"Over the top, boys!"
I started to feel like I was charging across No-Man's Land into the face of machine guns over the following turns...
Indian Turn Three
The Indian archery kicks in... the velites in front of the chariots are disrupted by their fire. Just a taste of things to come. The bulk of the Indian line holds in place, content to let events develop.
Roman Turn Three (Indian 0/11AP, Roman 1/12AP)
Indian shooting from the chariots manages to fragment the velites and the Indian army has its first Attrition Point. The chariots slow up the advance of Legion II and the armored cavalry on the Roman left has done some arranging.
Indian archery off the chariots was particularly nasty, particularly on the small four stand unit. At this point, I was extremely concerned about the elephants off to the left of my line. I felt that if I advanced my Legions too far forward, looking to engage the Indian main line, I'd be openning a flank to the chariots. This slowed that left Legion, and the Roman line started to break up again.
Indian Turn Four (Indian 0/11AP, Roman 2/12AP)
The forest indians pull back from the velites and disrupt them with fire. Meanwhile, the Indian chariots route the velites with a third volley of fire. The elephants on the far right of the Indian line move up and prepare to engage the scutarii.
Roman Turn Four (Indian 2/11AP, Roman 3/12AP)
The Romans decide they can't wait and send the scutarii and armored cavarly forward against the elephants. The cavalry take it on the nose - disrupted and lose a stand in the resulting combats. The scutarii are disrupted and lose a stand, but manage to kill a stand of elephants... resulting in an auto-break and rout by the pachyderms! The scutarii pursue into the Indian chariots, which are themselves disrupted by seeing the elephants route.
In the center, the velites charge forward and drive off the light foot bow ... and are shot up by the medium bow. Roman Legion II (on the left) wheels slightly and prepares to charge the Indian chariots in their next opportunity. On the Roman far right, the cavalry moves forward, looking to drive into the Indian flank.
The break of the elephants was luck - he rolled a 1. This was the high point for the Romans; the Indians were momentarily concerned and possibly in trouble. However, reviewing things from this distance, I can see that the Roman line is once more fragmented and going in piecemeal. This is especially bad against the steady line of bowmen. Still, if my luck held, I could have pulled off something here.
Indian Turn Five (Indian 2/11AP, Roman 4/12AP)
The elephants and chariots spend the turn mixing it up on the Indian right. The Roman velites in the center hold up under heavy fire, and on the Indian left, the Roman cavarly has managed to bolster itself.
The key moves here were the Indian cavalry, which moves up and plants itself in front of the Roman Legion and the fact that scutarii conformed and blocked the front of the Indian chariots.
Roman Turn Five (Indian 2/11AP, Roman 7/12AP)
The Roman armored cavalry and scutarii continue to muck it up with the Indian elephants and chariots on the Roman left. On the far right, the Roman cavalry is repulsed with heavy losses by the medium bowmen. In the center, the velites break under the relentless fire and the Italian allied foot also take it in the chops by volleyed bowfire.
The Legion II (on the left) moves up but does not contact the Indian horse.
Big mistake this turn was not charging the Indian cavalry and trying to drive it off or at least forced it to break off - something that would have likely happened. Instead, I effectively neutralized my Legion by choice. On the right flank, I learned that even medium foot can kick cavalry ass, if it has enough machine guns... I mean, bows. Of course, the real mistake there was not supporting the cavalry with my own medium foot.
The balance here is clearly in the Indian favor... and I'm thinking it might have been an idea to have bolstered the routing velites to keep the APs from going to his side.