Repairable captured units
Moderators: Order of Battle Moderators, The Artistocrats
Repairable captured units
I think we should have the ability to repair captured enemy units or at least have the ability to toggle it on or off in the options menu for those who prefer the mechanic as it is.
Re: Repairable captured units
The developer have given the reason for not able to repair capture unit and I do find it acceptable as you can't get spare parts and it's nearly impossible for Japan to build American aircraft and vice versa IRL at that time so fits well in game. Imagine IJ building flying fortress lol. I find that capture Flying Fortress the best bomber for IJ
Use those capture unit as training units and upgrade them later once they have experience
Use those capture unit as training units and upgrade them later once they have experience
Re: Repairable captured units
makes sense, but couldn't you also reverse engineer spare parts?
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calmhatchery
- Captain - Heavy Cruiser

- Posts: 945
- Joined: Wed May 30, 2012 4:52 pm
Re: Repairable captured units
I think thats it is cool idea that We couldnt repair captured units. It is logical. When you capture full strength units you can use them in present scenario. The important is EXPERINCE ! and when the capture unit is weak for example 2/10 etc..you have to upgrade for japanese units with all experince..It is very cool. I can't imagine that japanese army could repair american BOMBERS
, or fighters and tanks ...what about the orignal spare parts...
?
Re: Repairable captured units
One of the mechanics that makes total sense in theory but no sense at all in practice.
What I mean, OF COURSE it's totally rational not to be able to repair captured units. But then again, why even have those units in the first place? They're going to be completely useless in no time. One of the tank I captured took (unexpected) losses in the very first attack he lead, and then he was half strength, might as well send him to the scrapyard right away.
In my opinion, clearly one of the reasons where gameplay (fun) considerations have to take precedence about realism concerns. Either that or just get rid of the capturable units alltogether and replace them with something else.
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rezaf
What I mean, OF COURSE it's totally rational not to be able to repair captured units. But then again, why even have those units in the first place? They're going to be completely useless in no time. One of the tank I captured took (unexpected) losses in the very first attack he lead, and then he was half strength, might as well send him to the scrapyard right away.
In my opinion, clearly one of the reasons where gameplay (fun) considerations have to take precedence about realism concerns. Either that or just get rid of the capturable units alltogether and replace them with something else.
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rezaf
Re: Repairable captured units
I agree, but I also now understand other reservations about it. which is why I think there should be an option in the game menu which allows you toggle the mechanic on and off. That or a third party mod or DLC that lets you repair captured units.
Re: Repairable captured units
Remember that you can always upgrade a captured unit to something in your own armory when the unit is getting low on strength points.
I view them as a temporary bonus. I got a Dutch mobile AA unit in the Java scenario, that came in handy as I had bought no Japanese AA unit during deployment.
I view them as a temporary bonus. I got a Dutch mobile AA unit in the Java scenario, that came in handy as I had bought no Japanese AA unit during deployment.
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calmhatchery
- Captain - Heavy Cruiser

- Posts: 945
- Joined: Wed May 30, 2012 4:52 pm
Re: Repairable captured units
Many players wants to be possible repair captured units. I think it is great idea that we can't repair. it is "more realistic" aspect in this game ..for me personally it is cool idea that we CAN't. Game can not be too easy , and this is certainly a step forward in relation to the panzer corps.....
by the way we can taste how to be play by captured enemy unit for one or more scenarios until until as much force...if you play them wisely you can be enough even for a few scenarios
by the way we can taste how to be play by captured enemy unit for one or more scenarios until until as much force...if you play them wisely you can be enough even for a few scenarios
Re: Repairable captured units
i agree with Erik, use those capture once as bonus, they will be outdated sooner or later so no point repairing them either. I work my hawk nicely (mostly AT hunting) then change it to zero at midway hence a nice experience fighter. That Dutch mobile AA is very valuable as the deploy cost is only 2 land command I keep that until New Zealand then upgrade it to that mobile AA japs version. Flying Fortress is too good compare to other IJ bomber so I spend a lot of time to protect it. That's stuart didn't last to the end of Bataan hahaha. Other that that can't remember other capture units avail
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calmhatchery
- Captain - Heavy Cruiser

