Captainjack
Thanx for your reply.
So sometimes this event could be the scenario designers choice?
Can you tell me what the 'default' option means?
Is there a guide out there explaining what these triggers etc are/do?
Maybe it would be desirable to have some sort of entrenchment level check done before some of these options kick in.
For eg 'hold active till entrenchment level 5, then hold passive'
I'm sure that this is not possible on a modders level, but it might be a cool feature for future developers to look at.
I have also noticed the point brought up by tenshin111 regarding SPAA units, but have not idea how to make that more realistic.
Maybe a 'this particular unit has to stay out of the zone of control of enemy units' feature, I don't know??

Anyway....
SeaLion awaits

...London will surely fall!
