Battlefield: Europe MOD v2.4

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

hugh2711
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Re: Battlefield: Europe MOD v1.6

Post by hugh2711 »

If I park a strat bomber (origionally from the eastern front) over the aircraft carrier graf zeppelin (south of iceland) it does not refuel it (hence I lost it) , but it will do single fighters, is this deliberate or a fault?. thanks for info
Uhu
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Re: Battlefield: Europe MOD v1.6

Post by Uhu »

I don't know the answer, but as quick help, I would recommend the fuel cheat. Poor strat bomber does not deserve such a pitiful death. :)
hugh2711 wrote:If I park a strat bomber (origionally from the eastern front) over the aircraft carrier graf zeppelin (south of iceland) it does not refuel it (hence I lost it) , but it will do single fighters, is this deliberate or a fault?. thanks for info
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McGuba
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Re: Battlefield: Europe MOD v1.6

Post by McGuba »

Quote from the official Panzer Corps manual (bold by me):
Carriers serve as mobile airfields that can resupply fighters and tactical bombers.
This makes them useful for naval invasions where land-based airfields are not
available or are too far away from the action. Note however that a plane needs
to be directly above the carrier to be supplied so only one unit a turn can be supplied, and
strategic bombers cannot be resupplied by carriers
. Carriers have no combat stats themselves
and need escorts to protect them from enemy attacks.
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hugh2711
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Re: Battlefield: Europe MOD v1.6

Post by hugh2711 »

OOPs, sorry, i dont think i ever read the manual :-) I apologise for wasting your time.

On turn 98/99 a rumanian appeared in bucharest and nipped over and took the oilfield turning its flag russian, i then could buy a rumanian pionere at bucharest and put it next to the oilfield and also bought one to put just to the south of the oilfield getting ready to take it back. Also some strange unresponsive czechs appeared in czechoslovakia. This has never happened before but i have never conqured the uk before.This is well behind the frontlines. The nearest the russians are is odessa. What is the trigger for those two countries turning? - i have never had it happen before.
uzbek2012
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Re: Battlefield: Europe MOD v1.6

Post by uzbek2012 »

ppanzer
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Re: Battlefield: Europe MOD v1.6

Post by ppanzer »

Hello McGuba,I downloaded the mod,replaced strings.pzdat and ran the game with "no cache" shortcut but after a couple of actions the game ended up not responding and i think it might be audio problem (i had audio problems with other mods,vanilla game) so can you please upload the mp3 version of this mod's audio files ?
godspeed
GeneralWerner
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Re: Battlefield: Europe MOD v1.6

Post by GeneralWerner »

Suggestion for some slight improvements:

After playing the battle around Tunis two times I think the American attack could be a little bit more fine tuned.
The Anglo-American fleet is approaching in an impressive way with a lot of power.
But for the land battle it seems the attack of the Americans is not as powerful as it could be.
In both my AARs after defeating the American infantry and some light tanks/recon near Tunis I went west to recapture the lost cities. And in the hills west of the Kasserine Pass I found a tank and a strong anit-tank unit. And more in the west I found an AA and an artillery unit. These units should normally be a part of the attacking force on Tunis and would really increase the American attack power. It looks like that these American units got lost from the main core on the way east.

May be the battle of Tunis could be fine tuned that these units also attack together with the other American units.
JimmyC
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Re: Battlefield: Europe MOD v1.6

Post by JimmyC »

In my v1.05 playthrough, after defeating the US advance on Tunis i didnt find any residual units defending North Africa. So it was just a matter of sending my fastest unit zipping round to capture all the cities. I actually felt that there should probably have been 1 or 2 residual units defending at least the main cities.

