
"Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
-
- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Bovington Tank Museum is brilliant, especially when they hold Tankfest. If you are anywhere near Dorset, I would strongly recommend a visit, and you can take in Stonehenge, as a bonus, while you're at it! 

Richard
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
In the Ostaufmarsch scenario I would pick up a Maus, and in the middle east there would be hundreds of M1's!captainjack wrote: That's a sensible decision - otherwise if modern sites were available, I'd head straight for the Bovington tank museum and pick up a Centurion or two!
Plus the hundreds of Russian aircraft I was just shooting down in GC44 would be very useful as well!
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Welcome to Hell
!!!
70% chance of rain every turn, along with an endless stream of enemy units, and with them death, to create the most horrible place in the world (during 1917 anyway!)
- BNC

70% chance of rain every turn, along with an endless stream of enemy units, and with them death, to create the most horrible place in the world (during 1917 anyway!)
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
The battle for Polygon Wood rages on...
- BNC
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Nice work on the random battle generator! Will that include areas like Verdun or the Somme as well? I think the classic WWI scenario would be the period from Verdun until right before Cambrai, where battles centered on the artillery duels, early tanks with minor effect like the Schneider CA1, St-Chamond, Mark I, and Mark IV used in small numbers, and of course the massive trench works like the Hindenburg Line, compounded with miserable conditions because of the artillery. Anything from Cambrai onward shows more of the increasing mobility and modern tactics typical of the late war, if not WWII.
Also, I have been experimenting with a program called FreeCAD, and I decided to try to make a 3d model of a Mark VIII tank for fun. I'm only about a third done, and it won't have any textures on it, but if you want to use it I'd be welcome to put up a download link when I'm done.
Also, I have been experimenting with a program called FreeCAD, and I decided to try to make a 3d model of a Mark VIII tank for fun. I'm only about a third done, and it won't have any textures on it, but if you want to use it I'd be welcome to put up a download link when I'm done.
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
What you see above isn't the random battle generator. It is the 3rd Ypres scenario that will be going into the campaign in 3.0.AJE wrote:Nice work on the random battle generator! Will that include areas like Verdun or the Somme as well? I think the classic WWI scenario would be the period from Verdun until right before Cambrai, where battles centered on the artillery duels, early tanks with minor effect like the Schneider CA1, St-Chamond, Mark I, and Mark IV used in small numbers, and of course the massive trench works like the Hindenburg Line, compounded with miserable conditions because of the artillery. Anything from Cambrai onward shows more of the increasing mobility and modern tactics typical of the late war, if not WWII.
Also, I have been experimenting with a program called FreeCAD, and I decided to try to make a 3d model of a Mark VIII tank for fun. I'm only about a third done, and it won't have any textures on it, but if you want to use it I'd be welcome to put up a download link when I'm done.
The RBG doesn't like the trnech lines very much, so it most likely won't appear in a WWI version, but I have the script for a WWII version that is working alright. I just need to add units, towns and road to that one and it'll be done.
The Mk VIII tank isn't necessary as the fictional scenarios will have Mk XII's instead, and Mons18 is difficult enough without more advanced stuff. However if you upload it I will be happy to keep it around in case it becomes useful.
Seeing as people are being slightly slow with the other icons, I have got the time to make a few more missions. These will be more balanced than the campaign ones and will be ideal for MP as well:




- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Battlemap tab added to briefings:
New WWI library:
- BNC
New WWI library:
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Ok I got rid of the arrows in the battlemap tab. They were annoying me 
For Russian Civil War fans, I have been listening, and have included the (January) 1918 offensive in Ukraine in v3.0, and it is multiplayer compatible:
And for those who can't get enough of Operation Zimmermann, here is the diversionary landing at Melbourne. The scenario isn't quite finished yet, but I thought I'd put this up anyway:
- BNC

