[Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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Cataphract88
- Master Sergeant - U-boat

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razorblade4215
- Private First Class - Wehrmacht Inf

- Posts: 7
- Joined: Mon Jun 22, 2015 1:38 pm
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
I am having an issue with the mod. I am at Stalingrad and I do not have enough Italian units to get the DV. I am unable to purchase more units even though on the purchase screen it indicates I have 2 free core units left. When I highlight a unit to buy, it blocks the purchase button and says that there are no free slots.
I tried getting some units destroyed but this doesn't seem to solve the issue.
What are my options here? Are there Italian reinforcements?
Thanks.
I tried getting some units destroyed but this doesn't seem to solve the issue.
What are my options here? Are there Italian reinforcements?
Thanks.
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
The Italians should arrive as reinforcements.razorblade4215 wrote:I am having an issue with the mod. I am at Stalingrad and I do not have enough Italian units to get the DV. I am unable to purchase more units even though on the purchase screen it indicates I have 2 free core units left. When I highlight a unit to buy, it blocks the purchase button and says that there are no free slots.
I tried getting some units destroyed but this doesn't seem to solve the issue.
What are my options here? Are there Italian reinforcements?
Thanks.
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razorblade4215
- Private First Class - Wehrmacht Inf

- Posts: 7
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Re: [Axis Campaign] GTPG v1.14 (17/04/15)
Great! Is this on a certain turn or some sort of trigger?nikivdd wrote:The Italians should arrive as reinforcements.razorblade4215 wrote:I am having an issue with the mod. I am at Stalingrad and I do not have enough Italian units to get the DV. I am unable to purchase more units even though on the purchase screen it indicates I have 2 free core units left. When I highlight a unit to buy, it blocks the purchase button and says that there are no free slots.
I tried getting some units destroyed but this doesn't seem to solve the issue.
What are my options here? Are there Italian reinforcements?
Thanks.
Great mod, loving it.
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
Time trigger if my memory serves me right.razorblade4215 wrote: Great! Is this on a certain turn or some sort of trigger?
Great mod, loving it.
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razorblade4215
- Private First Class - Wehrmacht Inf

- Posts: 7
- Joined: Mon Jun 22, 2015 1:38 pm
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
I believe you were right! I got the units and put them to good use.nikivdd wrote:Time trigger if my memory serves me right.razorblade4215 wrote: Great! Is this on a certain turn or some sort of trigger?
Great mod, loving it.
Mad props to your mod and your continued support of it.
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razorblade4215
- Private First Class - Wehrmacht Inf

