Early Picts - Chariots
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JimmyThePict
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Early Picts - Chariots
I am in two minds
about the usefulness of the chariots in the Early Pictish army, they don't appear to have many plus points in an open tourney except being able to evade or chase light horse, and do cost 15pts each. Any one else having doubts about them (or other light chariots with Light Spear only)
Jimmy The Pict
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neilhammond
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expendablecinc
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rbodleyscott
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Rudy_Nelson
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As with troop specific types of any army, a lot will have to do with basic military operational principles.
Who are the opponents (enemy) and their troop abilities.
What is the terrain (KOCOA) and how will it hinder or help in the use of chariots.
What is the fighting style (tendacies) of the Commander (you)? You style and capabilities may encourage more or less of a specific troop type.
How important is mobility? (encomy of force and massing troops at a critical spot)
being an effective commander/ player involves more than just showing up on Saturaday and deploying a killer army.
Understanding and studying military science will vasting improve your winning capability. (I did not say improve wins but it would reduce a commander's mistakes to lose a battle.
Who are the opponents (enemy) and their troop abilities.
What is the terrain (KOCOA) and how will it hinder or help in the use of chariots.
What is the fighting style (tendacies) of the Commander (you)? You style and capabilities may encourage more or less of a specific troop type.
How important is mobility? (encomy of force and massing troops at a critical spot)
being an effective commander/ player involves more than just showing up on Saturaday and deploying a killer army.
Understanding and studying military science will vasting improve your winning capability. (I did not say improve wins but it would reduce a commander's mistakes to lose a battle.
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expendablecinc
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ha bloody ha.rbodleyscott wrote:Have to be very lucky as they can't shoot.expendablecinc wrote:use them to emasculate heavily armoured knights.
can shoot them up if lucky
I was charging 4 of the buggers with 4 superior heaviliy armoured knights.. I expected them to either evade or get crunched but they survived the impact and in mellee my armour didnt count so not so great there either. Their superiority saved them a couple of failed mellee and lost 2 bases but that was enough time for me to get hit in the flank a few turns later and it all went downhill from there.
I am scarred and flinch now when I see them.
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lawrenceg
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I used two BG of 6 light chariot light spear in a beta test tournament and felt they did quite well. Mind you, the rest of the army (Scots Irish) was unprotected MF light spear/sword.
Possible uses:
I think they would be particularly useful against shooty cavalry, especially isolated BGs, because you get a + at impact and 2 dice per base in melee. I only fought foot armies, so I haven't tried this one out.
Flank marching.
Chasing LH/LF.
Charging foot after they have been shot up by LF/LH. Superior with a general fighting compensates for being a POA down. If you do end up fighting steady foot, you break off.
Moving around and attacking the enemy flanks.
Protecting your own flanks.
Getting over the threshold for +1 or +2 on initiative.
IF the picts have LH then they can do some of these jobs, so there is less reason to have chariots, but the chariots are still much better in close combat.
Possible uses:
I think they would be particularly useful against shooty cavalry, especially isolated BGs, because you get a + at impact and 2 dice per base in melee. I only fought foot armies, so I haven't tried this one out.
Flank marching.
Chasing LH/LF.
Charging foot after they have been shot up by LF/LH. Superior with a general fighting compensates for being a POA down. If you do end up fighting steady foot, you break off.
Moving around and attacking the enemy flanks.
Protecting your own flanks.
Getting over the threshold for +1 or +2 on initiative.
IF the picts have LH then they can do some of these jobs, so there is less reason to have chariots, but the chariots are still much better in close combat.
Lawrence Greaves
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JimmyThePict
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Thanks for all the ideas.
I do intend to use the chariots to get my Initiative to 4 and have a very aggressive game plan. Combined LH and Chariots, light foot bows and a goodly amount of spearmen that will take over the terrain that I should get at least half the time.
There is no point in having superior numbers if you can't swarm all over the enemy from as many directions as possible. Let's just hope that the dice rolling keeps high on the cohesion test.
Two more practice games before the list gets sent in for Britcon.
Long live the Pictish Nation
I do intend to use the chariots to get my Initiative to 4 and have a very aggressive game plan. Combined LH and Chariots, light foot bows and a goodly amount of spearmen that will take over the terrain that I should get at least half the time.
There is no point in having superior numbers if you can't swarm all over the enemy from as many directions as possible. Let's just hope that the dice rolling keeps high on the cohesion test.
Two more practice games before the list gets sent in for Britcon.
Long live the Pictish Nation
Last edited by JimmyThePict on Wed Jul 09, 2008 6:17 pm, edited 1 time in total.
Jimmy The Pict
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marshalney2000
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JimmyThePict
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marshalney2000
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JimmyThePict
- Corporal - 5 cm Pak 38

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Just to keep things sane at Britcon, I will not be bringing a loin cloth, or fighting naked for that matter, no matter how hot the Barnes Wallis building get.
Last edited by JimmyThePict on Sun Jul 27, 2008 12:57 am, edited 2 times in total.
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nikgaukroger
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