Pike and Shot has been updated to version 1.1.2!
Moderator: Slitherine Core
Pike and Shot has been updated to version 1.1.2!
Pike and Shot: Campaigns, the tactical wargame depicting over two centuries of struggles in Europe from The Renaissance Wars to the Sun King, receives a new patch, bringing the game to version 1.1.2!
This update improves the game in many ways, including corrections for the campaign mode and easy to see unit statistics!
You can download the patch from here!
Take a look on the changelog below:
- Added details to unit type description in Force Selection screen for Raise New Army in campaigns.
- Added current status of individual units present to tooltips in Force display screen at start of campaign battle.
- Added number of men and armour description to unit type description in Force Selection screen for skirmishes.
- Allowed any non-light foot without missile weapons to charge cavalry.
- Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black.
- Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present).
- Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size.
- Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status).
- Corrected various minor bugs.
Grab the game here!
This update improves the game in many ways, including corrections for the campaign mode and easy to see unit statistics!
You can download the patch from here!
Take a look on the changelog below:
- Added details to unit type description in Force Selection screen for Raise New Army in campaigns.
- Added current status of individual units present to tooltips in Force display screen at start of campaign battle.
- Added number of men and armour description to unit type description in Force Selection screen for skirmishes.
- Allowed any non-light foot without missile weapons to charge cavalry.
- Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black.
- Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present).
- Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size.
- Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status).
- Corrected various minor bugs.
Grab the game here!
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Yogi the Great
- Administrative Corporal - SdKfz 251/1

- Posts: 132
- Joined: Sun Apr 19, 2015 12:36 pm
Re: Pike and Shot has been updated to version 1.1.2!
Ok Updated with no problem, but now if you hit check for update it says has been moved and you can no longer check for update?
Says can not find update.exe. Love the check for update feature does this mean that all future updates will have to be done manually checking for updates on the website? Or is this a temporary glitch.
Says can not find update.exe. Love the check for update feature does this mean that all future updates will have to be done manually checking for updates on the website? Or is this a temporary glitch.
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deadtorius
- Field Marshal - Me 410A

- Posts: 5290
- Joined: Mon Oct 20, 2008 12:41 am
Re: Pike and Shot has been updated to version 1.1.2!
As far as I know the update button will only work if an update is available and you have not already updated. If you updated and then tried the button it might not work for you. I used the button to update my game it worked fine for me. Perhaps I just got lucky 
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Yogi the Great
- Administrative Corporal - SdKfz 251/1

- Posts: 132
- Joined: Sun Apr 19, 2015 12:36 pm
Re: Pike and Shot has been updated to version 1.1.2!
No you normally get a m,essage telling you that you already have the latest version. Now a get a message saying windows can't find the update.exe filedeadtorius wrote:As far as I know the update button will only work if an update is available and you have not already updated. If you updated and then tried the button it might not work for you. I used the button to update my game it worked fine for me. Perhaps I just got lucky
Re: Pike and Shot has been updated to version 1.1.2!
The Update should not have changed or or moved your update.exe. We are not changing how our update system works. It could be that your Anti-virus has flagged it for some reason. Try unzipping the attached update files into your install folder for Pike and Shot Campaigns.
- Attachments
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update.zip- (699.08 KiB) Downloaded 152 times
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Yogi the Great
- Administrative Corporal - SdKfz 251/1

- Posts: 132
- Joined: Sun Apr 19, 2015 12:36 pm
Re: Pike and Shot has been updated to version 1.1.2!
OK thanks I think I've got it working now. I checked history in the anti-virus program and could find no evidence of anything being quarantined or deleted. However checking Pike and Shot folder I found there was no update folder/icon so it probably was removed. I was able to place the update extraction you provided and got it to work.Penfold wrote:The Update should not have changed or or moved your update.exe. We are not changing how our update system works. It could be that your Anti-virus has flagged it for some reason. Try unzipping the attached update files into your install folder for Pike and Shot Campaigns.
Re: Pike and Shot has been updated to version 1.1.2!
Since applying the update I have sometimes noticed that when starting a new campaign, one side (either mine or the AI) will have a small 90 point army in every province. Is this a new change, I have not noticed this before? In the past, both sides always start with just three or four decent sized armies. I suppose if this is an intentional change it represents one side being caught unawares by a sudden offensive, with all its forces spread out across the country.
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rbodleyscott
- Field of Glory 2

- Posts: 28320
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pike and Shot has been updated to version 1.1.2!
Strange. It is not intentional, but I am not seeing it. How often does it happen, and in which campaign(s)?Paul59 wrote:Since applying the update I have sometimes noticed that when starting a new campaign, one side (either mine or the AI) will have a small 90 point army in every province. Is this a new change, I have not noticed this before? In the past, both sides always start with just three or four decent sized armies. I suppose if this is an intentional change it represents one side being caught unawares by a sudden offensive, with all its forces spread out across the country.
(This is on Auto I presume if it can happen for either side).
As you mentioned elsewhere that you were trying out Debug mode, have you altered anything?
Richard Bodley Scott