- Posts: 7
- Joined: Mon Jun 22, 2015 1:38 pm
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
Hello,
I have a question and a bit of feedback.
1. I got a DV on Baklans44 and went to the battle of bugle, where I got a DV there too. After the battle of the bugle, I was sent to Budapest. I thought I as supposed to go to the Channel if a DV was attained? Maybe the flow chart I looked at was incorrect.
2. I got a DV on DDay (I'm playing on the easiest settings lol I don't have much time to play and want to fully explore the mod), and I was still eventually sent to the battle of the bugle after DV on Balkans44. I am thinking that if a DV was acquired in DDay and then Balkans44, instead of going to battle of the bugle, we could go to an allied invasion of Pas-de-Calais, that would be a follow up of the failed DDay landings. This would have to be created since it's new.
I think this would be an interesting scenario to include because Hilter thought the Allies would land there but never did. So this could make some sense and be fun for the player and explore some "What Ifs" that may have happened in reality. I know I'd like to see it. I'm just not sure of the campaign remapping. I assume the only way to go to Balkans44 is if a DV was in the gothic line? And that is only attained by getting DVs on DDay and Operation Dragoon? If so then maybe very little needs to be done. If a DV was successful in Pas-de-Calais, the Channel could be next and then the invasion of the UK(I haven't gotten to these 2 scenarios but I've seen them on the flowcharts so I think they exist already). If a MV/Loss, then we could go to the battle of bugle. This way, the BoB would make sense - since the Allies have a foothold in western Europe. In my current game they don't since I repelled all invasions.
Again thanks a lot for your time and this mod. It's fantastic and I definitely got the $20 I originally paid for PC. Thanks!!
I have a question and a bit of feedback.
1. I got a DV on Baklans44 and went to the battle of bugle, where I got a DV there too. After the battle of the bugle, I was sent to Budapest. I thought I as supposed to go to the Channel if a DV was attained? Maybe the flow chart I looked at was incorrect.
2. I got a DV on DDay (I'm playing on the easiest settings lol I don't have much time to play and want to fully explore the mod), and I was still eventually sent to the battle of the bugle after DV on Balkans44. I am thinking that if a DV was acquired in DDay and then Balkans44, instead of going to battle of the bugle, we could go to an allied invasion of Pas-de-Calais, that would be a follow up of the failed DDay landings. This would have to be created since it's new.
I think this would be an interesting scenario to include because Hilter thought the Allies would land there but never did. So this could make some sense and be fun for the player and explore some "What Ifs" that may have happened in reality. I know I'd like to see it. I'm just not sure of the campaign remapping. I assume the only way to go to Balkans44 is if a DV was in the gothic line? And that is only attained by getting DVs on DDay and Operation Dragoon? If so then maybe very little needs to be done. If a DV was successful in Pas-de-Calais, the Channel could be next and then the invasion of the UK(I haven't gotten to these 2 scenarios but I've seen them on the flowcharts so I think they exist already). If a MV/Loss, then we could go to the battle of bugle. This way, the BoB would make sense - since the Allies have a foothold in western Europe. In my current game they don't since I repelled all invasions.
Again thanks a lot for your time and this mod. It's fantastic and I definitely got the $20 I originally paid for PC. Thanks!!
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
There are only two ways to play the Channel scenarios and Sea Lion in 1945 is to win decisively in West-Germany or in the Götterdämmerung scenario.
The reason why it is not possible to move to those 1945 scenarios earlier is because those scenarios came only later as part of an update; i left the campaign tree as it was.
The reason why it is not possible to move to those 1945 scenarios earlier is because those scenarios came only later as part of an update; i left the campaign tree as it was.
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razorblade4215
- Private First Class - Wehrmacht Inf

- Posts: 7
- Joined: Mon Jun 22, 2015 1:38 pm
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
How does one play a West Germany scenario? Thanks.nikivdd wrote:There are only two ways to play the Channel scenarios and Sea Lion in 1945 is to win decisively in West-Germany or in the Götterdämmerung scenario.
The reason why it is not possible to move to those 1945 scenarios earlier is because those scenarios came only later as part of an update; i left the campaign tree as it was.
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
With this campaign file you move to
1) West Germany after DV/MV in Battle of the Bulge (western front)
2) West Germany after DV in East Berlin (eastern front)
3) West Germany after DV in Götterdämmerung (east+west)
The campaign file has not been tested, so backup the original.
The rar file needs to be extracted in the data folder of the GTPG campaign.
1) West Germany after DV/MV in Battle of the Bulge (western front)
2) West Germany after DV in East Berlin (eastern front)
3) West Germany after DV in Götterdämmerung (east+west)
The campaign file has not been tested, so backup the original.
The rar file needs to be extracted in the data folder of the GTPG campaign.
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razorblade4215
- Private First Class - Wehrmacht Inf

- Posts: 7
- Joined: Mon Jun 22, 2015 1:38 pm
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
Thanks a lot! I'll give this a trynikivdd wrote: With this campaign file you move to
1) West Germany after DV/MV in Battle of the Bulge (western front)
2) West Germany after DV in East Berlin (eastern front)
3) West Germany after DV in Götterdämmerung (east+west)
The campaign file has not been tested, so backup the original.
The rar file needs to be extracted in the data folder of the GTPG campaign.
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razorblade4215
- Private First Class - Wehrmacht Inf

