I think base removal can be dealt with. Assuming a condensed base represents two bases of frontage, then that base has four (or two for elephants, artillery, etc.) notional bases. "Base losses" can be tracked with a marker on the condensed base. I would see a base-to-base combat in condensed scale resolved as two bases of frontage as in normal FoG. For example, a base representing a four-base BG with one loss fights as one rank of two bases and one rank of one.hammy wrote:I have looked at ways to streamline FoG but it is harder than you might think. Base removal and cohesion combine to give the subtelties of the combat system and if you reduce the number of bases then you really have to lose base removal at the very least. It would certainly be more than a page of rules and so far I have failed to get the essence of FoG into a more condensed package.
As I see it, the bigger problem with such a condensed scale is BGs that are not a multiple of four bases. Do you just require all BGs to be 4, 8, or 12 (i.e., 1-3 condensed bases) and forget about BGs of 2, 6, and 10? Also, you lose the flexibility to deploy an eight-base BG in three ranks, or knights in two unequal ranks, for loss insurance.