sleep

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levince55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 33
Joined: Fri Mar 23, 2012 9:10 pm

sleep

Post by levince55 »

I just have a little question that is probably really stupid but what is the reason of the sleep button ? To make the units become inactive ? Do they rest better ?
Aloo
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: sleep

Post by Aloo »

Its used so when you checked unmoved units the one that has sleep does not keep on showing up (until the next turn).
Cortilein
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 216
Joined: Mon Feb 25, 2008 10:11 am

Re: sleep

Post by Cortilein »

By ordering a unit to nap/sleep, you can exclude it from the "show next/previous" unit cycle (for the current turn - or persistently). The game also won't annoyingly often notify you of unmoved units - as, for example, you sent those Supply Ships safely anchored in port to sleep (which you didn't want to move anyway for the rest of a scenario). AFAIK, the nap/sleep functions do not accelerate efficiency regeneration of a resting unit at all - that's a completely different story.
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1249
Joined: Sat Jul 16, 2011 6:38 pm

Re: sleep

Post by Longasc »

Put units you don't want to move in a turn (to regain efficiency by resting) in sleep mode.

This way they are done and don't delay you with a "you have unmoved units" message when ending the turn, and you can be sure that you moved all units. Putting supply ships to sleep to prevent them from showing up in the next unit rotation is also a common use.
levince55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 33
Joined: Fri Mar 23, 2012 9:10 pm

Re: sleep

Post by levince55 »

Thanks for your answers.
TangSooDo
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 94
Joined: Mon May 24, 2010 4:17 pm

Re: sleep

Post by TangSooDo »

Single click "Z" for sleep for the rest of that turn only. Double click for sleep for the rest of the scenario.
SmackBlob
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Wed Apr 13, 2011 5:20 am

Re: sleep

Post by SmackBlob »

Thanks, Chodan. I was wondering why my units would not stay asleep!
simcc
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 303
Joined: Sat May 09, 2015 6:29 am

Re: sleep

Post by simcc »

Take note that Z unit do not provide cover fire
Boarspear
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 59
Joined: Mon May 04, 2015 2:39 pm

Re: sleep

Post by Boarspear »

simcc wrote:Take note that Z unit do not provide cover fire
Ah, yes, and it's easy to forget about your units off in the jungle somewhere while they're being outflanked by an enemy ... and they stay "asleep" in what I call Zzz Sleep (the Zzz's helpfully appear when unit is in "permasleep") even when attacked! They will defend themselves. I find it really helpful to use the Zzz sleep in these large naval battles where half my ships can't possibly catch up.
SmackBlob
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Wed Apr 13, 2011 5:20 am

Re: sleep

Post by SmackBlob »

Yeah. I'm mainly sleeping supply ships, maybe aircraft carriers
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