Special Heroes: Hans Rudel

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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proline
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 710
Joined: Sun Jul 27, 2014 12:03 am

Re: Special Heroes: Hans Rudel

Post by proline »

Dragoon wrote:Mind if I throw away all those infantry except those with special heroes? You got 13 infantry units but only 9 tanks. As the game progress infantry becomes more and more useless. A better ratio would be like 5 infantry and 20 tanks +/- AT-Tanks, and I need to double you fighters. I recommend 6-8 to level up to 3 star until '44 so your precious tanks don't get bombed into oblivion by the russian onslaught happening later.

BTW a little hint. If you got infantry with movement bonus, try not to use transports. That way you keep your movement bonus in difficult terrain like deep forest, and mountains if using mountain troops. Big tactical advantage.
Wow there. Throw away experienced infantry while fighting on the East? You're quite mistaken. You need infantry. Tanks aren't cost effective enough to play at a high level. Infantry are quite fine through '45 if you treat them right- keep them in close terrain with artillery backup.
Dragoon.
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 355
Joined: Thu Sep 29, 2011 8:50 am

Re: Special Heroes: Hans Rudel

Post by Dragoon. »

Nah, tanks, artillery and fighter planes are the key. Finished the GC 4 times on General and all 3 special difficulty ratings. With my cores I could wipe the Russians almost off every map until the end. Check my cores. I can make a recording if you with to analyze my tactics if you wish. Any particular map? With pre patch 1.20 my prestige counter reset twice until the end of '45 and there a player way much better than me.

http://steamcommunity.com/id/Dragoon_/s ... ievements/
Dragoon.
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 355
Joined: Thu Sep 29, 2011 8:50 am

Re: Special Heroes: Hans Rudel

Post by Dragoon. »

ThvN wrote:Hello Bacchreus, I checked and replayed some scenarios, and it seems you have stumbled upon a bug. I have an idea what might cause this problem, after trying some things myself.

The 'reform units' option is not bugfree, and if the first Rudel is lost and than reformed, it seems the special status is somehow no longer recognized by Panzer Corps. I tried this by getting him destroyed in the last GC'39 scenario and than reform him when loading the core for GC'40. The first Rudel will still have the correct hero and stats, but the messages and the second Rudel will no longer be triggered in Minsk. It's probably a bug with the special way of keeping track of the name that triggers the events (you can change his screen name and aircraft type without problem and this trigger will still work, BTW).
Luckly we found out about this and I offered to play Bacchreus core. Poor guy must have gone insane figuring out what he must have done wrong when in fact he did nothing wrong.
I wonder how many others have run into this not knowing about this potential bug.
proline
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 710
Joined: Sun Jul 27, 2014 12:03 am

Re: Special Heroes: Hans Rudel

Post by proline »

Dragoon wrote:Nah, tanks, artillery and fighter planes are the key. Finished the GC 4 times on General and all 3 special difficulty ratings. With my cores I could wipe the Russians almost off every map until the end. Check my cores. I can make a recording if you with to analyze my tactics if you wish. Any particular map? With pre patch 1.20 my prestige counter reset twice until the end of '45 and there a player way much better than me.

http://steamcommunity.com/id/Dragoon_/s ... ievements/
What happened post patch 1.20?
Dragoon.
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 355
Joined: Thu Sep 29, 2011 8:50 am

Re: Special Heroes: Hans Rudel

Post by Dragoon. »

There is now prestige soft cap in place. Basically the more your core is worth, the less prestige you get as reward.
You can check the patch notes for few more details. In your Panzer Corps installation folder should be a readme.doc with a list of all patch notes.

There was a detailed post at the beta forum explaining how soft cap works, the new experience specific changes to different unit types, but I don't find it anymore.

I found it, worth reading.
Gameplay changes in 1.20
viewtopic.php?f=125&t=42325&hilit=change
Bacchreus
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Tue Jun 17, 2014 1:54 pm

Re: Special Heroes: Hans Rudel

Post by Bacchreus »

Sorry, I haven't been on very much. Thank you guys for playing my core and trying to solve the problem.

Thvn: I did indeed lose Rudel and reformed him somewhere in France. So that explains that finally - thought i was going insane.

