rbodleyscott wrote:
1) no
Ok, then I have to find another solution.
2) yes, but only by scripting the change of target points. This is easy to do, and I can tell you how.
If I understand the concept of the AI target points correctly, an AI group goes straight for the target point that is assigned to it. So if I do assign more than one AI target point to a group by scripting does that mean that the group will go for the next target point if it has reached the first one (following a route on the map marked by target points )?
3) good question. - I do not have access to the program today, so I am not sure
I have to know this because I littered the map with target points and I cannot find a way to move/remove them.
4) I have not tried it so I am not sure. i achieve the same effect in different ways. However, the answer is that it probably will not work in the way that it would in BA. all individual AI units in pike and shot move using the threat map at all times, but if I recall correctly the Pike and shot threat map code only takes into account terrain and not enemy units. This is why light and medium foot units will tend to route through terrain if there is any nearby, and other troops will attempt to avoid it.
What you want to achieve is fairly easy to script, however, and I can help you with that if you want to try it.
The idea is to make a part of the League cavalry doing a vast flanking movement - over Rödelheim, Griesheim to Nied (see first screenshot) and perhaps as far as Höchst. The map is as large as it is because of that. Question is: Is this possible to represent such a movement by using target points (as under 2.) or is the scripting method you hinted at above perhaps more efficient?