Smoke

Take one of the most modern, fun and engaging board games created in recent years. Match it with cutting-edge technology. Add a ridiculously well-crafted art style and a ton of extra content. This is the recipe to one of the most thrilling, charming and captivating strategy games you will ever find!
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Waltero
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 159
Joined: Tue Oct 06, 2015 11:44 pm

Smoke

Post by Waltero »

When your units have Smoke, it sure does clutter up the map.
Do we really need the designated smoke targets on the board at all times?

How about having the Target intersections light up when somebody hits the smoke grenade?
Waltero
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 159
Joined: Tue Oct 06, 2015 11:44 pm

Re: Smoke

Post by Waltero »

Let me reiterate; When Smoke is available to a unit, if a unit does not have a target the smoke targeting symbol stays on...You can not Get the board clear of the smoke targeting hex spine thingy's.

I wish it was possible to remove all units, targets, boxes, items, objectives, in order for a player to get a clear view of the lay of the land. I hope that one day HoN might introduce elevation (hills, three story buildings) onto the board.
But for now I would settle for a less cluttered map when it comes to possible smoke targeting.
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