- Posts: 7
- Joined: Mon Jun 22, 2015 1:38 pm
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
This worked! Thanks a lot!!!
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
Is this mod still in development ? Will there be new versions ? Anyway the biggest problem i've came across was the campaign branches,sometimes illogical results.After a DV in UK 40 the campaign states that lack of supplies and Canadians forced us to evacuate UK,ok.After a DV in Moscow 41 something similar and again evacuation.After DV in Kharkov,Kursk,Moscow 43 again the same thing.How can Soviets build such a massive army in a very short time right after being crushed in Kursk,Moscow 43 ? They don't have the strategic far east reserves unlike Moscow 41.It's kinda like Mario games where after each mission it was : sorry Mario but your princess is in another castle.We achieve DV but it doesn't really feel like DV (sorry general,your DV is in another mission).After Moscow even if we choose "war in the east is over now let's go up against allies" we can see that war in the east didn't end with Moscow.I suggest either remove Moscow 43 and continue the campaign in the east,or end the campaign in the east right there and go against allies,then after achieving DV against allies go against Soviets.Soviets have used this time which we are busy fighting allies to build up their army and attack again.but this time end the campaign in the east 46 in very few scenarios.
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
I began this campaign almost 4 years ago; during this time i did a few updates as well. The mod is finished and i foresee no more updates in the future.
Naturally, you can always change the campaign tree to your personal liking; it only requires the editing of the campaign.pzdat file with a text editor.
Naturally, you can always change the campaign tree to your personal liking; it only requires the editing of the campaign.pzdat file with a text editor.
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tenshin111
- Sergeant - 7.5 cm FK 16 nA

- Posts: 243
- Joined: Sun Aug 23, 2015 2:23 pm
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
I just wanted to say big "Thank you" to nikivdd for creating and sharing this campaign! This is the first custom campaign I'm playing and I've only reached Dunkirk so far but I'm enjoying it a lot. Great stuff, it will definitely keep me hooked for quite a while 
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
Thanks for your feedback. Have fun with the campaigntenshin111 wrote:I just wanted to say big "Thank you" to nikivdd for creating and sharing this campaign! This is the first custom campaign I'm playing and I've only reached Dunkirk so far but I'm enjoying it a lot. Great stuff, it will definitely keep me hooked for quite a while
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tenshin111
- Sergeant - 7.5 cm FK 16 nA

- Posts: 243
- Joined: Sun Aug 23, 2015 2:23 pm
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
I just started Barbarossa scenario yesterday. The first 7 - 8 turns was so intense that I had to take a break afterwards. Phew 
Re: [Axis Campaign] GTPG v1.14 (17/04/15)
GTPG v1.15 is now available!
This minor update is a result of a user comment on Steam.
This update is so minor that a restart is completely unnecessary; this update is intended for new players.
Changes:
Removed txt line in Madrid scenario mentioning the SE PzIII; this unit is given in the first scenario in Poland
The scenario Madrid now begins with a couple of switchable auxliary 88s which were mentioned in the briefing.
https://www.sendspace.com/file/t2vmma
Now excuse me, i must watch S06E02 of The Walking Dead
This minor update is a result of a user comment on Steam.
This update is so minor that a restart is completely unnecessary; this update is intended for new players.
Changes:
Removed txt line in Madrid scenario mentioning the SE PzIII; this unit is given in the first scenario in Poland
The scenario Madrid now begins with a couple of switchable auxliary 88s which were mentioned in the briefing.
https://www.sendspace.com/file/t2vmma
Now excuse me, i must watch S06E02 of The Walking Dead
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Re: [Axis Campaign] GTPG v1.14 (17/04/15)
Thx for update Nico!nikivdd wrote:GTPG v1.15 is now available!
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David Hansen
- Senior Corporal - Ju 87G

- Posts: 82
- Joined: Mon Feb 18, 2013 9:39 pm
Re: [Axis Campaign] GTPG v1.15 (19/10/15)
I am currently at UK 40 in my campaign. I notice that there is another UK 45a scenerio much later in the campaign ( 22/06/45).
If I complete UK 40, are there any effects or consequences for UK 45...depending on my outcome of UK 40?
Any tips/strategies on how to tackle my current UK 40 scenerio?
TXS
If I complete UK 40, are there any effects or consequences for UK 45...depending on my outcome of UK 40?
Any tips/strategies on how to tackle my current UK 40 scenerio?
TXS


