Ravenguard Bug

Sovereignty is a turn-based fantasy strategy game for the PC. It combines a kingdom management campaign game with a general's level tactical battle game.

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Emmeric
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Sun Nov 13, 2011 3:54 am

Ravenguard Bug

Post by Emmeric »

Researched "Dead Winds" in the Death spell tree for Ravenguard.

Cast it on the Azure Sea. Noticed ships of all kinds going out as they pleased, with a hearty LOL and flying flags giving the bird. :P
Emmeric
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Sun Nov 13, 2011 3:54 am

Re: Ravenguard Bug

Post by Emmeric »

Also, had an Ogre (custom unit) in this Ravenguard Game. Battled up in Regenreft that has the Spiritgales landmark (no fliers). Battle was successful, ended and the Ogre unit got a promotion. I had custom made the unit and had Mountaineer in the Medal 1 choices.

Selected Mountaineer and the ogre unit vanished from the game. :(

In fact, both my werewolves are gone, too.
Last edited by Emmeric on Thu Oct 08, 2015 4:33 pm, edited 1 time in total.
Emmeric
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Sun Nov 13, 2011 3:54 am

Re: Ravenguard Bug

Post by Emmeric »

If Siren's Song in the same spell tree has any effect at all, I haven't seen it. Nothing in the log showing it does anything, except that it was cast. :|
Emmeric
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Sun Nov 13, 2011 3:54 am

Re: Ravenguard Bug

Post by Emmeric »

Took Belport over in Evengaad. Had to destroy a fort to snag a city in there. After taking the province, got the Fort Repair icon on the province card.

Clicked it, only had 1900 gold. Said I needed 2500 to repair so i could not repair it. All my gold vanished, the icon to repair the fort vanished, and the province is naturally still down a fort. Next turn the icon to repair did not return.
Jekky
Illustrious Software
Illustrious Software
Posts: 867
Joined: Wed Jan 09, 2008 7:06 pm

Re: Ravenguard Bug

Post by Jekky »

The upcoming update should render these issues irrelevant, but we will keep an eye open for them just to be safe.

Regarding the custom created unit, could be a problem with the unit data, or could be a problem with the game - very hard to say for sure with mods. Have you ever seen anything similar happen in an un-modded game (or has anyone else seen this happen?)
Emmeric
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Sun Nov 13, 2011 3:54 am

Re: Ravenguard Bug

Post by Emmeric »

Jekky wrote: Regarding the custom created unit, could be a problem with the unit data, or could be a problem with the game - very hard to say for sure with mods. Have you ever seen anything similar happen in an un-modded game (or has anyone else seen this happen?)
It is totally possible those units were destroyed by crossing over the river into Myrmont. Odenheim might have had that rapids spell going and i didn't notice (delete a random unit crossing the river). Because I'm not sure, I must chalk it up to that.
Jekky
Illustrious Software
Illustrious Software
Posts: 867
Joined: Wed Jan 09, 2008 7:06 pm

Re: Ravenguard Bug

Post by Jekky »

I think that spell is supposed to notify you that the units were killed - so maybe there is a bug there...
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