Damage in Naval Combat?

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AgentTBC
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Damage in Naval Combat?

Post by AgentTBC »

I understand some of what determines damage in naval combat like whether opponent has moved and so on... but there's still some weird stuff going on I don't get.

Why does which hex I move my ship to make damage more or less? If I'm moving a Cruiser or BB or whatever and mouse around looking at anticipated effects of combat the amount of damage I'm predicted to do changes based on something I don't understand. I can check two hexes which are next to each other and the same amount of distance from my ship and one will predict 0 damage and the next 1 damage, or 1 damage and 2 damage. And so on?

What am I missing? Why do two identical water hexes have different results? Sometimes the hex closer to the enemy does more damage, sometimes the hex farther away. Sometimes the hex closer to my ship predicts more damage, sometimes the hex farther away. I just don't get it.
apec
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Re: Damage in Naval Combat?

Post by apec »

There are a few hints on naval combat in pag. 42 and 43 of the manual, but I am not sure if other factors influence the outcome.
AgentTBC
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Re: Damage in Naval Combat?

Post by AgentTBC »

Ohhh, it says if you increase OR decrease your distance towards the enemy it screws up your firing solution. That probably explains it.
Erik2
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Re: Damage in Naval Combat?

Post by Erik2 »

Also, the various enemy targets may have moved different distances in their turn. Or not moved.
Longasc
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Re: Damage in Naval Combat?

Post by Longasc »

apec wrote:There are a few hints on naval combat in pag. 42 and 43 of the manual, but I am not sure if other factors influence the outcome.
^ this
Falke_MatrixForum
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Re: Damage in Naval Combat?

Post by Falke_MatrixForum »

AgentTBC wrote: What am I missing? Why do two identical water hexes have different results? Sometimes the hex closer to the enemy does more damage, sometimes the hex farther away. Sometimes the hex closer to my ship predicts more damage, sometimes the hex farther away. I just don't get it.
There are 2 main factors which affect naval combat (non-Torpedo)

1) Range to target - the further away you are the less damage you do.
2) Whether when moving you Change the range to the target. This simulates not being able to fire full broadsides.

So generally you have to choose between doing some damage this turn, or doing lower damage this turn for more damage the following turn
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