Re: Pike and Shot has been updated to version 1.1.2!
Hi Richard,
I don't think this is anything to do with the Debug mode, I noticed this happening before I tried out the Debug mode this afternoon. I did not do anything with the Debug mode either, I just made the entry in my USER.txt file to see if it created the download button in the Editor.
But I have a confession to make. I have been creating my own campaigns. After a bit of testing it seems that this strange setup issue only affects 3 armies in my campaigns. The standard campaigns seem fine. I must have caused the issue myself, but why it only affects the same 3 armies, and not the others is a mystery. Any way it is not really a problem, as it is quite feasible that a country's forces would be spread out at the start of a war, especially if it was attacked without much warning.
I hope to send you these campaigns at some point, when I am satisfied with them.
Thanks
I don't think this is anything to do with the Debug mode, I noticed this happening before I tried out the Debug mode this afternoon. I did not do anything with the Debug mode either, I just made the entry in my USER.txt file to see if it created the download button in the Editor.
But I have a confession to make. I have been creating my own campaigns. After a bit of testing it seems that this strange setup issue only affects 3 armies in my campaigns. The standard campaigns seem fine. I must have caused the issue myself, but why it only affects the same 3 armies, and not the others is a mystery. Any way it is not really a problem, as it is quite feasible that a country's forces would be spread out at the start of a war, especially if it was attacked without much warning.
I hope to send you these campaigns at some point, when I am satisfied with them.
Thanks
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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rbodleyscott
- Field of Glory 2

- Posts: 28320
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pike and Shot has been updated to version 1.1.2!
Two possibilities that spring to mind.Paul59 wrote:But I have a confession to make. I have been creating my own campaigns. After a bit of testing it seems that this strange setup issue only affects 3 armies in my campaigns. The standard campaigns seem fine. I must have caused the issue myself, but why it only affects the same 3 armies, and not the others is a mystery. Any way it is not really a problem, as it is quite feasible that a country's forces would be spread out at the start of a war, especially if it was attacked without much warning.
1) Something like this would happen if you significantly lowered the values of the "BaseProvinceValue" or "SupplyMultiplier" campaign variable in your campaign's Campaign.BSF file, but that would affect all armies.
2) If it only affects 3 armies, it is likely to be something wrong with those army lists in your army list file. Have you tested those army lists in a skirmish, to see if all the units show up in force selection? (To do this, comment out "NOSKIRMISH" in the campaign Campaign.txt file)
Richard Bodley Scott


Re: Pike and Shot has been updated to version 1.1.2!
rbodleyscott wrote:Two possibilities that spring to mind.Paul59 wrote:But I have a confession to make. I have been creating my own campaigns. After a bit of testing it seems that this strange setup issue only affects 3 armies in my campaigns. The standard campaigns seem fine. I must have caused the issue myself, but why it only affects the same 3 armies, and not the others is a mystery. Any way it is not really a problem, as it is quite feasible that a country's forces would be spread out at the start of a war, especially if it was attacked without much warning.
1) Something like this would happen if you significantly lowered the values of the "BaseProvinceValue" or "SupplyMultiplier" campaign variable in your campaign's Campaign.BSF file, but that would affect all armies.
2) If it only affects 3 armies, it is likely to be something wrong with those army lists in your army list file. Have you tested those army lists in a skirmish, to see if all the units show up in force selection? (To do this, comment out "NOSKIRMISH" in the campaign Campaign.txt file)
Thanks Richard,
I have tested all the new armies in Skirmish mode, and the results were very interesting. The affected armies also do not work properly in Skirmish mode. They have the points allocation blacked out at the bottom of the force selection screen, and you get no choice in what units you can select, the game just choses for you some of each unit in the army list.
It actually affects most of the new armies I have made, not just the 3 I discovered earlier that had the problem. However many of the new armies are OK. For instance I have made several Irish armies, all of them have this problem, apart from the 1595 to 1600 and 1601 to 1603 armies, which work fine. This might suggest that there is an error with some of the units in the earlier lists, but if I add the only unit in the 1494 to 1533 list not in the later armies to their lists they still work fine.
I am sure that the problem must be caused by something in the ArmyList.txt or the Squads.csv,maybe something to do with the points costs or the UnitSize (I'm not sure what that does exactly, I always thought that the TotalMen value determined the size of a unit, but now I'm not sure).
I can't see at the moment what the problem is, the affected armies look ok in the ArmyList.txt, but maybe something is wrong with the format, possibly a space or dash out of place.
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Field of Glory II Medieval Scenario Designer.
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Re: Pike and Shot has been updated to version 1.1.2!
OK, I have partially solved this. It seems that the maximum number of units in the army list have to total at least 2000 points. Doubling the number of units in my Monmouth Rebellion army list solved the problem in Skirmish mode, but I am still getting the armies spread all around the provinces in the campaign. I will continue to test this, maybe the units have to equal something more than 2000 points to work in the campaign.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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rbodleyscott
- Field of Glory 2

- Posts: 28320
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pike and Shot has been updated to version 1.1.2!
The army lists are designed for choosing 2000 points armies, so they usually have upwards of 2500 points total. This gets automatically scaled down for smaller armies, but some anomalies are likely to occur if there is no leeway.Paul59 wrote:OK, I have partially solved this. It seems that the maximum number of units in the army list have to total at least 2000 points. Doubling the number of units in my Monmouth Rebellion army list solved the problem in Skirmish mode, but I am still getting the armies spread all around the provinces in the campaign. I will continue to test this, maybe the units have to equal something more than 2000 points to work in the campaign.
Richard Bodley Scott


Re: Pike and Shot has been updated to version 1.1.2!
Hi Richard,
Yes, 2500 pts seems to be the magic number for an army to work properly in the Skirmish mode and the Campaigns. All seems fixed now. Thanks for your assistance with this.
Yes, 2500 pts seems to be the magic number for an army to work properly in the Skirmish mode and the Campaigns. All seems fixed now. Thanks for your assistance with this.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.


