While i have achieved the first 3 missions, i am unable to complete the others, i have complete 4, 5 and 6 mission and cant get those objectives, can someone give me any tip or something?? a lot of thanks

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
Edit>Scenario Parms> Scripts tab.Xarlie wrote:i opened the scenarios with the editor but... how can i say the scripts or how can i open to see the descriptions or something? :S
So, that's bad design. Too much hidden scripts poping, feeling artificial. Another thing why I have stopped playing and buying since the base game.Kerensky wrote:We intentionally left the Blood Angel campaign secondary objectives somewhat vague and mysterious; they are, after all, only bonus objectives.
That said, not every Blood Angel campaign mission has a hidden, bonus objective to fulfill. So don't pull your hair out killing every Ork, walking on every hex, or trying to save every single auxiliary Imperial unit. Worst comes to worst, you can always open up the scenario files in the editor and check it out for yourself, if you want to make absolutely sure you don't miss anything.
What? Auxiliaries non orcfodder? What is this army where core units are the cannonfodder?Generally if there are auxiliary units at your disposal, such as the occasional Steel Legion unit, do your best to keep them alive instead of intentionally throwing them into harm's way.
I dont think that the target audience of GTA is the same than ArmageddonIainMcNeil wrote:I have to completely disagree on this point. Hidden extras are in many many games and part of the fun is in discovering if and where they are. E.g. look at all the talk about GTA V and the UFO's. Some people don't care about it and some love it. The reality is that whatever you do it will always appeal to some and not to others so in general you pick what appeals to the largest part of your target audience.
enpi wrote:orcs dont refill their troops in their turn,
Correction, that should be scenario 3, not 4!Kerensky wrote:Blood Angel Scenario 4 is actually very difficult to achieve, it requires you to hold ALL objectives instead of just the easily defended top right corner cluster of victory hexes. If you have a strong enough defense tactics to hold ALL victory hex objectives instead of the minimum required in this scenario, you're in for a nice treat!
Happy hunting!
Take your time with the horde in the middle, after you rush over to save the south-central hex - I had to be reckless and lost a couple of units doing that. If you don't don't advance north past a certain line, the orks won't move on the other hexes. That line is 5 hexes north of the south-central objective hex. If you move a unit 6 hexes north of it, Dante will say something about the auspex picking up more orks and then the three northern hexes will come under attack. (That also happens if you move the starting IG units too far.) You can take a couple of turns to heal, rest, and get your short-ranged units up to the front of the line. Be sure to have some units with transports so they can zoom up once you make a gap and distract the orks attacking the objectives.mdh_slith wrote:Having trouble achieving the second mission bonus objective: "Mission 02 - Do not let any imperial victory hex fall. Reward - Wyvern."
I can't break through the Ork horde in the middle quick enough to save the NE hex from being overrun. Any suggested strategies?