Kharkov Walkways

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makigono1
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 93
Joined: Sat Jun 06, 2015 2:30 am

Kharkov Walkways

Post by makigono1 »

Hi Folks,
Anyone know how to place these on a map at ground level, instead of way up in the air?
pipfromslitherine
Site Admin
Site Admin
Posts: 9863
Joined: Wed Mar 23, 2005 10:35 pm

Re: Kharkov Walkways

Post by pipfromslitherine »

I think they may use the height tag to force them up in the air (if they do then you could create your own version at ground level) - if not then it is built into the model and so isn't easily doable.

Cheers

Pip
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makigono1
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 93
Joined: Sat Jun 06, 2015 2:30 am

Re: Kharkov Walkways

Post by makigono1 »

pipfromslitherine wrote:I think they may use the height tag to force them up in the air (if they do then you could create your own version at ground level) - if not then it is built into the model and so isn't easily doable.

Cheers

Pip
Thanks much. Will give it a try. I also may take the coward's way out again, and just reskin some buildings with the size and shape I like and use them. Basically, what I'm after is something fairly simple in shape, low to the ground in relation to its width and length, that I will then scale up to use as piece of factory building. The only thing where I'm pretty much SOL is the smoke stacks, but hey, nothing's perfect in life.

-Mikey
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