Vietnam'65 Update release date : 1 June 2015

It is 1965 and the US ground war in Vietnam is in full swing. As a US Army commander, wage a counter-insurgency (COIN) war to secure the Ia Drang valley, on the border with Cambodia.
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Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Vietnam'65 Update release date : 1 June 2015

Post by Every Single Soldier »

Just got word from the Slitherine, V65 update scheduled for 1st June 2015.
zakblood
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Joined: Thu Jun 12, 2014 6:44 pm

Re: Vietnam'65 Update release date : 1 June 2015

Post by zakblood »

good news all around and thanks for the new fixes and patches then and work so far done and in the future commander :wink:
Chippit
Vietnam ’65 Lead Programmer
Vietnam ’65 Lead Programmer
Posts: 46
Joined: Tue Jan 20, 2015 10:52 am

Re: Vietnam'65 Update release date : 1 June 2015

Post by Chippit »

This is the full change list for the new update:

New features:
- Fog of war.
- New VO for various events.
- New Elite AI.
- Hex tile grid can be toggled on and off.
- Vietcong units have new animation when disbanding after combat.
- Villages play effects when H&M changes.
- Combat bonuses and penalties for terrain, spotting and weather.
- Helicopters do not get defensive bonuses.
- Ambushed units do not get defensive bonuses.
- New units are given names.
- Names for units are customisable.
- Weather.
- M113 has detection when carrying friendly infantry.
- VC cadres are more evasive and reactive.
- New option to include units with active incomplete missions in the unit cycle.
- Custom game mode
- AI Difficulty.
- Fixed or random starting loadout.
- Starting funds
- Victory mode (turn based/H&M based)
- Weather severity
- Jungle density
- Starting H&M
- Game duration
- Alternate defeat (loss after 5 turns of negative PP)

Fixes:
- Rocks can no longer spawn under US bases in all cases.
- [STEAM] Fixed stat tracking for a few veteran-related achievements.
- [PC] S hotkey works correctly.
- Fixed minor typos.
- Enemy units no longer sometimes move further than they should.
- A number of exploits involving dying US units are no longer possible.
- PP value correctly displays a 0.
- Engineers clearing mines correctly add instead of reduce H&M of nearest village.

Changes:
- Disabled some overused audio clips.
- US units automatically gather intelligence if they start their turn in a village. No need to perform another action.
- Current game mode displayed on intelligence map.
- New effects.
- Movement rules for units adjusted slightly.
- Infantry are now better at moving through jungle than vehicles.
- Vehicles are affected by poor weather more severely than infantry.
- Can now select all buildings.
- Emergency air resupply no longer carries fuel.
- Control and selection modifications, and various UI updates.
- [PC] Can deselect units while they are moving.
- Can only supply drop on tiles with valid friendlies.
- Can only air strike on tiles with visible enemies.
- Audio updates.
- Tweaked camera bounds and parameters slightly.
- Damaged vehicles have wrench icon instead of red cross.
- Units no longer appear in the unit cycle if all they can do is indirect fire but there are no valid targets for them.
- [PC] Custom cursor.
- [PC] Action buttons arrange along the bottom of the screen.
- UI updates.
kaleun
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
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Re: Vietnam'65 Update release date : 1 June 2015

Post by kaleun »

:D
Mylo42
Lance Corporal - SdKfz 222
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Posts: 23
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Re: Vietnam'65 Update release date : 1 June 2015

Post by Mylo42 »

Looks like an update that was much needed. I look forward to giving V65 a go, hopefully the game that occupies my spare time for a good while.

I havent seen such active support from a developer in quite some time, kudos to Vietnam65 and my thanks for all the efforts.
Rosseau
Sergeant First Class - Panzer IIIL
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Posts: 370
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Re: Vietnam'65 Update release date : 1 June 2015

Post by Rosseau »

I was waiting for an update like this to really dig into the game. Thank you for not disappointing us. And as always, wishing you well sales-wise. There's so much junk out there, it's tough for gems like this to stand out. OOB Pacific is another awesome game of late.
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Vietnam'65 Update release date : 1 June 2015

Post by uzbek2012 »

Chippit wrote:This is the full change list for the new update:

New features:
- Fog of war.
- New VO for various events.
- New Elite AI.
- Hex tile grid can be toggled on and off.
- Vietcong units have new animation when disbanding after combat.
- Villages play effects when H&M changes.
- Combat bonuses and penalties for terrain, spotting and weather.
- Helicopters do not get defensive bonuses.
- Ambushed units do not get defensive bonuses.
- New units are given names.
- Names for units are customisable.
- Weather.
- M113 has detection when carrying friendly infantry.
- VC cadres are more evasive and reactive.
- New option to include units with active incomplete missions in the unit cycle.
- Custom game mode
- AI Difficulty.
- Fixed or random starting loadout.
- Starting funds
- Victory mode (turn based/H&M based)
- Weather severity
- Jungle density
- Starting H&M
- Game duration
- Alternate defeat (loss after 5 turns of negative PP)

Fixes:
- Rocks can no longer spawn under US bases in all cases.
- [STEAM] Fixed stat tracking for a few veteran-related achievements.
- [PC] S hotkey works correctly.
- Fixed minor typos.
- Enemy units no longer sometimes move further than they should.
- A number of exploits involving dying US units are no longer possible.
- PP value correctly displays a 0.
- Engineers clearing mines correctly add instead of reduce H&M of nearest village.

Changes:
- Disabled some overused audio clips.
- US units automatically gather intelligence if they start their turn in a village. No need to perform another action.
- Current game mode displayed on intelligence map.
- New effects.
- Movement rules for units adjusted slightly.
- Infantry are now better at moving through jungle than vehicles.
- Vehicles are affected by poor weather more severely than infantry.
- Can now select all buildings.
- Emergency air resupply no longer carries fuel.
- Control and selection modifications, and various UI updates.
- [PC] Can deselect units while they are moving.
- Can only supply drop on tiles with valid friendlies.
- Can only air strike on tiles with visible enemies.
- Audio updates.
- Tweaked camera bounds and parameters slightly.
- Damaged vehicles have wrench icon instead of red cross.
- Units no longer appear in the unit cycle if all they can do is indirect fire but there are no valid targets for them.
- [PC] Custom cursor.
- [PC] Action buttons arrange along the bottom of the screen.
- UI updates.
This game does the DEMO on the PC version !? The screenshots and the video is good but before I pay I would like to try )
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
Posts: 1770
Joined: Wed Jan 14, 2015 4:40 pm

Re: Vietnam'65 Update release date : 1 June 2015

Post by Every Single Soldier »

No demo, but you won't be disappointed :)
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16647
Joined: Thu Jun 12, 2014 6:44 pm

Re: Vietnam'65 Update release date : 1 June 2015

Post by zakblood »

at the price it's at, it's too cheap tbh, and well worth the tiny amount it's priced at in anyone books, you won't need to try before you buy with this game, it's solid and really fun to play, and is a bargin :wink:
jack54
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 202
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Re: Vietnam'65 Update release date : 1 June 2015

Post by jack54 »

A little R&R at 'China Beach' while we wait for the incoming patch....

edit ----video link removed....6/1/2015 leave has been canceled; patch is out!
Last edited by jack54 on Mon Jun 01, 2015 2:20 pm, edited 1 time in total.
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
Posts: 1770
Joined: Wed Jan 14, 2015 4:40 pm

Re: Vietnam'65 Update release date : 1 June 2015

Post by Every Single Soldier »

Not long now :shock:
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16647
Joined: Thu Jun 12, 2014 6:44 pm

Re: Vietnam'65 Update release date : 1 June 2015

Post by zakblood »

so true commander :wink:
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
Posts: 1770
Joined: Wed Jan 14, 2015 4:40 pm

Re: Vietnam'65 Update release date : 1 June 2015

Post by Every Single Soldier »

Time to move to the next theatre General .... :)
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16647
Joined: Thu Jun 12, 2014 6:44 pm

Re: Vietnam'65 Update release date : 1 June 2015

Post by zakblood »

i'm ready, eager and have the pc's already sitting waiting commander :roll: :wink:
RussW
Senior Corporal - Destroyer
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Location: New Concord,,Ohio

Re: Vietnam'65 Update release date : 1 June 2015

Post by RussW »

Short timers stick out counting down till I can go back to this bad boy
Semper Fi
uzbek2012
Brigadier-General - 15 cm Nblwf 41
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Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Vietnam'65 Update release date : 1 June 2015

Post by uzbek2012 »

RussW wrote:Short timers stick out counting down till I can go back to this bad boy
New meat to go to Vietnam tomorrow )))
http://btvt.narod.ru/2/nam1.htm
http://tankyvbou.blogspot.fi/2011/07/blog-post.html
http://www.usinfo.ru/vietnam3.htm
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