All in one mod ?

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ppanzer
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sat Jul 11, 2015 5:58 am

All in one mod ?

Post by ppanzer »

Hi,few days ago i decided to return to Panzer Corps and downloaded few mods for it,But as it turned out even while i did everything right there was mods which weren't compatible with each other (Elite Units,Soviet Storm,Historical Flag and Insignia)
So i came up with this idea of "all in one mod" which i first saw in Total War mods.
I checked around forum and it seems modders are quite cooperative and friendly.So why not an "all in one mod" ? It doesn't mean all of the mods have to be put into this.But they have to be completely compatible.So here's hoping someone will pay attention and make it happen... Fingers crossed.
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
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Re: All in one mod ?

Post by BiteNibbleChomp »

The idea is good, and could work for the graphics mods. However, it would be virtually impossible to add the mods with campaigns to such a thing due to the chance that they might be unbalanced by the changes in other mods.

Plus, none of my mods will ever be able to be combined with anything - no other mods support WWI or the middle ages!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
ppanzer
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sat Jul 11, 2015 5:58 am

Re: All in one mod ?

Post by ppanzer »

BiteNibbleChomp wrote:The idea is good, and could work for the graphics mods. However, it would be virtually impossible to add the mods with campaigns to such a thing due to the chance that they might be unbalanced by the changes in other mods.

Plus, none of my mods will ever be able to be combined with anything - no other mods support WWI or the middle ages!

- BNC
Well i imagine it won't too easy,anyone who's gonna work on a "All in one" mod will probably have to work on those unbalances too,get rid of conflicting units,...
Actually one of the main problems which i created this thread was because even when i deactivated mods which were not compatible and completely removed them,the game would crash after few turns so i had to reinstall the whole game again
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Re: All in one mod ?

Post by Akkula »

Hi ppanzer. As bite stated, it almost impossible to make certain mods (for example, WWI, Japan Campaign, Soviet campaigns like Bebro´s or mine, etc) compatible with each other because of balance and certain UI modifications.
But I think in a way, it could be done with "generic" mods related to flags, elite units, makers, etc BUT if you applied them to the vanilla game or custom campaigns.
A tip so you can enjoy all the mods without suffering game crashings because "residual" files: make a backup copy of the vanilla game folder, when you finished the mod just deactivate it and then overwrite the game files with the backup ones.

Best regards.
Akkula
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Carius
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
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Re: All in one mod ?

Post by Carius »

The problem is that no one has created a universal equipment file.
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1912
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Re: All in one mod ?

Post by captainjack »

BiteNibbleChomp's WW1 mod is a good example of how to capture the feel of artillery dominance in that era (and the scenarios of Rise of the Mongols that I've played so far do a good job of emphasising light missile cavalry dominance) but this would be very difficult to carry across through too many eras.

For my private mods I find that capturing historic feel often needs a bit of unit stats adjustment. The trouble is that this doesn't necessarily carry over well into other periods, even only a year or two down the line.

Maybe the trick is for someone to try to capture the essence of the different mods within a reasonably consistent framework. But that sounds like a major bit of work. Given the slow progress I make on my own limited mods, I can see that it's way beyond my abilities.
ppanzer
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sat Jul 11, 2015 5:58 am

Re: All in one mod ?

Post by ppanzer »

Akkula wrote:Hi ppanzer. As bite stated, it almost impossible to make certain mods (for example, WWI, Japan Campaign, Soviet campaigns like Bebro´s or mine, etc) compatible with each other because of balance and certain UI modifications.
But I think in a way, it could be done with "generic" mods related to flags, elite units, makers, etc BUT if you applied them to the vanilla game or custom campaigns.
A tip so you can enjoy all the mods without suffering game crashings because "residual" files: make a backup copy of the vanilla game folder, when you finished the mod just deactivate it and then overwrite the game files with the backup ones.

Best regards.
Akkula
Hi Akkula,is it possible then for historic flags,similar mods to work with your mod ? Thanks for the tip,i'll do that.reinstalling just to try different mods is sure frustrating.
ppanzer
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sat Jul 11, 2015 5:58 am

Re: All in one mod ?

Post by ppanzer »

Carius wrote:The problem is that no one has created a universal equipment file.
Well that might just be the key to compatibility problems
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1897
Joined: Sat Apr 05, 2014 12:14 am

Re: All in one mod ?

Post by Akkula »

ppanzer wrote:
Akkula wrote:Hi ppanzer. As bite stated, it almost impossible to make certain mods (for example, WWI, Japan Campaign, Soviet campaigns like Bebro´s or mine, etc) compatible with each other because of balance and certain UI modifications.
But I think in a way, it could be done with "generic" mods related to flags, elite units, makers, etc BUT if you applied them to the vanilla game or custom campaigns.
A tip so you can enjoy all the mods without suffering game crashings because "residual" files: make a backup copy of the vanilla game folder, when you finished the mod just deactivate it and then overwrite the game files with the backup ones.

Best regards.
Akkula
Hi Akkula,is it possible then for historic flags,similar mods to work with your mod ? Thanks for the tip,i'll do that.reinstalling just to try different mods is sure frustrating.
Mhh, I should research a little bit. Everything is possible :lol: but it requires some work to do. Maybe in some future, right now I am full committed with The Great Patriotic War which is time devouring machine for me :twisted:
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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