Where does game "overtime" come from???
If I set a turn limit when I design the scenario, why does the game decide it should keep going?
How do you turn off "overtime"?
Thanks
CB
			
			
									
						
							Why does a game go into "overtime"?
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Why does a game go into "overtime"?
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				pipfromslitherine
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Re: Why does a game go into "overtime"?
You'll need to explain what you are using to set the turn limit and how you otherwise end the battle.
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Pip
			
			
									
						
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Pip
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						Re: Why does a game go into "overtime"?
Maybe it has something to do with the issues I encounter when I set side 0 as the defender and use the victory plug in?  Side 0 can only "capture" VPs, so I've been working around that like this:
German side 0, starts in control of all 4 VPs.
In victory plugin I set Side 0 to "capture" 2 with a shift click to require holding them until game end (....which should be the same thing as holding 2 of 4 VPs until game end, right?)
I set a turn limit of 16 turns
I play the scenario, after 16 turns the game goes into "overtime" and makes me kill all the Side 1 units before it will end.
(I'd insert a screenshot of the VP editor window for this example for you , but I can't even figure out how to do that...but it's the Lembitu Lunge scenario I just uploaded to the forum if you want to look at it)
Thanks
			
			
									
						
							German side 0, starts in control of all 4 VPs.
In victory plugin I set Side 0 to "capture" 2 with a shift click to require holding them until game end (....which should be the same thing as holding 2 of 4 VPs until game end, right?)
I set a turn limit of 16 turns
I play the scenario, after 16 turns the game goes into "overtime" and makes me kill all the Side 1 units before it will end.
(I'd insert a screenshot of the VP editor window for this example for you , but I can't even figure out how to do that...but it's the Lembitu Lunge scenario I just uploaded to the forum if you want to look at it)
Thanks
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				pipfromslitherine
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Re: Why does a game go into "overtime"?
If you want side 0 to hold VPs then you can do that in the plugin.  The side 0 and side 1 labels above don't apply to the capture and defend boxes - these boxes always refer to side 0.
Cheers
Pip
			
			
									
						
							Cheers
Pip
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						Re: Why does a game go into "overtime"?
Well, sonuvabeehatch!  Paint me stupid.  I suspect that will fix a lot of my problems when I stop setting confusing parameters...
So, if I were to check the "Side 1" box and leave the "side 0" box empty, then the game will award a victory to "Side 1" if "Side 0" does not fulfill the conditions set in the "capture" and "defend" boxes?
			
			
									
						
							So, if I were to check the "Side 1" box and leave the "side 0" box empty, then the game will award a victory to "Side 1" if "Side 0" does not fulfill the conditions set in the "capture" and "defend" boxes?
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						Re: Why does a game go into "overtime"?
Nope, changing the victory conditions didn't fix it.  It still goes into overtime. Oh well, nothing wrong with having to slaughter everyone, I suppose.  It is the Russian Front, after all...
			
			
									
						
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				pipfromslitherine
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Re: Why does a game go into "overtime"?
If you click the + symbols you will stop the plugin from ending the mission.  They should be turned on if you want the plugin to end the mission, as per the tooltips.  If you just want to set up VP requirements and a turn limit, then don't turn off the per-side settings.
Cheers
Pip
			
			
									
						
							Cheers
Pip
follow me on Twitter here
			
						Re: Why does a game go into "overtime"?
All right.  Apologies for being dense...
So the problem was that I had the turn limit turned "on" (the "+" visible), which overrides the Victory plugin. So, instead of ending the game at 16 turns it allows it to continue until all units on the AI side are destroyed, and then declares victory for whichever side has the most VP.
Seems counter-intuitive that "turning on" the turn limit actually turns off the turn limit, but whatever - it works the way I want it to now that I "turned off" the turn limit.
Thanks, Pip!
			
			
									
						
							So the problem was that I had the turn limit turned "on" (the "+" visible), which overrides the Victory plugin. So, instead of ending the game at 16 turns it allows it to continue until all units on the AI side are destroyed, and then declares victory for whichever side has the most VP.
Seems counter-intuitive that "turning on" the turn limit actually turns off the turn limit, but whatever - it works the way I want it to now that I "turned off" the turn limit.
Thanks, Pip!
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