- Posts: 945
- Joined: Wed May 30, 2012 4:52 pm
Re: Repairable captured units
Exactly simcc!!! I done the same !!!
Re: Repairable captured units
While I would like repairable captured units and am firmly in the GAMEPLAY > "history"/"logic" arguments camp, maybe we are looking at it from a wrong perspective.
We are used to keep our bonus units from Panzer Corps, to repair them and use them as stronger units or to sell them for Prestige if they aren't, or to keep them for nostalgia/collector reasons.
OoBPac seems to rather take the "temporary asset for this scenario and possibly longer if you are lucky" approach.
We are used to keep our bonus units from Panzer Corps, to repair them and use them as stronger units or to sell them for Prestige if they aren't, or to keep them for nostalgia/collector reasons.
OoBPac seems to rather take the "temporary asset for this scenario and possibly longer if you are lucky" approach.
Re: Repairable captured units
Well, this was nothing that massively bothered me, of course - I think I hardly made mention of it in my impressions thread.Longasc wrote:OoBPac seems to rather take the "temporary asset for this scenario and possibly longer if you are lucky" approach.
However, I still think the units have no place in the game. Temporary bonus my arse.
Also, about upgrading the units into something different, sadly the game is balanced in a way that such thing usually makes no sense whatsoever. Do you even save ANYTHING if you cross update into a different model line (mandatory if upgrading to a native unit)?
Anyway, it's true that sometimes the unit CAN have a temporary beneficial effect, but usually, what you capture is only moderately powerful, so that's very limited. I'd much rather have 250 RP instead of an unrepairable unit whose type I cannot pick.
I think the main reason why the captured units being worthless junk didn't TERRIBLY annoy me is because, frankly, the entire "RPG aspect" of PG and especially PzC, with heroes and XP having a MASSIVE impact is as of now basically not present in OOB. XP does almost nothing unless you're a battleship, heroes give miniscule bonuses, upgrading costs a fortune and a HORRIBLE cost<->benefit ratio ... these things add up.
The game wouldn't lose much if it was just a series of scenarios with pre-placed units. As I wrote elsewhere, I think the developers were just WAY too wary of breaking their systems.
Maybe modders can fix part of this. We'll see.
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rezaf
Re: Repairable captured units
The impressions thread got a bit long, I am sorry I don't recall what particularly bothered you or not in that regard.
You can disband captured units during the deployment phase, but it doesn't give many resource points. Some continue using special units, but I rather ended up ditching them, too. Haven't got the units the Japanese players seem to crave yet.
This is stuff for another thread, actually:
Yeah, XP should matter more, many units work perfectly fine with green replacements all the time. I found upgrades quite significant for the US, but the huge time jumps offered so many upgrades that combined with the scarcity of resources early on made upgrading often not as attractive as buying a new unit and keeping the old one.
You can disband captured units during the deployment phase, but it doesn't give many resource points. Some continue using special units, but I rather ended up ditching them, too. Haven't got the units the Japanese players seem to crave yet.
This is stuff for another thread, actually:
Yeah, XP should matter more, many units work perfectly fine with green replacements all the time. I found upgrades quite significant for the US, but the huge time jumps offered so many upgrades that combined with the scarcity of resources early on made upgrading often not as attractive as buying a new unit and keeping the old one.
Re: Repairable captured units
I ended not using the Japanese B-17 as I was afraid of losing it. Not being able to repair the captured units essentially makes them whit elephants and practically useless in my opinion. I'm in with the Gameplay over History lot but I unde stand the other sides opinion, which is why I think that if there isn't a why to toggle the mechanic in the options added there should be a mod made that allows captured units to be repaired. I should also note the Japanese did actually use captured P-40s in combat, specifically in the defense of Rangoon.
Re: Repairable captured units
Nor did I expect you to - or anyone else. Thus I thought I'd mention it.Longasc wrote:The impressions thread got a bit long, I am sorry I don't recall what particularly bothered you or not in that regard.
Agreed.Longasc wrote:This is stuff for another thread, actually
Yeah, I only really used my first captured unit, and when I realized you can't repair them, I briefly rolled my eyes and used them as trophies henceforth, none of them ever saw any combat again.WWII44 wrote:I ended not using the Japanese B-17 as I was afraid of losing it. Not being able to repair the captured units essentially makes them whit elephants and practically useless in my opinion. I'm in with the Gameplay over History lot but I unde stand the other sides opinion, which is why I think that if there isn't a why to toggle the mechanic in the options added there should be a mod made that allows captured units to be repaired. I should also note the Japanese did actually use captured P-40s in combat, specifically in the defense of Rangoon.
As for a toggle ... I haven't tried it yet, but I presume anyone can easily resolve this for their own copy of the game by modifying the units.txt (or the unitsB.txt? I forgot which one the game actually uses) and removing the noRepair tag from the unit in question.
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rezaf
Re: Repairable captured units
I have done just thatrezaf wrote:I presume anyone can easily resolve this for their own copy of the game by modifying the units.txt (or the unitsB.txt? I forgot which one the game actually uses) and removing the noRepair tag from the unit in question.
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rezaf
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JLChamberlain
- Corporal - Strongpoint

- Posts: 56
- Joined: Thu Aug 09, 2012 9:16 pm
Re: Repairable captured units
I don't dispute the logic of being unable to repair captured units, but I wish I could at least sell them (or any other units) for prestige.
Failing that, it would be nice if upgrading them to a normal, repairable unit were a lot cheaper - most of the time, my captured units ended up being useless after a single mission, but too expensive to repair! After one mission, my capture B-17 was down to 2 points - useless in combat, but I didn't have an extra couple hundred prestige lying around to ever upgrade it.
Failing that, it would be nice if upgrading them to a normal, repairable unit were a lot cheaper - most of the time, my captured units ended up being useless after a single mission, but too expensive to repair! After one mission, my capture B-17 was down to 2 points - useless in combat, but I didn't have an extra couple hundred prestige lying around to ever upgrade it.
Re: Repairable captured units
You will be able to repair 1 strength point pr turn in the next patch.
There's a list of changes here, first post:
viewtopic.php?f=264&t=65639
There's a list of changes here, first post:
viewtopic.php?f=264&t=65639
Re: Repairable captured units
Question: Where and how did you get a Hawk? I think I didn't miss a secondary objective, but I didn't get it.simcc wrote:i agree with Erik, use those capture once as bonus, they will be outdated sooner or later so no point repairing them either. I work my hawk nicely (mostly AT hunting) then change it to zero at midway hence a nice experience fighter. That Dutch mobile AA is very valuable as the deploy cost is only 2 land command I keep that until New Zealand then upgrade it to that mobile AA japs version. Flying Fortress is too good compare to other IJ bomber so I spend a lot of time to protect it. That's stuart didn't last to the end of Bataan hahaha. Other that that can't remember other capture units avail
Re: Repairable captured units
Hawk can be captured in Road to Manila if you captured the Clark Airfield.