For Russian Civil War fans, I have been listening, and have included the (January) 1918 offensive in Ukraine in v3.0, and it is multiplayer compatible:
And for those who can't get enough of Operation Zimmermann, here is the diversionary landing at Melbourne. The scenario isn't quite finished yet, but I thought I'd put this up anyway:
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Brigadier-General - 15 cm Nblwf 41
- Posts: 1912
- Joined: Thu Sep 13, 2012 7:42 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Australians at home would probably qualify for defensive hero bonuses! .
Flinders Station is a very sensible strategic objective. You could add some local colour by including the Melbourne Cricket Ground and the suburb that Neighbours was filmed in as secondary objectives. I think that seizing the Cricket Ground would create mass partisan uprisings....
Flinders Station is a very sensible strategic objective. You could add some local colour by including the Melbourne Cricket Ground and the suburb that Neighbours was filmed in as secondary objectives. I think that seizing the Cricket Ground would create mass partisan uprisings....
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
BiteNibbleChomp wrote:
For Russian Civil War fans, I have been listening, and have included the (January) 1918 offensive in Ukraine in v3.0, and it is multiplayer compatible:
- BNC
Here for review ) that would play was not funny Russian fans of your mod )
http://rutracker.org/forum/viewtopic.php?t=4584489
http://knigi.tr200.biz/index.php?id=4382903
http://www.rusimperia64.ru/load/24
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
The MCG and the station would be on the same hex, so how am I to create an icon that suits both purposes. I like the idea of the partisan rising, but we have to remember that this invasion includes some of the most advanced technology even up to 1940 - all-metal aircraft and A11Vs are very powerful opponents. Plus I don't think Melbourne ever had an armaments factory.captainjack wrote:Australians at home would probably qualify for defensive hero bonuses! .
Flinders Station is a very sensible strategic objective. You could add some local colour by including the Melbourne Cricket Ground and the suburb that Neighbours was filmed in as secondary objectives. I think that seizing the Cricket Ground would create mass partisan uprisings....
The Aust. units are probably 1 or 2 points stronger than their British counterparts (I'll have to look in the equipment file to confirm that), and certainly will be in 3.0.
And Flinders St is the main objective simply because there were far more railroads in the area than roads at 1920, and everything leads to either that station or a slightly smaller one on the next street.
Those are websites for books. I'm a little bit surprised about why you put them there.uzbek2012 wrote: Here for review ) that would play was not funny Russian fans of your mod )
http://rutracker.org/forum/viewtopic.php?t=4584489
http://knigi.tr200.biz/index.php?id=4382903
http://www.rusimperia64.ru/load/24

I was using wiki for research, but favour balance (and madness in the ficitonal cases) more than accuracy if the two ever collide.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
I managaed to find some 3d models and have now finished off the remaining units
It is likely that the update will be finished by Sunday
- BNC

