Has units.csv been implemented (v1.9.3)?Shards wrote:Re: Order of Battle v1.9.3 Now Available
This release fixes some issues and also add some cool new modding features.
Fixes:
• Aircraft deployed in carrier can no longer "warp" to another carrier
• Strategic map fixed
• Hex grid disabling fixed
• Core aircraft disbanded while in carrier or hangar will correctly return their Air CP
• Commandos can no longer target naval units with their special attack ability
• Texture loading improvements
Editor:
• Units can be filtered by category (land, naval, air)
• Trigger Folders: triggers can be put into folders, allowing easier management of complex scenarios
• Text field for unit starting strength
Modding:
• units.txt replaced with units.csv, allowing easier management of stats through CSV editors such as MS Excel or Google Sheets
• Mod folder support for campaign map image, commander portraits, logo and splash screen, difficulty icons and AI turn videos
• Voiceover support for campaign and scenario briefings
I've just opened the units.csv file in Numbers (Mac) and it appears to show as random cells of data, which don't entirely match the pattern of other units above and below them. Most cells still include multiple data elements separated by semicolons, so the data format doesn't really follow the top row (yet).
What I really want to know is...
(i) If I want to mod unit characteristics, do I just alter the units.csv file and then save it where? Currently it's in \Resources\Data
(ii) It's easy to find the row for unit types. To give patrol aircraft a fuel limit, which column do I need to change?




