Basic Questions - Move Type, Supply, etc
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datsupahero
- Private First Class - Wehrmacht Inf

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Basic Questions - Move Type, Supply, etc
Hello. First post here. Loving Panzer Corps (especially Allied Corps, being American) so far. There are several things I haven't really been able to get pinned down, though. I have looked through the FAQ several times and haven't seen the answers to these questions yet so I figured I'd just ask.
1. Movement Types - What are the different movement types and what are their effects? I can see towed, leg/walking, wheeled, hoof/horse, half-track, all terrain, tracked. Might be missing some. I know they do different things, as foot guys can't pass friendly minefields but some tanks can. I just can't find anything that gives all the specs and such. Is the only difference between move types the amount of terrain that can be covered?
2. Objectives - Who can capture them? I know this is a really basic question but I can't seem to simply get a list of which unit types can capture and which can't. Obviously infantry can and artillery can't. What about ships? Also, what are the rules for capturing while in a transport (e.g. Bren Carrier)?
3. Supply & Replacements - What prevents resupply? I know you get some kind of penalty for being adjacent to someone but how exactly does that work? Also, what bonuses do you get to supply/replacement if you do it in a city/airfield/blank objective?
4. Experience - What bonuses does a unit get from gaining a star/level? I know that they get some initiative and some other bonuses but I don't know how to check that. Is there a general advancement formula?
5. Air Transport - Minor question, but is there any way to send non-paratroop units via air?
Thanks for answering questions, guys. Look forward to getting a better handle on the game.
EDIT: Remembered another topic I wanted some clarity on.
6. Terrain - Are the only terrain effects close/"open", initiative cap, and movement restrictions? Do you get a combat advantage for attacking from hills to clear, for example? What hex does combat take place on and how does that effect what defense type is used (I can remember attacking into a city with a tank but my tank's ground defense was used, not close defense)? Do bridges help at all with the river penalties?
1. Movement Types - What are the different movement types and what are their effects? I can see towed, leg/walking, wheeled, hoof/horse, half-track, all terrain, tracked. Might be missing some. I know they do different things, as foot guys can't pass friendly minefields but some tanks can. I just can't find anything that gives all the specs and such. Is the only difference between move types the amount of terrain that can be covered?
2. Objectives - Who can capture them? I know this is a really basic question but I can't seem to simply get a list of which unit types can capture and which can't. Obviously infantry can and artillery can't. What about ships? Also, what are the rules for capturing while in a transport (e.g. Bren Carrier)?
3. Supply & Replacements - What prevents resupply? I know you get some kind of penalty for being adjacent to someone but how exactly does that work? Also, what bonuses do you get to supply/replacement if you do it in a city/airfield/blank objective?
4. Experience - What bonuses does a unit get from gaining a star/level? I know that they get some initiative and some other bonuses but I don't know how to check that. Is there a general advancement formula?
5. Air Transport - Minor question, but is there any way to send non-paratroop units via air?
Thanks for answering questions, guys. Look forward to getting a better handle on the game.
EDIT: Remembered another topic I wanted some clarity on.
6. Terrain - Are the only terrain effects close/"open", initiative cap, and movement restrictions? Do you get a combat advantage for attacking from hills to clear, for example? What hex does combat take place on and how does that effect what defense type is used (I can remember attacking into a city with a tank but my tank's ground defense was used, not close defense)? Do bridges help at all with the river penalties?
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BiteNibbleChomp
- Lieutenant-General - Do 217E

- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: Basic Questions - Move Type, Supply, etc
You can find the various movement speeds in the library for each type. Also infantry can move through minefields - though their low move rating often makes this invisible. Minefields simply double the cost of movement through that hex.datsupahero wrote: 1. Movement Types - What are the different movement types and what are their effects? I can see towed, leg/walking, wheeled, hoof/horse, half-track, all terrain, tracked. Might be missing some. I know they do different things, as foot guys can't pass friendly minefields but some tanks can. I just can't find anything that gives all the specs and such. Is the only difference between move types the amount of terrain that can be covered?
Flags can be captured by Infantry, Tanks, Recon and AT. There is no difference if the unit is in a truck or 1/2 track.datsupahero wrote: 2. Objectives - Who can capture them? I know this is a really basic question but I can't seem to simply get a list of which unit types can capture and which can't. Obviously infantry can and artillery can't. What about ships? Also, what are the rules for capturing while in a transport (e.g. Bren Carrier)?
Deserts reduce supplies gained by about 1/2. There is an exploit in AK and the earlier missions of AC where people move units to hills/cities etc. to get full supply. Note that they don't affect reinforcements amounts.datsupahero wrote: 3. Supply & Replacements - What prevents resupply? I know you get some kind of penalty for being adjacent to someone but how exactly does that work? Also, what bonuses do you get to supply/replacement if you do it in a city/airfield/blank objective?
Being adjacent to units also restricts the amount of supply/reinforcements given. An air unit only counts if it is directly above you.
Next to 1: -33%
Next to 2: -67%
Next to 3 or more: No new supply.
Each full star gives something like +2 attack, +1 defense and +1 ini. Though in short a 3* unit will always do better than a 0* unit of the same type. Note that having 99 xp counts as having 0 stars, but having 100 counts as 1 star.datsupahero wrote: 4. Experience - What bonuses does a unit get from gaining a star/level? I know that they get some initiative and some other bonuses but I don't know how to check that. Is there a general advancement formula?
If certain units are moved onto airfields (primarily Infantry) and there is an appropriate transport available (DFS 230?), you can air transport them to a friendly airfield. They cannot drop like paras can.datsupahero wrote: 5. Air Transport - Minor question, but is there any way to send non-paratroop units via air?
Bridge Engineers (Bruckenpionieres) are immune to the river fighting penalty. Other than what you mentioned I don't think there are any more restrictions. Pressing Ctrl while attempting to attack will bring up a dialogue box that explains the various bonuses and penalties that both units will suffer should combat take place in the current circumstance.datsupahero wrote: 6. Terrain - Are the only terrain effects close/"open", initiative cap, and movement restrictions? Do you get a combat advantage for attacking from hills to clear, for example? What hex does combat take place on and how does that effect what defense type is used (I can remember attacking into a city with a tank but my tank's ground defense was used, not close defense)? Do bridges help at all with the river penalties?
I prefer the Wehrmacht campaign and my modsdatsupahero wrote:Hello. First post here. Loving Panzer Corps (especially Allied Corps, being American) so far.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Basic Questions - Move Type, Supply, etc
For each star, experience bonus is +1 or +10% from the base stat value, whichever is smaller. Bonus is applied to initiative, attack and defense.
Combat takes place in the defensive hex.
Combat takes place in the defensive hex.
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captainjack
- Brigadier-General - 15 cm Nblwf 41

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Re: Basic Questions - Move Type, Supply, etc
Units with transports can have move restrictions:
Gebirgsjagers and other alpine units can't use their special mountain move if they have trucks;
Units with trucks can't enter high mountain hexes (and possibly some other types of dense terrain);
You can't take your truck on a plane - you will be asked if you want to abandon the transport when attempting to travel.
Any troops that can use a glider can be landed on an empty hex under the glider.
Gebirgsjagers and other alpine units can't use their special mountain move if they have trucks;
Units with trucks can't enter high mountain hexes (and possibly some other types of dense terrain);
You can't take your truck on a plane - you will be asked if you want to abandon the transport when attempting to travel.
Any troops that can use a glider can be landed on an empty hex under the glider.
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datsupahero
- Private First Class - Wehrmacht Inf

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Re: Basic Questions - Move Type, Supply, etc
Thanks for the answers so far, they've helped a lot.
Also have a question that's not really mechanics but it is about units: on which standard maps/scenarios are the Armored Trains and River Boats? I admit I haven't played deep into any campaign yet (still getting my tactics together, have restarted a few times) but I haven't seen these anywhere. I'm just interested to see how they work in the game.
Also have a question that's not really mechanics but it is about units: on which standard maps/scenarios are the Armored Trains and River Boats? I admit I haven't played deep into any campaign yet (still getting my tactics together, have restarted a few times) but I haven't seen these anywhere. I'm just interested to see how they work in the game.
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TSPC37730
- Sergeant First Class - Elite Panzer IIIL

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Re: Basic Questions - Move Type, Supply, etc
You'll see the trains especially when you get into Barbarossa. You'll see some river boats there as well. Level/Strategic bombers work best on those - not Stukas.datsupahero wrote:Also have a question that's not really mechanics but it is about units: on which standard maps/scenarios are the Armored Trains and River Boats? I admit I haven't played deep into any campaign yet
Welcome to the game....
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datsupahero
- Private First Class - Wehrmacht Inf