It is likely that the update will be finished by Sunday
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
I'm guessing that you will never change this habit?Richard1 wrote:
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Nice work! I looked it up and it seems the Nieuport 24 and 27 offered marginal, if any, improvements in performance over the Nieuport 17, so it might be best to just use the older 17 as a stand-in for the later models- it wouldn't make much of a difference. Looking at the model, at that size the only noticeable difference between the 17 and the 24/27 was the tailfin. It was rounded in the front, and its rear edge was partially vertical. Maybe you could just trim off some parts of the tail in photoshop/GIMP, and it would work as a Nieuport 17. As far as I can tell, the predominant French fighter in WWI was (in order) the Nieuport 11, then the Nieuport 17, then the SPAD VII, then the SPAD XIII, and in 1919 it would have been the SPAD XX- possibly the Nieuport-Delage NiD-29 supplementing or replacing it in late 1919-early 1920.
Also, since this is my 5th post, I think it's safe to post the links to the sources where I found my hypothetical 1919 equipment:
http://www.landships.info/landships/index.html
And this one is for aircraft- the posts on this thread are hugely insightful and very useful:
http://warships1discussionboards.yuku.c ... W-qqs9VhBc
Looks like the new airframes Germany would use were initially the rumpler d.1, fokker v.29 (under the E.VI or D.IX designation), and the Siemens-Schuckert D.VI. Both new and old airframes would be re-engined to extend their life until newer airframes could take over, and after that it takes a lot of insight into more theoretical developments to predict what would happen- so you can only get general ideas of what would have been in service by mid-1920.
Also, since this is my 5th post, I think it's safe to post the links to the sources where I found my hypothetical 1919 equipment:
http://www.landships.info/landships/index.html
And this one is for aircraft- the posts on this thread are hugely insightful and very useful:
http://warships1discussionboards.yuku.c ... W-qqs9VhBc
Looks like the new airframes Germany would use were initially the rumpler d.1, fokker v.29 (under the E.VI or D.IX designation), and the Siemens-Schuckert D.VI. Both new and old airframes would be re-engined to extend their life until newer airframes could take over, and after that it takes a lot of insight into more theoretical developments to predict what would happen- so you can only get general ideas of what would have been in service by mid-1920.
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
The Nieuport 24 does look similar to the 17, but it is a different plane and so I want it to be easily differentiated from the older model. The truth was that the 17 model was becoming obsolescent due to the rise of the Fokker D.VII in early 1918, and France needed a replacement. All their attempts were failures though (until the Dewoitine 520 around 1938), and they would have done better to just build more Sopwith Camels (which I don't think were ever seriously beaten).
The SPAD S.VII AFAIK came before the N17, and was superior in many ways, but the SPAD S.XIII didn't carry many of these improvements. After that, France is out or Germany has lost the war. So French air design post-1918 is irrelevant.
As for German designs, this is a Germany that has busted the British blockade, conquered France, Russia, Egypt and London, and owns (or is allied to the controller of) something like 75% of the manufacturing power in the world (remember that in 1914 Asia was economically useless due to the overthrow of the Qing Empire), so I think it is safe to assume they would have better technology than what would otherwise have been around. Your sourced predictinos assume that Germany would be using its own industrial power only, whereas the Germany forged in the alternate history of the mod is a lot stronger than it actually was in early 1918.
I have also taken into account that there was a reasonable lull in aircraft designing between 1923 and 1935, mostly due to the disaster that Versailles created. Germany in 1935 was building prototypes of Bf 109s by then, and had already built (mostly in Sweden) a bunch of Bf 108s. These are the two advanced aircraft that Germany has access to, and aren't that far-fetched knowing that an early jet engine was built around 1908 by some Russian fellow. His designs have been captured by the Germans as a result of the fall of Moscow in 1916 (should you complete the Ostaufmarsch mission), and German researchers have been working on designs of airplanes that can handle the power of this new propulsion method.
I could easily say that Germany has a jet aircraft in 1920 as a result of this, but three and a half years isn't a long time, and so say that only prototype all-metal frames have been developed to the standard needed for a jet aircraft. The frames needed for an 'Albatros 108' are far less demanding, and so could easily have been put into mass production.
But the entire idea of invading the US (or Australia) is pure fantasy - even though the Kaiser had a plan drawn up, so historical developments in this case are only a guide. But I promise that if you go down the historical path of the mod (or even get to the Fall Offensive scenario), you are safe from the mad ideas seen at America.
- BNC
The SPAD S.VII AFAIK came before the N17, and was superior in many ways, but the SPAD S.XIII didn't carry many of these improvements. After that, France is out or Germany has lost the war. So French air design post-1918 is irrelevant.
As for German designs, this is a Germany that has busted the British blockade, conquered France, Russia, Egypt and London, and owns (or is allied to the controller of) something like 75% of the manufacturing power in the world (remember that in 1914 Asia was economically useless due to the overthrow of the Qing Empire), so I think it is safe to assume they would have better technology than what would otherwise have been around. Your sourced predictinos assume that Germany would be using its own industrial power only, whereas the Germany forged in the alternate history of the mod is a lot stronger than it actually was in early 1918.
I have also taken into account that there was a reasonable lull in aircraft designing between 1923 and 1935, mostly due to the disaster that Versailles created. Germany in 1935 was building prototypes of Bf 109s by then, and had already built (mostly in Sweden) a bunch of Bf 108s. These are the two advanced aircraft that Germany has access to, and aren't that far-fetched knowing that an early jet engine was built around 1908 by some Russian fellow. His designs have been captured by the Germans as a result of the fall of Moscow in 1916 (should you complete the Ostaufmarsch mission), and German researchers have been working on designs of airplanes that can handle the power of this new propulsion method.
I could easily say that Germany has a jet aircraft in 1920 as a result of this, but three and a half years isn't a long time, and so say that only prototype all-metal frames have been developed to the standard needed for a jet aircraft. The frames needed for an 'Albatros 108' are far less demanding, and so could easily have been put into mass production.
But the entire idea of invading the US (or Australia) is pure fantasy - even though the Kaiser had a plan drawn up, so historical developments in this case are only a guide. But I promise that if you go down the historical path of the mod (or even get to the Fall Offensive scenario), you are safe from the mad ideas seen at America.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Brigadier-General - 15 cm Nblwf 41
- Posts: 1912
- Joined: Thu Sep 13, 2012 7:42 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
As soon as you allow Germany to win it becomes alternative history, and once you've done that, why not explore what could follow?
Taking the actual and planned innovations in aircraft and tanks to the logical limit allows the WW1 era feel to be preserved and seems reasonable for a victorious Germany. Bear in mind that a winning Germany would also have effective control of the seas within a couple of years, given captured ships and shipbuilding yards and allowing for remaining Royal Navy being displaced, probably to scattered bases where they could act as powerful raiding forces.
Taking the actual and planned innovations in aircraft and tanks to the logical limit allows the WW1 era feel to be preserved and seems reasonable for a victorious Germany. Bear in mind that a winning Germany would also have effective control of the seas within a couple of years, given captured ships and shipbuilding yards and allowing for remaining Royal Navy being displaced, probably to scattered bases where they could act as powerful raiding forces.
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
The RN is either sunk at Jutland or captured at London. Very few ships could have avoided that due to the idea that 'we must protect the heart of the empire', and any Paris '14 winners don't have the Gallipoli landings, keeping Churchill in office and he certainly had the mentality to protect London at all costs.captainjack wrote:As soon as you allow Germany to win it becomes alternative history, and once you've done that, why not explore what could follow?
Taking the actual and planned innovations in aircraft and tanks to the logical limit allows the WW1 era feel to be preserved and seems reasonable for a victorious Germany. Bear in mind that a winning Germany would also have effective control of the seas within a couple of years, given captured ships and shipbuilding yards and allowing for remaining Royal Navy being displaced, probably to scattered bases where they could act as powerful raiding forces.
As for the tanks, jet engines existed as early as 1908, so an all-metal aircraft similar to that of the Spanish Civil War era isn't too far fetched when you have the extra industrial capacity and the lack of restrictive treaties!
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Europe at the end of the campaign if the Central Powers win the war:
Outside of Europe Germany also takes Tunisia, Belgian Congo, some of Portuguese East Africa, Newfoundland and Cuba. The Ottomans also gain Libya and Egypt.
- BNC
Outside of Europe Germany also takes Tunisia, Belgian Congo, some of Portuguese East Africa, Newfoundland and Cuba. The Ottomans also gain Libya and Egypt.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War