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Most hated scenarios
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Re: Most hated scenarios
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Most hated scenarios
captainjack wrote:My new most hated - Prokhorovka 43 East.
5 million advanced and experienced aircraft, plenty of 85mm AA - all just out of view - plus SPAAG T90 (I think it's SPAAG in general, but the T90s somehow drive me nuts). Plus large numbers of very experienced tanks waiting just out of sight (including quite a lot of named units at 4 and 5*) and isolated pockets of heavily entrenched conscripts to trip up any movement. Even when aiming for MV with no time pressure it seems to be hard work.
I've tried many different approaches, including forgetting to deploy any units in the little pocket at the lower right (it was no problem at all and the extra tanks in the centre gave me hope for a few turns). They all start off looking promising, but end up with a nasty mess.
ThorHa wrote:I am just in the middle of the scenario and don´t fully get itcaptainjack wrote:My new most hated - Prokhorovka 43 East.. Turn 13, attack on fort 167 just begun, middle VHs conquered, counterattacks from northeast and far southeast adwarfed, the northwestern pocket liberated, in 2 turns 2 battlegroups center and southwest will converge on the outskirts of Prokhorovka. I will settle for a MV nevertheless if the attack would force too many losses.
Although I admittedly play with 8 Tigers (1 aux hero, 1 core, 6 SE core) my fighter screen still contains 4 Bf 109, With 2 more Fw 190 and additional to the 2 Aux 3 AA (2 mobile, one 88) I enjoy clear air superiority since turn 2, lots and lots of enemy air was shot down by well positioned AA already at the moment of attack. I had exactly one fighter reduced from 12 to 5 by 2 unexpected T90 in the notheastern counterattack at the bridges southeast.
I find Prokhorovka much easier than Oboyan. Really.
Regards,
Thorsten
hi guys,ThorHa wrote:No insult intended, but it´s not purely taste. Prokhorovka has several distinctive advantages:captainjack wrote:There's no accounting for taste, eh?
1) The open terrain makes it extremely easy to maintain battlegroup cohesion
2) The scripted masses of tanks make it easy to attack by local defense where you want to set it up. E.g. the tank group in the southeast corner will attack if you conquer the city compley halfway between your start and Prokhorovka. The small battle group at fort 65 will stay put except you come close. The large tank group mid northeast will try to conquer your VH mid southeast behind the river. All considerable Soviet forces to the east of the river in the northwest corner will stay put until your northwestern group tries to cross the river. Etc.
3) The two large and dangerous tank groups notheast and nothwest of Prokhorovka will have a predicable behaviour If both run into your respective pincers, the northwest group will try to close in the gap between Prokhorovka and the river, the northeast group will try to flank you and then go for the nearest single city hex VH.
All of that make the battle so completely predicatble that it´s my favourite meanwhile.
Regards,
Thorsten
I have limited experience with the game and played only GC-(39-42); am currently fighting GC 43 east, so here is my list:
Vyazma, due to mud

Streets of Moscow, due to snow

Arras due to the strong enemy

Tatsinskaya: turn 1-6 were really hard

I found Prokhorovka surprisingly easy, much easier than Oboyan.

1) The red army fielded neither KV-85 nor IS-1 tanks. Surprising, since I can field 2 KV-85 tanks;
2) Using 7 FW fighters, 1 auxiliary plane and 5 AA, I defeated the red airforce (altogether 30 planes);
3) Merging the 3 groups affords a very strong army group. So the NW group moved south and crossed the Vorskla river; the SE group moved west and met the SW group around the airfield (30, 31);
4) As a result Kartashyovka is attacked from SE, which is weakly defended;
5) I have 13 Tiger tanks and conquered 2 KV-85; I could afford the tigers by accumulating >70 k prestige during GC-(39-42).
Just my 2 cents.
cheers hnt
BTW am currently playing on general level in chess mode.
