90 degrees turns in evades

This forum is for any questions about the rules. Post here is you need feedback from the design team.

Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators

Post Reply
JanChris
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Tue Jun 10, 2008 2:38 pm

90 degrees turns in evades

Post by JanChris »

Hi,

As I read it, an evading BG has the choice (players choice) whether to turn 180 degrees or 90 degrees when charged, if the evading group evades "in the direction of the charge". I don't understand why it's the players choice. E.g.:

AAAAX

.BB..
.BB..

A is a BG of 4 heavy cav facing down, B is a BG of 4 LH facing up. The LH decide to charge the Cv, declare direction. As I read it, the Cv can decide not to turn 180 degrees, as seems logical, but can also choose a 90 degrees turn. Let's say the Cv decide to evade "in the direction of the charge", turning 90% (to column) and then wheeling at point X in the direction of the charge and moving their MVD. Now, the LH most likely bypass the Cv :shock: , who expand in their own turn.

Is there something in the rules preventing this?
Thanks
philqw78
Chief of Staff - Elite Maus
Chief of Staff - Elite Maus
Posts: 8835
Joined: Tue Feb 06, 2007 11:31 am
Location: Manchester

Post by philqw78 »

A very dodgy thing for the Cav as they will end up in a 4 deep column and the LH have a longer move chasing them and can change direction to follow

____A
____A
____A
____A
aaaaX
___BB
___BB


_bb
_bb

Original position in lower case
bigdamnhero
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 49
Joined: Tue Mar 18, 2008 2:10 pm

Post by bigdamnhero »

There is a certain amount of unit autonomy at the players discretion depending on factors such as terrain or units behind the evading unit. It may be simpler to run 90 degrees as opposed to a full 180, but there are consequences to both decisions.

If you are charged in flank or rear you must if evading, run away in the direction of the charge.

If you are charged to the front, you can either turn 180 and run towards your rear. or in the direction of the charge as i understand it. :?
WhiteKnight
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 354
Joined: Fri Mar 21, 2008 7:08 pm
Location: yeovil somerset

Post by WhiteKnight »

I hope the rules ( stupidly didn't bring them to work today! ) are as the bigdamnhero just described and that by and large, people turn and run or run away from the direction of the charge when they evade! No tricksy sideways stuff, eh?

Martin
babyshark
Field of Glory Moderator
Field of Glory Moderator
Posts: 1336
Joined: Fri Feb 02, 2007 6:59 pm
Location: Government; and I'm here to help.

Post by babyshark »

I think that the rules (and accompanying diagrams) make it pretty clear that the 90 degree or 180 degree turn is only in aid of evading directly away from the direction of the charge. Once the evading BG turns it then must wheel to run directly away, counting this distance against the total move distance of the evade. Thus, with a turn, the BG loses some evading distance and is more likely to get caught.

Marc
SirGarnet
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2186
Joined: Fri Apr 18, 2008 10:13 am

Post by SirGarnet »

Phil's got it. Wheeled to evade parallel to charge direction. Getting all 4 Cav elements past the wheel point will require a high VMD roll, which means the Cav probably get hit in the rear.
philqw78 wrote:A very dodgy thing for the Cav as they will end up in a 4 deep column and the LH have a longer move chasing them and can change direction to follow

____A
____A
____A
____A
aaaaX
___BB
___BB


_bb
_bb

Original position in lower case
philqw78
Chief of Staff - Elite Maus
Chief of Staff - Elite Maus
Posts: 8835
Joined: Tue Feb 06, 2007 11:31 am
Location: Manchester

Post by philqw78 »

Tho why the cav run away is beyond me. Even being caught in the arse they hav a good chance of winning.

at impact

LH 1 dice at ++
Cv 2 dice at --

in melee

LH 2 dice probably -
Cv 4 dice as cav may expand to meet overlap. and usually better armed and armoured, so probably +
peterrjohnston
Field of Glory Moderator
Field of Glory Moderator
Posts: 1506
Joined: Mon Jul 02, 2007 11:51 am

Post by peterrjohnston »

philqw78 wrote:Tho why the cav run away is beyond me. Even being caught in the arse they hav a good chance of winning.
I did wonder. Although there may have been other factors, like sacrificing the LH to catch skirmishing Cav with Kn next,
or the Cav weren't steady... etc etc.
JanChris
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Tue Jun 10, 2008 2:38 pm

Post by JanChris »

philqw78 wrote:A very dodgy thing for the Cav as they will end up in a 4 deep column and the LH have a longer move chasing them and can change direction to follow
Thanks, so the pursuers first declare direction and then change the direction after their targets are no longer in front of them? That would solve things nicely.

If not it is a definite problem as wider BG's would always be able to evade even faster opponents.

The LH charged because the Cv were fragmented. LH charging with Light spear got a + POA, get full dice vs fragmented enemy, etc.
pyruse
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 301
Joined: Thu Nov 01, 2007 9:32 am

Post by pyruse »

How can the cavalry evade in the first place?
Cavalry can only evade if one deep.
philqw78
Chief of Staff - Elite Maus
Chief of Staff - Elite Maus
Posts: 8835
Joined: Tue Feb 06, 2007 11:31 am
Location: Manchester

Post by philqw78 »

They are, AAAA, but when they turn they become a column 4 deep
Post Reply

Return to “Rules Questions”