But I know 800 points games are quicker and easier
Anyway I would just stick with this proposal : a 24 MU range for heavy aretillery . it is still simple and would be interesting in "big battles"
And keep it simple
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While the jury is out on this issue - My own opinion is that this should only happen if the guns are firing to or from a higher elevation.Anyway I would just stick with this proposal : a 24 MU range for heavy artillery . it is still simple and would be interesting in "big battles"



I think you should either replace an FF with a free building, has to be placed on a road. Or change the FF cost to at least 5 or 6. Personally I would rather face 40 points of dragoons then try to force my way through those things in every game. I think the die roll need for success should be bumped back up to 5+.Field Fortifications: for 3 points this means they will always be a defender choice. Dead.finally found out what it's like to try and take one out when held by artillery. He threw four units of Russian guard infantry plus artillery at it and was blown away over several turns. FF are too deadly with the dice firing out of them. To make it so cheap to get for the defender now seems to make it a sure thing in every game (esp. needing 4+).

Allow the Defender:MDH wrote:Re FFs I'm not sure I want to see them available to armies that did not use them in practice in the field (as opposed to siege works and counter works ( eg Toulon ) and for immobile artillery in some lists . It will tend to bog down the games. The Russians did and not just at Borodino - they created a large fortified camp at Drissa as well as fortifying other places in Western Russia in 1812 but this was hardly typical of operations in the rest of Europe most of the time .That would be to go back up to 100 years.
What might replace it as a Defender option, assuming we wanted to?


I feel the attacker ending up with about the same or fewer points is a positive. In general the advantages the attacker already enjoys outweigh what the defender gets by a considerable margin. If they were consistently advantaged by the options chart as well it would tilt things way too far. I would suggest the reason it "doesn't feel right" is that we have become accustomed to the idea that everything should favour the attacker.1. The attacker seems to end up with less points to spend than the defender with the new mandatory line. In fact, in the game today, Dead. actually won the initiative with Russians, almost unheard of that the French lose the initiative, and ended up with 5 points to spend, only able to take an extra small unit and lose 2 points unspendable. Somehow doesn't feel right.
Cant claim to have much experience with these. Have rolled for them a couple of times in playtests but haven't got one yet. Aren't they only worth 20 in the points system? If they are that awesome why haven't people being taking them in the lists that have them already?2. Field Fortifications: for 3 points this means they will always be a defender choice. Dead.finally found out what it's like to try and take one out when held by artillery. He threw four units of Russian guard infantry plus artillery at it and was blown away over several turns. FF are too deadly with the dice firing out of them. To make it so cheap to get for the defender now seems to make it a sure thing in every game (esp. needing 4+).
I'm not troubled by players getting advantages for good commanders (they have to pay for them and many would suggest that they aren't great value, something this new system seems to address well). I'm more worried by the free built-in initiative modifiers.3. Initiative seems to favour the French with exceptional commanders. My army is 3 + 4 = 7 + die roll = 8 minimum. Austrians at best, with a skilled CinC, can roll 10. Then, having won the initiative, would have to pay 3 for the honour of that. If, like today, he rolls a 4, it's even worse.
I think part of the problem is that for many years we have all heard how good most french generals and british one's were and how bad the other generals were . IMy oppinon is that it is not as thrue as some may whish .It was mainly based onf french sources . Now we have access to other german, austrian, spanish and russian sources and they tell us a different story . For exemple if you read Alexandre Droban's book on russia 1812 (published 2012 i think) and compare it with french sources, you may Wonder if they wrote about the same campaign .I'm not troubled by players getting advantages for good commanders (they have to pay for them and many would suggest that they aren't great value, something this new system seems to address well). I'm more worried by the free built-in initiative modifiers.
When you fight a historical l battle of campaign call them and classify them what you like. The lists name nobody. Call him Fred if you like at Corps level- it makes no difference to the gamebahdahbum wrote:I think part of the problem is that for many years we have all heard how good most french generals and british one's were and how bad the other generals were . IMy oppinon is that it is not as thrue as some may whish .It was mainly based onf french sources . Now we have access to other german, austrian, spanish and russian sources and they tell us a different story . For exemple if you read Alexandre Droban's book on russia 1812 (published 2012 i think) and compare it with french sources, you may Wonder if they wrote about the same campaign .I'm not troubled by players getting advantages for good commanders (they have to pay for them and many would suggest that they aren't great value, something this new system seems to address well). I'm more worried by the free built-in initiative modifiers.
Yes there were some "competent" generals but on both sides, and some skilled or exceptionnal generals ont both sides . Allied were slowed down by lack of organisation but managed to organise themselves better around 1810-1812 . If you read austrian feed backs from Leipzig 1813, many generals, up to corps level did lead their units "from the front" and were much more active than we usualy think . On the french side, were the grenerals that good or did they perform well because their master was there to give orders and coordinate it all .
And if we want to discuss generals, first we should be sure about :
- In FOGN, what is considered a skilled general ?
- What is an exceptionnal general ?
Is Welington skilled or exceptionnal ?, what about Kutusov who, following russian sources , did manage to trap Napoleon ...it is not that easy
Zut alors Le Wellington - il etait Francais ?!bahdahbum wrote:Hy,
I think your answer is clear enough .![]()
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By the way, did you notice you named only french generals

I cannot immediately recall which modern historian described Friedland as his stupidest battle of a stupid campaign so there is clearly more than one view on himhazelbark wrote:I think there are different levels of generalship. Some showed a knack for operational maneuvers, others the logistics for moving an army, others picking terrain, others picking inspired moments to act with speed.
Bennigsen developed a very clear tactical doctrine combined with battlefield selection for the 1807 campaign. He knew what he wants to achieve with the tools at his disposal and managed well. Was the 1807 campaign marked by him making on the fly wise battlefield decisions...no. But he deserves a measure of respect for certain general skills nonetheless.

I think you are missing the point I am trying to make regarding the new tactical options.I feel the attacker ending up with about the same or fewer points is a positive. In general the advantages the attacker already enjoys outweigh what the defender gets by a considerable margin. If they were consistently advantaged by the options chart as well it would tilt things way too far. I would suggest the reason it "doesn't feel right" is that we have become accustomed to the idea that everything should favour the attacker.

