DebugSave0 and DebugSave1

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Moderators: Slitherine Core, BA Moderators

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enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

DebugSave0 and DebugSave1

Post by enric »

It's me or the automatic DebugSave0 and DebugSave1 are not working with the 1.0.4?
pipfromslitherine
Site Admin
Site Admin
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Joined: Wed Mar 23, 2005 10:35 pm

Re: DebugSave0 and DebugSave1

Post by pipfromslitherine »

IIRC they may have been renamed to prevent them from cluttering the load/save list. If you need them rename their new save files (*.DEB in the SAVES folder).

Cheers

Pip
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enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: DebugSave0 and DebugSave1

Post by enric »

Thank you, it's not as handy as it was, because once renamed, the new automatic saves are saved with .DEB again, so to use them you must rename every time. I assumed that if you want to use this feature you activate once.
pipfromslitherine
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Re: DebugSave0 and DebugSave1

Post by pipfromslitherine »

I wasn't finding them especially useful and they cluttered the save list, sorry if you were making a lot of use of them!

Cheers

Pip
follow me on Twitter here
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: DebugSave0 and DebugSave1

Post by enric »

Don't worry, nothing that could not be solved.

For testing some victory conditions was useful.
For example I moved several units to check to meet the victory conditions, then the game ends but not as expected, so an error is the Victory conditions, then changed the script and load the DebugSave0 or 1 and try again.
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