Help Game editor, adding units the carrier, hangar, see sub
Moderators: Order of Battle Moderators, The Artistocrats
Help Game editor, adding units the carrier, hangar, see sub
Important Things:
1-This is very important to create real scenarios: From basic editor, adding can not directly load (carrier, hangar) with several planes. And from the (scenario setting triggers). I do not see how. I have proven many things but not working. See if someone tells me how.
Note: In addition to the aircraft carrier should be able to see and handle more than 3 hangars with a slider to change when a mod. Example CV Shinano Super 120 aircraft and 3 default load areas where 4 cargo areas would be more correct.
2-Scenario setting AI settup-air patrol-air patrol- Only allows a full stop and around that point. There any way to make several points jump, is more real in a patrol have several waypoints.
3- The submarine in the port is invisible (default submerged), ports are actually surface where shooting objetive to attack the port fighters or bombers. I have proven with several options (scenario setting triggers) and does not work me. I could only get on the submarine putting it in shallow water, but not inside the port. You would also have to accept the option to shallow water in the port, but does not accept it, which is ideal for underwater and not for large ships.
4-As also an option (and also graphic) for seaplanes landed in a port or coast. For attacks on an island with these units in port or rest
Thank you very much for your help to modders.
1-This is very important to create real scenarios: From basic editor, adding can not directly load (carrier, hangar) with several planes. And from the (scenario setting triggers). I do not see how. I have proven many things but not working. See if someone tells me how.
Note: In addition to the aircraft carrier should be able to see and handle more than 3 hangars with a slider to change when a mod. Example CV Shinano Super 120 aircraft and 3 default load areas where 4 cargo areas would be more correct.
2-Scenario setting AI settup-air patrol-air patrol- Only allows a full stop and around that point. There any way to make several points jump, is more real in a patrol have several waypoints.
3- The submarine in the port is invisible (default submerged), ports are actually surface where shooting objetive to attack the port fighters or bombers. I have proven with several options (scenario setting triggers) and does not work me. I could only get on the submarine putting it in shallow water, but not inside the port. You would also have to accept the option to shallow water in the port, but does not accept it, which is ideal for underwater and not for large ships.
4-As also an option (and also graphic) for seaplanes landed in a port or coast. For attacks on an island with these units in port or rest
Thank you very much for your help to modders.
Last edited by bcnkor5 on Sun Jul 26, 2015 7:21 am, edited 3 times in total.
Re: Help Game editor, adding units the carrier, hangar, see
Hope I understand you correctly:
re 1: placing a carrier with planes loaded onboard is not possible in the editor right now, if that's what you want. I hope this option can be added still.
re 2: setting several waypoints to an air patrol works fine to me, pls. see attached pic for setup
re 1: placing a carrier with planes loaded onboard is not possible in the editor right now, if that's what you want. I hope this option can be added still.
re 2: setting several waypoints to an air patrol works fine to me, pls. see attached pic for setup
- Attachments
-
- air_waypoints.jpg (289.26 KiB) Viewed 2913 times
Re: Help Game editor, adding units the carrier, hangar, see
bebro wrote:Hope I understand you correctly:
re 1: placing a carrier with planes loaded onboard is not possible in the editor right now, if that's what you want. I hope this option can be added still.
re 2: setting several waypoints to an air patrol works fine to me, pls. see attached pic for setup
Answer 1: Thank you for responding, we hope that the future these options to load carrier and add hangar. Underwater within the port area. For the rest this great editor.
Answer 2: Several waypoints: Yes, that's where I give. You mark various points, but only goes to the firts point. I've tested now. Example: ADD marks one area on the map, again ADD marks other area map, etc ..... He is always the first point, without jumping to the next point.
Inside the little scenario would put the PearlHarbor Real (Spanish and English) and see that this very well, but lack fix those things that you have mentioned. viewtopic.php?f=374&t=66031
Last edited by bcnkor5 on Sat Jul 25, 2015 2:23 pm, edited 1 time in total.
Re: Help Game editor, adding units the carrier, hangar, see
Not sure I understand the first post correctly, but...
1) You can use Ctrl-click to place aircraft inside hangars or carriers. I just tested in v1.8.3
You can also move a hangar with the aircrafts inside to a different location.
1) You can use Ctrl-click to place aircraft inside hangars or carriers. I just tested in v1.8.3
You can also move a hangar with the aircrafts inside to a different location.
Re: Help Game editor, adding units the carrier, hangar, see
Good to know, missed this additionErik wrote:
1) You can use Ctrl-click to place aircraft inside hangars or carriers. I just tested in v1.8.3
Re: Help Game editor, adding units the carrier, hangar, see
Erik wrote:Not sure I understand the first post correctly, but...
1) You can use Ctrl-click to place aircraft inside hangars or carriers. I just tested in v1.8.3
You can also move a hangar with the aircrafts inside to a different location.