Dragoon: Thank you very much for playing with my core to solve my problem. Personally I would rather have the ratio of infantry to tanks I'm using as it feels far more historical to me. I have been playing this way since PG and have never had a problem getting easy DV's with my amount of infantry and this trend has continued with all the DLC's up to Mid 42 East where I'm currently at - they're also cheaper to upgrade and repair.

I think I'm doing pretty well for a first play through blind with no save cheats. I've also modeled my army using the principles discussed in the creating an historic Panzer Division thread. I've modeled 7th Panzer, 4th Panzer and my elites are LSSAH. This has been such fun so far that I will just keep pressing on with my original core.

I'll just make sure that when I replay at a higher difficulty not to let Rudel get killed before Minsk.

Thank you everyone for your help in solving this for me and good luck with your future battles.
Dragoon.
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 355
Joined: Thu Sep 29, 2011 8:50 am

Re: Special Heroes: Hans Rudel

Post by Dragoon. »

I still advise you get massive amount of tanks. When it comes down to it, it's simple math.
Early on infantry is a valid choice, because early tanks are little more than armored cars. I myself use mountain infantry without transport. Still fast enough to end most scenarios in '39 & '40 with 5 or more turns left, but they are ridicules powerful and cheap. Remember you need to pay for transport too when buying replacements.

But as war progress so does technology. It's a race of flesh against steel, and flesh will lose it.
For example across the board for all nations a 15cm artillery has the stats of 12 soft attack and 9 hard attack. Infantry never grows beyond 8 ground defense, except for special troops. As the allies with their priest, 155 long toms and specially Russians bring later tons of self propelled artillery, and your infantry will have no chance, because even a 5 star experienced heavy infantry with 15 overstrength is defenseless once suppressed.

But once tanks technology has advanced so far that they have a ground defense of 14 they start to become resilient to artillery, which is still stuck at 9 hard attack, eventually tanks with 18 and more become basically immune to artillery. That means artillery backed tanks and with at least 2 close defense and 3 star experience can not be harmed by enemy infantry. So naturally from '43 on when the Russian go over to attack their infantry becomes pure cannon folder.
Remember this is all without accounting for heroes. Imagine a tiger tank with a collection of heroes that gives him from +2 to +5 on defense. This tank could fight 5 full stacks of t-34 and still come out without a single loss. If you place such a tank at a river crossing, or even a city hex, thanks to the tiger higher close defense stat, and place a flak and an artillery behind him, the Russian offense end right there. The AI will move right up to your tank but not attack, because odds are something like -1 / -9 . Next turn you one shoot one of his tanks, or make them surrender because the AI like to trap their own units without retreat path. Once the second attack wave is destroyed your objective will change from hold to seek & destroy.

You said it's cheaper to replace infantry and this is true, especially late when tanks cost like 500, 600 or even 700 prestige. But like I said it's math, and the math is that a 3 star Panther overstrengthened to 13 backed by an artillery of as well 13 overstrength won't be attacked by enemy T-34-43 because the odds are so low. A 14 overstrength tiger can one shoot a 10 strength T-34 without taking any losses in return. So while this is all ridicules expensive, you still end up ahead because you can run basically battles with out any losses except for Air, so all this prestige becomes a one time investment. That is why pre patch 1.20 I was able to have surplus in '45 after buying replacements.

You may think I'm lying, and I don't blame you, because it's completely unhistorical, but from Kursk on with Panther, Tigers, Hummel and Sig38t the game becomes very easy unless you play with a 50% experience penalty, then it takes an other year for the roll. From all the grand campaigns I still find '40 the most difficult because of the crappy early German tanks. But the '44 and '45 East are easy with a experienced and strong tank, artillery and fighter core to counter the Russian tank onslaught. I think there where mission where I destroyed more than 30 T-34 stacks in a single battle, but this also because the AI only know russian style head on full frontal attacks. A human would flank or accept heavy losses to punch a hole into my lines and pour everything he has into it.

It's this snowball effect the dev is speaking off in the patch notes above, and why they implemented prestige soft cap. But you can still steel roll the russians, not so much anymore the western allies, because the scenarios are more balanced.
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