The resupply in this game sux

Star Hammer: The Vanguard Prophecy is a game of 3D tactical space battles. Play your part in the Second Contact War in a campaign with a branching story and over 60 missions, or create your own scenarios in skirmish mode battles.
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ClaytonRoss
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Thu Nov 03, 2011 7:16 pm

The resupply in this game sux

Post by ClaytonRoss »

I'm loving this game however the resupply is so lame in the campaign. You keep fighting larger and larger groups of enemy's and that means more and more capital ships. Only one of your ships has missiles and only one of your ships has anti-missile defense. Good luck covering your fighters as they break off. Remember the counter-measures must be fired and take time to reach destination.
Once you use those up you only get back maybe 1 missile (not always) and a few anti-missiles? I have played 11 missions now and no space stations to resupply? WTH! Also why have I had no new ships introduced yet? It is starting to become tedious.
Why does only one ship have anti-missiles defense?
Why does only one ship have missiles?
Why is resupply so slow? Where are the space stations?
Why does it take so long to get new ships?
Why are the credits you get for completing missions so low?

This is such a great game with so much potential and has some glaring flaws. :twisted:
zakblood
Most Active User 2017
Most Active User 2017
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Joined: Thu Jun 12, 2014 6:44 pm

Re: The resupply in this game sux

Post by zakblood »

ClaytonRoss wrote:I'm loving this game however the resupply is so lame in the campaign. You keep fighting larger and larger groups of enemy's and that means more and more capital ships. Only one of your ships has missiles and only one of your ships has anti-missile defense. Good luck covering your fighters as they break off. Remember the counter-measures must be fired and take time to reach destination.
Once you use those up you only get back maybe 1 missile (not always) and a few anti-missiles? I have played 11 missions now and no space stations to resupply? WTH! Also why have I had no new ships introduced yet? It is starting to become tedious.
Why does only one ship have anti-missiles defense?
Why does only one ship have missiles?
Why is resupply so slow? Where are the space stations?
Why does it take so long to get new ships?
Why are the credits you get for completing missions so low?

This is such a great game with so much potential and has some glaring flaws. :twisted:

it's by design and if you had infinite supply all battles would last less and so would the game, the choice was made to have resupply after a chapter or end of so many missions so for the player to maybe limit the amount of stuff used and imo makes sense,

Why does only one ship have anti-missiles defence? by design it works better that way as if you wish for more, then build more of that type later on that's your choice, one of many

Why does only one ship have missiles? by design it works better that way as if you wish for more, then build more of that type later on that's your choice, one of many and same answer as above tbh

Why is resupply so slow? Where are the space stations? again a design choice to limit the amount of game altering stuff to a certain limit, you can always edit this mind you as game is open, and space station are just eye candy atm

Why does it take so long to get new ships? same answer as above again i'm sorry to say and repeat

Why are the credits you get for completing missions so low? there not low, it just takes a lot of doing them to mount up, like a kind of slow gradual curve or again game would be over after so many done

developers answers / replies may be totally different and tbh more correct as mine is my opinions only
ClaytonRoss
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Thu Nov 03, 2011 7:16 pm

Re: The resupply in this game sux

Post by ClaytonRoss »

zakblood_slith wrote:
ClaytonRoss wrote:I'm loving this game however the resupply is so lame in the campaign. You keep fighting larger and larger groups of enemy's and that means more and more capital ships. Only one of your ships has missiles and only one of your ships has anti-missile defense. Good luck covering your fighters as they break off. Remember the counter-measures must be fired and take time to reach destination.
Once you use those up you only get back maybe 1 missile (not always) and a few anti-missiles? I have played 11 missions now and no space stations to resupply? WTH! Also why have I had no new ships introduced yet? It is starting to become tedious.
Why does only one ship have anti-missiles defense?
Why does only one ship have missiles?
Why is resupply so slow? Where are the space stations?
Why does it take so long to get new ships?
Why are the credits you get for completing missions so low?

This is such a great game with so much potential and has some glaring flaws. :twisted:

it's by design and if you had infinite supply all battles would last less and so would the game, the choice was made to have resupply after a chapter or end of so many missions so for the player to maybe limit the amount of stuff used and imo makes sense,

Why does only one ship have anti-missiles defence? by design it works better that way as if you wish for more, then build more of that type later on that's your choice, one of many

Why does only one ship have missiles? by design it works better that way as if you wish for more, then build more of that type later on that's your choice, one of many and same answer as above tbh

Why is resupply so slow? Where are the space stations? again a design choice to limit the amount of game altering stuff to a certain limit, you can always edit this mind you as game is open, and space station are just eye candy atm

Why does it take so long to get new ships? same answer as above again i'm sorry to say and repeat

Why are the credits you get for completing missions so low? there not low, it just takes a lot of doing them to mount up, like a kind of slow gradual curve or again game would be over after so many done

developers answers / replies may be totally different and tbh more correct as mine is my opinions only
I don't want unlimited supply, how about we could use credits to resupply.
Like I said after 11 missions of fighting the same things over and over feels tedious
So you say the credit is not too low because you have to GRIND, sorry not fun in a game like this!
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