Maybe its been changed in v1.06? Or maybe it depends on how long you take to defeat the attack?
Uhu
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Re: Battlefield: Europe MOD v1.6

Post by Uhu »

I think, it is mainly a random factor. The AI is probably so programmed, that it leaves some units at the major cities to defend. If you look at the North African cost - if it was captured earlier by the enemy - you can see, that also a few units are stationed near to several cities.
I would like to see some territorial defenders in South France, because, after defeating the Anvill forces, the whole area, up to Normandy is left mainly undefended.
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McGuba
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Re: Battlefield: Europe MOD v1.6

Post by McGuba »

ppanzer wrote:Hello McGuba,I downloaded the mod,replaced strings.pzdat and ran the game with "no cache" shortcut but after a couple of actions the game ended up not responding and i think it might be audio problem (i had audio problems with other mods,vanilla game) so can you please upload the mp3 version of this mod's audio files ?
godspeed
v1.6 already comes with the latest battlefield sounds mp3 file which replaces the repetative vanilla soundtrack of the game. This one should be compatible with the Steam verison of the game so I think there is another problem here. Even then you can try installing the mod without the modded audio files by deleting the "Music" folder in the "Panzer Corps\MODS\Battlefield Europe v1.6\Audio\" folder and then reinstall the mod. :oops:

If you have a problem with the mp3 then you would not even be able to start any scenario in the mod.

If you experience a crash to desktop after like 4-5 turns of playing it shoudl be because of the memory overflow indicating that you did not add the "no cache" switch properly or there is a currently unknown incompatibilty with Win10 or whatever. In that case I suggest saving the game and restarting after every 2-3 turns to avoid the memory overflow.



GeneralWerner wrote:In both my AARs after defeating the American infantry and some light tanks/recon near Tunis I went west to recapture the lost cities. And in the hills west of the Kasserine Pass I found a tank and a strong anit-tank unit. And more in the west I found an AA and an artillery unit. These units should normally be a part of the attacking force on Tunis and would really increase the American attack power. It looks like that these American units got lost from the main core on the way east.

May be the battle of Tunis could be fine tuned that these units also attack together with the other American units.
Uhu wrote:I think, it is mainly a random factor. The AI is probably so programmed, that it leaves some units at the major cities to defend. If you look at the North African cost - if it was captured earlier by the enemy - you can see, that also a few units are stationed near to several cities.
I think Uhu is right, the AI tends to leave a few units behind to control the hinterland. Actually it is good as the player cannot paradrop units there and capture the empty area easily.

It is also possible though, that the units you found landed later and were on their way to reinforce the ealier attacking force. If all the units would attack together the player would have a very hard time defeating them given the limited reinforcements that can be sent there.
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uzbek2012
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Re: Battlefield: Europe MOD v1.6

Post by uzbek2012 »

Is it possible to make something to the game to remember previous achievements if you play in order from the beginning ? )
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mst007
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Re: Battlefield: Europe MOD v1.6

Post by mst007 »

Wow, just finished Barbarossa, and with a Victory! Amazing mod, the best I`ve played. Love the strategic element and myriad of choices available.

I decided to hold the Soviets whilst attacking the Western Allies - UK, Africa, Malta etc It was a tough campaign. Juggling resources, shifting armour and air support around theatres, carefully husbanding elite units, agonising over elite reinforcements or not, just brilliant!

This Mod unbelieveably affected my sleep patterns. My overwhelming urge to get a turn in meant waking at 5.30-6am so I could enjoy another "fix" before work :)

Kudos McGuba, Kudos!
McGuba
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Re: Battlefield: Europe MOD v1.6

Post by McGuba »

uzbek2012 wrote:Is it possible to make something to the game to remember previous achievements if you play in order from the beginning ? )
No. The player only gets full freedom in the big scenario. In the first three (tutorial) scenarios the player has to capture the well defined historical objectives and not others.
mst007 wrote:Wow, just finished Barbarossa, and with a Victory! Amazing mod, the best I`ve played. Love the strategic element and myriad of choices available.
Thanks, and you are welcome!
I decided to hold the Soviets whilst attacking the Western Allies - UK, Africa, Malta etc It was a tough campaign. Juggling resources, shifting armour and air support around theatres, carefully husbanding elite units, agonising over elite reinforcements or not, just brilliant!
Yes, my intention was to make maximum use of all the features of the base game, many of which are not very well represented in the official campaigns. :(
This Mod unbelieveably affected my sleep patterns. My overwhelming urge to get a turn in meant waking at 5.30-6am so I could enjoy another "fix" before work
Well, it did affect mine as well during the making, believe me, but luckily it is done for now. :D I think it is mostly good as it is now, I only plan to add some cosmetic stuff in the future.
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uzbek2012
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Re: Battlefield: Europe MOD v1.6