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Re: Basic Questions - Move Type, Supply, etc
Leg units can climb high mountains, right? Do I have to bring alpine units to climb them? Just found I can't beat the Cassino Breakout because none of my nearby units can get on the last mark for some reason.
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captainjack
- Brigadier-General - 15 cm Nblwf 41

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Re: Basic Questions - Move Type, Supply, etc
Alpine units without transports can climb any kind of mountains.
I'm not 100% sure but I think that normal 3 move infantry can as well provided they do not have transports, and I suspect that Panzer Grenadiers and bridgies with move heroes can if on foot.
Think about it. If your mountaineers ride around in trucks, they will get fat and lazy. Tell them to harden up and walk!
I'm not 100% sure but I think that normal 3 move infantry can as well provided they do not have transports, and I suspect that Panzer Grenadiers and bridgies with move heroes can if on foot.
Think about it. If your mountaineers ride around in trucks, they will get fat and lazy. Tell them to harden up and walk!
Re: Basic Questions - Move Type, Supply, etc
This is not entirely true. You can disembark all units over enemy airfields as well. You don't have to capture it beforehand.BiteNibbleChomp wrote:
If certain units are moved onto airfields (primarily Infantry) and there is an appropriate transport available (DFS 230?), you can air transport them to a friendly airfield. They cannot drop like paras can.
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BiteNibbleChomp
- Lieutenant-General - Do 217E

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Re: Basic Questions - Move Type, Supply, etc
I'll be honest. I've never tried that, and it doesn't make a lot of sense to land a unit at an enemy airbase anyway (apparently some Japs tried to land on the Yorktown at Coral Sea though, which is kind of an application of what you're saying)Egge wrote: This is not entirely true. You can disembark all units over enemy airfields as well. You don't have to capture it beforehand.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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captainjack
- Brigadier-General - 15 cm Nblwf 41

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- Joined: Thu Sep 13, 2012 7:42 am
Re: Basic Questions - Move Type, Supply, etc
It was a good tactic in the original PG, PGForever and GTPG (second?) Polish scenario. If you cleared out the fighters and sent an infantry unit on the transport to the Eastern airfield, you could land on it and the refuel your escort planes which then support the infantry attacking the victory hex next to the airfield.
The problem is if enemy troops move into the airfield or spawn there you either have to wait until them move or are destroyed, or send your troops back to land on your original airfield where they are miles from the action.
Landing on undefended airfields also works well in Minsk, where you have the recon bombers. Paras drop or Gebirgsjagers land on airfield. Bomber refuels. Troops board plane and carry on while the refuelled and rearmed bomber neutralises cities next to other airfields to prevent spawning. And repeat. It can also work in France. Paras can be a good option because they can land away from the airport if it's occupied but the lack of accuracy can be drawback, whereas other aircraft are always accurate.
The problem is if enemy troops move into the airfield or spawn there you either have to wait until them move or are destroyed, or send your troops back to land on your original airfield where they are miles from the action.
Landing on undefended airfields also works well in Minsk, where you have the recon bombers. Paras drop or Gebirgsjagers land on airfield. Bomber refuels. Troops board plane and carry on while the refuelled and rearmed bomber neutralises cities next to other airfields to prevent spawning. And repeat. It can also work in France. Paras can be a good option because they can land away from the airport if it's occupied but the lack of accuracy can be drawback, whereas other aircraft are always accurate.
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datsupahero
- Private First Class - Wehrmacht Inf

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Re: Basic Questions - Move Type, Supply, etc
Hey all, have another point that I can't seem to find an answer to:
Do roads and/or train tracks increase movement through a hex? It seems like they do but I can't find anything concrete on it.
Do roads and/or train tracks increase movement through a hex? It seems like they do but I can't find anything concrete on it.
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BiteNibbleChomp
- Lieutenant-General - Do 217E

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Re: Basic Questions - Move Type, Supply, etc
Roads have a significant effect when it is muddy or they go through the desert, and a very small (usually unnoticeable) effect when it is normal terrain. Railroads can serve as bridges like roads do, and allow train movement, but other than that I don't believe they make a difference.
- BNC
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War