-PERFECT works as you say. Select an airplane outside the aircraft carrier + CTRL + drag and drop is over inside.
-with Shift + drag with mouse, you move the unit.
--with ALT + drag with mouse= ???
-with "R" key turn the face of the unit.
1- know how to get out the unit, hangar or carrier?.
2- know how to put a submarine on the surface or in depth?.
Last edited by bcnkor5 on Mon Aug 03, 2015 5:35 pm, edited 3 times in total.
Re: Help Game editor, adding units the carrier, hangar, see
1) Select air-unit. Shift-click outside the carrier/hangarbcnkor2 wrote:Erik wrote:Not sure I understand the first post correctly, but...
1) You can use Ctrl-click to place aircraft inside hangars or carriers. I just tested in v1.8.3
You can also move a hangar with the aircrafts inside to a different location.
-PERFECT works as you say. Select an airplane outside the aircraft carrier + CTRL + drag and drop is over inside.
-with Shift + drag with mouse, you move the unit.
--with ALT + drag with mouse cloning unit.
-with "R" key turn the face of the unit.
1- know how to get out the unit, hangar or carrier?.
2- know how to put a submarine on the surface or in depth?.
Re: Help Game editor, adding units the carrier, hangar, see
Erik wrote:1) Select air-unit. Shift-click outside the carrier/hangarbcnkor2 wrote:Erik wrote:Not sure I understand the first post correctly, but...
1) You can use Ctrl-click to place aircraft inside hangars or carriers. I just tested in v1.8.3
You can also move a hangar with the aircrafts inside to a different location.
-PERFECT works as you say. Select an airplane outside the aircraft carrier + CTRL + drag and drop is over inside.
-with Shift + drag with mouse, you move the unit.
--with ALT + drag with mouse cloning unit.
-with "R" key turn the face of the unit.
1- know how to get out the unit, hangar or carrier?. with ALT + drag with mouse, you move the unit out plane.
2- know how to put a submarine on the surface or in depth?.
1>SHIFT its OK, but I mean get off the plane, which is inside the hangar of the carrier.
2>This is important and can not find how to do it, surface or in depth the submarine. The submarine area within a port above surface.
Last edited by bcnkor5 on Mon Aug 03, 2015 12:40 pm, edited 2 times in total.
Re: Help Game editor, adding units the carrier, hangar, see
Open the units list, select the air unit in that list, then shift + click somewere on the map.
Currently there is no way to make a submarine start surfaced, other than placing it on shallow water.
Currently there is no way to make a submarine start surfaced, other than placing it on shallow water.
Re: Help Game editor, adding units the carrier, hangar, see
adherbal wrote:Open the units list, select the air unit in that list, then shift + click somewere on the map.
Currently there is no way to make a submarine start surfaced, other than placing it on shallow water.
ok thanks for the attention and response.
In the future it would not be bad to put this into the editor, fix these failures:
1-(loading and unloading hangar and carrier. And above CV aircraft in flight),
2-surface or depth in the submarine,
3-and Seaplane air and landed (+ new image) in the sea or port, (the float is also in landing islands that have no port.
4-In the port you can add shallow water (only port for submarines), there zone shallow port where it gets a single dock for submarines.
5-The aircraft image on the track is fine, because there were 3 squadrons on the track, and one hangar. But there was to enable the move around the hangar for a fourth cargo area for super CV Shinano Super 120 aircraft (oficila game better 4 hangars)
6-In the scenario, lack zone nation to know that the stage play (Before loading a scenario, namely that nation play), but now there are two sure that in the future there will be more nations.
7-Does not work well (tab triggers / Set Unit Status / target unit / team ai / strength) either alone or with assigning a turn with (tab triggers effects/ condition / Check Turn): Just makes me down to all units 50% strength, not one by one.
Also when you put a new unit (the unit down menu), you do not have access to lower strength (the editor only has an option to change your experience), it is necessary in some places and scenarios put out weak units.
8-(AIsetup tab / air patrol / patrol point/add) only makes a ONE jump, although the various actives jump map. There should also be, to patrol land and sea units, So the game does not seem that all such kamikazes to move, being more realistic movement.
9-In the game an active unit to Japan Missing, infantry entrenched in the tunnels.
10-Need to add the generic Heavy Cruiser, as is the light cruiser in the editor and game.
11-Ki-100_Goshikisen Japan Fighter: Has no picture assigned to the editor.
12- when a fighter or tactical bomber attacks ground to a hangar (and do not move the plane), the animation does not disappear even passes a new turn.
The eyes of the army was the seaplane, it was also a target on land and sea.
Image: Japanese Float Planes Nort Guinea.
- Attachments
-
- 0000JapaneseFloatPlanes-N-Guinea-mini image.jpg (14.36 KiB) Viewed 2852 times
-
- 0000 landing H8KbyIJNsubmarine.jpg (44.87 KiB) Viewed 2852 times




