later date army lists. I know that they never made up half of armies as in Europe, but I would expect more than the tiny number (1-2 at small) that the armies tend to appear with. It's my understanding that by the end of the Sengoku period, there were considerably fewer archers than gunners in Japanese armies.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
jomni
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

Thanks for your comments.
The thing is, the samurai are well adapted to the terrain and that was the original intention of the mod. Lots of fighting in the forest sounds right to me. :oops:

The reason why missles are warriors is because I want them to fight melees than run. In real life, these are actually mixed units with spear and sword support. But I don't want to give them % spear / sword so that they don't get POA in melee to reflect that they are generally missile troops. It is also consistent with FoGR Japanese army list.

If you think they should be light foot to enable skirmishing, then I will explore and test. Actually i have some ideas for historical scenarios that classify them as light foot.

What do the others think about this suggestion?
Last edited by jomni on Fri Jul 10, 2015 2:37 am, edited 5 times in total.
jomni
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

As for teppo numbers, again this is based on FOGR army lists. You "should" be able to buy more based on armylist.txt. BUT results aren't as planned
It is just the way the code allocates the purchasable numbers in Skirmish mode. And they only give you just one slot. I have to take this up with Richard.
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

[Deleted]
SnuggleBunnies
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by SnuggleBunnies »

I'm not aware of there being much fighting in forests during Sengoku battles. Do you have any examples? I'm happy to stand corrected.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
jomni
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

Nothing in particular. With Japan's terrain, it is not unlikely that battles are fought in the woods. Even for big battles, there will be wooded parts in the battlefield where figthing might have happened. But thanks for bringing this up. I will see what can be done.

Due to the setting we won't really get a variety of troops. Mostly warrior units of different size and quality.
SnuggleBunnies
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by SnuggleBunnies »

Definitely the right call on unit variety. I'm glad to finally get a game set in the period without a bunch of samurai running around with swords.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
keyth
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by keyth »

Is there any interest in a strategic campaign? I'm currently running two ECW campaigns and have had a few ideas for a multi-player bun fight for the Shogunate.
Keyth

ubi solitudinem faciunt, pacem appellant.
Alma69
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by Alma69 »

Great mode.
Mounted Samurais Yumi, don`t you think should be Light Horse? In the period they was using ponies. The western horse import made development of impact oriented cav possible. Before those was skirmishers.
jomni
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

Yes you are right.
rf900
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by rf900 »

Hi, any chance you can put the mod as a downloadable file. I am trying to do custom skirmish maps for BA2 and your example could probably help me.

I don't have P&S, yet maybe I should. :D Thanks
jomni
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

rf900 wrote:Hi, any chance you can put the mod as a downloadable file. I am trying to do custom skirmish maps for BA2 and your example could probably help me.

I don't have P&S, yet maybe I should. :D Thanks
I can but how is that going to help?
pipfromslitherine
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by pipfromslitherine »

It will allow him to look at the script and map files as examples.

Cheers

Pip
follow me on Twitter here
jomni
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

Hi guys. You may have seen the announcement already. A fully-featured game based on my mod is in the works.
It will have a lot more features than just Skirmish.

http://www.matrixgames.com/products/603 ... ftheShogun
Paul59
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by Paul59 »

Hi Jomni,

This looks very exciting! I am intrigued about the screenshots, the terrain has a very colourless look, is this a winter terrain set?
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by Hoplite1963 »

This is really great news, wonder if the "extra features" include a multi player option for the Campaigns mode ? Will be buying in any event.

Keep up the good work.
rbodleyscott
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Re: RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Post by rbodleyscott »

Paul59 wrote:Hi Jomni,

This looks very exciting! I am intrigued about the screenshots, the terrain has a very colourless look, is this a winter terrain set?
No, it is based on Japanese battle painting styles.
Richard Bodley Scott

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