Under current rules units with effectiveness below 70 can't jump.
It means nations like USSR and Italy can't use paradrops till midgame, while realistically all paratrooper divisions could jump (they were made with this purpose in mind afterall).
What is argumentation behind this rule? Probably it is not needed at all, what do you think?
Actually why low effectiveness paratroopers can't jump?
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Peter Stauffenberg
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Re: Actually why low effectiveness paratroopers can't jump?
One reason was that paradrops required a lot of planning so para units can't jump often.
With no restrictions then you can paradrop into a rail depot or city and then immediately paradrop again. That doesn't feel right. We won't want a unit that can hop behind enemy lines harassing enemy airbases etc. After you have made the paradrop then you need to prepare quite a bit for another jump.
Maybe the morale requirement of 70 is a bit high and it could drop to 65 or even 60. Then even Russia and Italy can paradrop quite early even without having a leader nearby.
With no restrictions then you can paradrop into a rail depot or city and then immediately paradrop again. That doesn't feel right. We won't want a unit that can hop behind enemy lines harassing enemy airbases etc. After you have made the paradrop then you need to prepare quite a bit for another jump.
Maybe the morale requirement of 70 is a bit high and it could drop to 65 or even 60. Then even Russia and Italy can paradrop quite early even without having a leader nearby.
Re: Actually why low effectiveness paratroopers can't jump?
We have played with the 70 requirement since the inception of para units 5 years ago in version 2.0. I do not see a need to change now.
You need to have a leader attached or in range to get the effectiveness up. Remember you have a limited number of builds.
You need to have a leader attached or in range to get the effectiveness up. Remember you have a limited number of builds.
Re: Actually why low effectiveness paratroopers can't jump?
I don't see the problem, either. Dropping a division of paratroopers was a big logistical undertaking. Besides, neither Italian nor Soviet paratroopers played important roles in WWII.
Re: Actually why low effectiveness paratroopers can't jump?
Actually Soviets executed large Vyazma airborne operation in 1941-42 winter. It was same scale as Market Garden. And same fail.Cybvep wrote:I don't see the problem, either. Dropping a division of paratroopers was a big logistical undertaking. Besides, neither Italian nor Soviet paratroopers played important roles in WWII.
Question is why power has airborne troops which can't jump. Probably give them some harsh penalty for low effectiveness drop, but let it be an option.
Re: Actually why low effectiveness paratroopers can't jump?
All para troops start at low effectiveness. They have to get above 69 to be able to perform a jump which costs 15 PP's.
Remember you can not spend into the negative of PP's to perform a jump like you can spend on other game functions (i.e.. repairs, loading / unloading, amph assault, rail).
So in you buy a para unit and have it rest it can be ready by the time winter sets in.
Remember you can not spend into the negative of PP's to perform a jump like you can spend on other game functions (i.e.. repairs, loading / unloading, amph assault, rail).
So in you buy a para unit and have it rest it can be ready by the time winter sets in.
Re: Actually why low effectiveness paratroopers can't jump?
IIRC paras cannot jump in winter.
EDIT: @down I was talking about the game
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EDIT: @down I was talking about the game
Last edited by Cybvep on Sun Sep 20, 2015 8:35 pm, edited 1 time in total.
Re: Actually why low effectiveness paratroopers can't jump?
Same in the game. Has to be clear.


