"Enemy's Best Friend" Bug

Take one of the most modern, fun and engaging board games created in recent years. Match it with cutting-edge technology. Add a ridiculously well-crafted art style and a ton of extra content. This is the recipe to one of the most thrilling, charming and captivating strategy games you will ever find!
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IronFist00
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"Enemy's Best Friend" Bug

Post by IronFist00 »

In the second US campaign, "Enemy's Best Friend" where you have to rescue Rex, the mission ends when you kill Hauser and you get credit for completing both objectives even if Rex is still free. While I appreciate the easier win I figure that was not intended.
Tac2i
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Re: "Enemy's Best Friend" Bug

Post by Tac2i »

Probably a good thing as getting Rex back to your lines seems an impossibility.
IronFist wrote:In the second US campaign, "Enemy's Best Friend" where you have to rescue Rex, the mission ends when you kill Hauser and you get credit for completing both objectives even if Rex is still free. While I appreciate the easier win I figure that was not intended.
visualrob
Heroes of Normandie
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Re: "Enemy's Best Friend" Bug

Post by visualrob »

I checked and I understood why: when you kill Hauser, the enemy remains without orders. That's one of the ways to win.

We recently modified this scenario to make it easier, but now as a side effect you cannot complete both objectives (well... you could force Hauser to go in a target square, and kill him with an assault while you keep Rex under your arm. Technically feasible, but if you manage to do this please twitch it for the future generations...).

I'll report this to our level designer and he'll fix it.

Thanks for reporting this!
IronFist00
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Re: "Enemy's Best Friend" Bug

Post by IronFist00 »

visualrob wrote:We recently modified this scenario to make it easier, but now as a side effect you cannot complete both objectives...
In the interest of accuracy, as the mission currently stands you get credit for both objectives being accomplished when Hauser dies.
visualrob
Heroes of Normandie
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Re: "Enemy's Best Friend" Bug

Post by visualrob »

You're right!

Winning by killing all enemy units/orders awards the 'primary objective' anyway. Which is correct.

But this won't save our level designer from having to modify this mission. :)
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