Post by uzbek2012 »

McGuba wrote:
uzbek2012 wrote:Is it possible to make something to the game to remember previous achievements if you play in order from the beginning ? )
No. The player only gets full freedom in the big scenario. In the first three (tutorial) scenarios the player has to capture the well defined historical objectives and not others.
Clearly, your mod is just gorgeous but after playing a 50 turn become unbearable hard, hordes of enemies are approaching the borders of the Reich )))

P. S. Will the version 1.7 and what else is new plans to introduce author new assignments or units ?
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Понятно, мод ваш просто шикарный но играть после 50 хода становиться не выносимо трудно, орды врагов приближаются к границам рейха )))

P.S. Будет ли версия 1.7 и что еще нового планирует ввести автор может новые задания или юниты ?
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http://war20.ru/gallery/2

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Last edited by uzbek2012 on Fri Nov 06, 2015 2:18 am, edited 1 time in total.
anthonykevinluke
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Re: Battlefield: Europe MOD v1.6

Post by anthonykevinluke »

Hi McGuba and co.

I have Panzer Corps (complete set) purchased on steam; can your mod be applied to a steam game and if so how? It looks great so I would love to get it up and running, any help would be greatly appreciated.

Regards,

Tony
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Re: Battlefield: Europe MOD v1.6

Post by tenshin111 »

tonyluke wrote:Hi McGuba and co.

I have Panzer Corps (complete set) purchased on steam; can your mod be applied to a steam game and if so how? It looks great so I would love to get it up and running, any help would be greatly appreciated.

Regards,

Tony
All the info you need is in the first post. Download the mod and read the instructions there for more details. Enjoy!
McGuba
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Re: Battlefield: Europe MOD v1.6

Post by McGuba »

uzbek2012 wrote: Clearly, your mod is just gorgeous but after playing a 50 turn become unbearable hard, hordes of enemies are approaching the borders of the Reich )))
You should try playing at lower difficulty level, if it is too difficult for you. Other players could win even on the highest possible difficulty level so it is only a question of the correct strategy, tactics, individual skills and practise. For more help, you can also read the AARs After Action Reports of other players included in the library section of the game or here:

http://slitherine.com/forum/viewtopic.php?f=145&t=65020
http://slitherine.com/forum/viewtopic.php?f=145&t=67132

uzbek2012 wrote:P. S. Will the version 1.7 and what else is new plans to introduce author new assignments or units ?
Possibly there will be v1.7 later, but currently I do not work on it. There will be no big changes, though.

tonyluke wrote:Hi McGuba and co.

I have Panzer Corps (complete set) purchased on steam; can your mod be applied to a steam game and if so how? It looks great so I would love to get it up and running, any help would be greatly appreciated.

Regards,

Tony
Yeah, it can be used with the steam version of the game, I recommend using the GME (Generic Mod Enabler), it can be installed in the same way as any other complex mod. A step-by-step install guide is included in the readme file which is in the zip.
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BiteNibbleChomp
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Re: Battlefield: Europe MOD v1.6

Post by BiteNibbleChomp »

Ryan O'Shea - Developer - Strategic Command American Civil War
cicciopastic
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Re: Battlefield: Europe MOD v1.6

Post by cicciopastic »

hi guys,

i'm new, i'm probably a noob ... i enabled the mod and that's what i get .... what should i do?
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BiteNibbleChomp
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Re: Battlefield: Europe MOD v1.6

Post by BiteNibbleChomp »

cicciopastic wrote:hi guys,

i'm new, i'm probably a noob ... i enabled the mod and that's what i get .... what should i do?
First things first, do you have the latest patch (1.24)?

If you have this installed, be sure to make sure strings.pzdat copied over correctly. I had an issue like this with IJA a while back and it was because of strings.pzdat.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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