
I'm trying to figure my way around, but please could an OOB vet help me with a few questions...
1. Anti aircraft (AA) guns carried on CL and CA cruisers don't seem to do much. I've had anything from three to six CL and CA cruisers 1-2 spaces away from pretty much every kind of Allied 'plane (P40s, Lightnings, B17, B20, B25, B26). OOB displays the response fire animation, when an enemy bomber attacks one of my ships, with gorgeous ack ack rising up from the 2 or 3 nearest cruisers. But I've NEVER scored even a -1 damage on ANY fighter or bomber. No matter how big, how slow, or how surrounded it is by my cruisers. The only way to hurt enemy aircraft seems to be with fighters or land based AA (both of which are highly effective). Is this correct? Or have I missed a better technique for cruiser AA?
2. Submarines seem designed to secretly spot stuff rather than to do any damage. Subs are slow, surfaced or submerged (ok, I admit that's accurate). But sub torpedoes are next to useless. I can put a sub right next to a carrier, cruiser or destroyer, point its bow right at the target (in the adjacent hex), and still get max 0 to 2 points of damage. Then it takes 3-4 turns to reload a new torp (which would have Karl Doenitz turning in his grave, given it takes a B17 the same number of turns to fly from the Great Barrier Reef to Port Moresby) before the sub can fire a 2nd torpedo. By which time, its targets are all out of range. So an OOB Pacific sub is a one shot affair, which might scratch but will never sink a target? Or is there a better way to use these?
3. Active pinging from destroyers. I was hunting an enemy sub, which I knew was there because it hit one of my transports (causing the usual 2 points itch of damage). So I actively pinged but couldn't see it. I didn't believe that, so I actively pinged with another destroyer which showed up the enemy sub. It was right next to my first destroyer. Is the result of active pinging partly randomised, ie. it won't always reveal a hidden sub? If that's true, do real life sub tactics work? If a sub 'runs silent, runs deep', ie. basically doesn't move during its turn, is it less likely to be revealed by sonar? Or is the result of active pinging just random?
I guess I better explain myself. I've played Slitherine's BA and BA2, and messed around with amphibious mods for the original Battle Academy (in Dieppe'42 viewtopic.php?f=87&t=42347 and Guadalcanal viewtopic.php?f=87&t=41434, collaborating with the uber resourceful Amaris). Hence all of my daft questions... OOB Pacific looks awesome... and Erik's MP scenarios are The Business...!!