Hi
Look at the screenshot.I,m american in 4th activation.My activated tokens (in red background don't appear) and the opponent only has a activated token and we are in the 4th activacion..
http://postimg.org/image/v1edmwsw3/
Activation tokens don't work properly in multiplayer
Re: Activation tokens don't work properly in multiplayer
pictures not displayed or shown
thanks, now edited it does.
not 100% sure what you mean?
it's your turn and oddball doesn't or can't move?
from that picture, he can either move or fire it's main gun at the German tank, or move and then fire as it's oddball and he's a hero, so don't understand the question or problem
you have moved, clint, and 3 other units, now it's your tanks turn to fire or move or both

thanks, now edited it does.
not 100% sure what you mean?
it's your turn and oddball doesn't or can't move?
from that picture, he can either move or fire it's main gun at the German tank, or move and then fire as it's oddball and he's a hero, so don't understand the question or problem

you have moved, clint, and 3 other units, now it's your tanks turn to fire or move or both


Re: Activation tokens don't work properly in multiplayer
The problem is with the red blackground tokens. Why german has only one red token and we are on 4th activacion? In PBEM is difficult to remember who has been activated and without red tokens is a bit confused to play. And by the way, as american, I dont have any red token.. Everything is fine with the IA but not in PBEM
Re: Activation tokens don't work properly in multiplayer
sorry, i'm not sure at all what you mean so i will leave this and let the mods and developers reply, as i think you need to re play / try the tutorials again as it works fine in online, just think atm your not fully sure what to do or how to play tbh, sorry i couldn't help
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- Corporal - 5 cm Pak 38
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Re: Activation tokens don't work properly in multiplayer
Donegal means that the activations tokens usually turn red to show which units have already acted (and therefor are no longer a threat). If this is the 4th round of activation, then 3 of the German units should have activated, but only 1 shows the indication that the unit has already acted. In the boardgame version, those order tiles that have already activated are left on the board face-up to show the unit has activated already and thus cannot activate again that turn.Donegal wrote:The problem is with the red blackground tokens. Why german has only one red token and we are on 4th activacion? In PBEM is difficult to remember who has been activated and without red tokens is a bit confused to play. And by the way, as american, I dont have any red token.. Everything is fine with the IA but not in PBEM
If you play the game over a number of days (as I have done with some of my games) it can be difficult to remember what exactly had gone before, so it is important the map show the correct state of the turn.
Re: Activation tokens don't work properly in multiplayer
ah, i had no idea, thanks, sounds a good idea, no idea why it hasn't been used, maybe added later with cards, maybe?
Re: Activation tokens don't work properly in multiplayer
Hi Donegal,Donegal wrote:Hi
Look at the screenshot.I,m american in 4th activation.My activated tokens (in red background don't appear) and the opponent only has a activated token and we are in the 4th activacion..
http://postimg.org/image/v1edmwsw3/
you're right. We'll check this potential issue as soon as possible
Re: Activation tokens don't work properly in multiplayer
Thanks. It's very annoying because it happens in all PBEM games 
